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Author Topic: "Real" Language files  (Read 3077 times)

Jeoshua

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"Real" Language files
« on: April 06, 2011, 06:17:19 am »

So far the only two language files I've found in any mod that are representative of real earth languages are English (from Hunter's Moon) and Finnish (from Genesis).  Does anyone know of any real languages that have been translated into the language_*.txt files?

Sounding real doesn't count for much more than cool points (see the "orcish" language file for an example of that.  Xinglingwanchinlantonwaitonfal is NOT freaking Chinese).
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Deon

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Re: "Real" Language files
« Reply #1 on: April 06, 2011, 06:35:35 am »

It was not supposed to be chinese :).
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Jeoshua

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Re: "Real" Language files
« Reply #2 on: April 06, 2011, 06:54:15 am »

Nipponese then? Either way it's not remotely real.  The words that end up comming out are rediculously long and repetitive.
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Quietust

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Re: "Real" Language files
« Reply #3 on: April 06, 2011, 08:07:00 am »

Nipponese then? Either way it's not remotely real.  The words that end up comming out are rediculously long and repetitive.
Doesn't look anything like Japanese to me (mainly because of "x", "l", "ng", and a few other oddities).
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Bohandas

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Re: "Real" Language files
« Reply #4 on: April 06, 2011, 08:42:18 am »

There was a mod somewhere out there with a latin language file, but I forget which one.
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Ultimuh

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Re: "Real" Language files
« Reply #5 on: April 06, 2011, 08:46:03 am »

Latin would be perfect for humans.
Or ancient Germanic, or even ancient Greek?
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NW_Kohaku

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Re: "Real" Language files
« Reply #6 on: April 06, 2011, 11:00:06 am »

Well, translating English would be easy - all the words start out in English, anyway.  You just need to copy all the words over and over again.

Code: [Select]
[TRANSLATION:ENGLISH]
[T_WORD:ABBEY:abbey]
[T_WORD:ACE:ace]

As for the rest, just strip out the "[T_WORD:", file headers, and then ":*]" to create the list of words, ram that list of words through a free translator program, and then pair up the words again.  (That last step would probably require a fairly simple script, since I can't think of a pre-existing function of a common program to do that for you.)
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Jeoshua

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Re: "Real" Language files
« Reply #7 on: April 06, 2011, 12:15:22 pm »

Kohaku, you're a genius!

I could probably do this pretty easy now that I realize that I have the english files already!

Ugh maybe not as easy as I thought.  I don't have access to a compiler or a good computer to run it on.
« Last Edit: April 06, 2011, 12:41:15 pm by Jeoshua »
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Eldrick Tobin

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Re: "Real" Language files
« Reply #8 on: April 06, 2011, 12:17:24 pm »

There was a mod somewhere out there with a latin language file, but I forget which one.

I don't know about previous sources, but Aspectus Lolin has a language_LATIN.txt file. I do not know where Alluvian found it. I got it from him after I lamented that english sounded off for the Angels.

If it helps track the source down... originally it had all the 'Real First Names' ie Xavier (and somewhere the real first names added to the words file. I don't have that, so I zapped that content from the language file).

As for English being easy... yes and no. It was a pain removing the 3 or 4 different 'extrabits' ie verb, v, _verb. Once that was done there was only looking up 'odd words' that at first I thought were typos... like Hame. `-`;

https://github.com/EldrickWT/My-Crazy-Dwarf-Fortress-Mods/blob/master/raw/objects/language_LATIN.txt My copy.
https://github.com/EldrickWT/My-Crazy-Dwarf-Fortress-Mods/blob/master/raw/objects/language_ENGLISH.txt My English file. Too bad I didn't think to search for one before I tackled it myself. `-`;

Note LATIN is DF Sorted. English is Alphabetically sorted.
« Last Edit: January 23, 2014, 09:41:34 am by Eldrick Tobin »
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Radiant_Phoenix

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Re: "Real" Language files
« Reply #9 on: April 06, 2011, 12:41:04 pm »

As for the rest, just strip out the "[T_WORD:", file headers, and then ":*]" to create the list of words, ram that list of words through a free translator program, and then pair up the words again.  (That last step would probably require a fairly simple script, since I can't think of a pre-existing function of a common program to do that for you.)

I typically use a spreadsheet for such things.
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Jeoshua

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Re: "Real" Language files
« Reply #10 on: April 06, 2011, 12:47:01 pm »

"Real first names" eh?

You mean people will stop being named "Dagger" (Urist)

By the way I'm getting a 404 on those files, but I am in the midst of download Aspectus.
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NW_Kohaku

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Re: "Real" Language files
« Reply #11 on: April 06, 2011, 12:49:49 pm »

As for the rest, just strip out the "[T_WORD:", file headers, and then ":*]" to create the list of words, ram that list of words through a free translator program, and then pair up the words again.  (That last step would probably require a fairly simple script, since I can't think of a pre-existing function of a common program to do that for you.)

I typically use a spreadsheet for such things.

Oh, I never thought of trying that.  That might be a good idea.  I'll have to experiment with that sometime - I've always kind of liked spreadsheet programing.

Anyway, it's not like a quick script in something like Python is difficult either, though, it's just a matter of what you're used to.
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Alkhemia

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Re: "Real" Language files
« Reply #12 on: April 06, 2011, 12:51:29 pm »

http://www.bay12forums.com/smf/index.php?topic=23881.msg264660#msg264660
Has Latin I don't think anyone working on it but it works 
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Re: "Real" Language files
« Reply #13 on: April 06, 2011, 02:17:04 pm »

There was a German one around in a thread containing a couple of other languages, one of them Latin, but I can't find it anywhere. You'd think it would be pretty easy to find... do the forums here ever get purged?
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Steele

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Re: "Real" Language files
« Reply #14 on: April 06, 2011, 05:03:05 pm »

There was a German one around in a thread containing a couple of other languages, one of them Latin, but I can't find it anywhere. You'd think it would be pretty easy to find... do the forums here ever get purged?

I believe I've found it.
http://www.bay12forums.com/smf/index.php?topic=35842.0
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