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Author Topic: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"  (Read 4852 times)

Bohandas

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #15 on: April 06, 2011, 09:55:01 pm »

The Orbital Magma Cannon clearly deserves a card, but I don't know how the game is played, so I cannot write one for it.

Official Munchkin Downloadable Rule Refrence Sheets
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NW_Kohaku

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #16 on: April 06, 2011, 10:01:42 pm »

If you want it repeatable, turn it into a weapon with something absurdly huge like +10.

Otherwise, you can make it a one-use item that gives something huge like +15.

Either way, you'd probably have to do something like flip a coin to see if it accidentally kills you while using it, and you don't get any treasures while using it.
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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #17 on: April 07, 2011, 11:15:49 am »

Been a while since I played munchkin, so this may not be quite right but:

Fuck the World Lever: All players who played cards in this encounter die. Equipped gear is discarded instead of looted.
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Bohandas

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #18 on: April 07, 2011, 09:32:53 pm »

Dungeon of Auto-Forbidden Death-Items
Dungeon (see rules for "Munchkin 7: Demented Dungeons")
When a character is killed in this dungeon, the other players do not get to claim one of their items

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Buttery_Mess

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #19 on: April 07, 2011, 10:14:37 pm »

SJ is releasing a Munchkin set based on Axe Cop. Seriously considering getting into it for that. Dwarf Fortress in some ways lends itself to Munchkin, but it being mainly Fortress-based as opposed to Adventurer-based, it doesn't yet seem entirely syncable.
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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #20 on: April 07, 2011, 11:29:51 pm »

You have struck microcline!
-1 treasure
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Bohandas

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #21 on: April 08, 2011, 05:48:20 pm »

Confusing Uniform Selection
Curse
In every combat you will be unable to use one random item until you successfully defeat a monster on your turn.
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Maklak

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #22 on: April 08, 2011, 06:07:28 pm »

Companions

In any combat you can specify a number number 1-6. That's by how much companions will help you in combat. Roll 1k6 afterwards. If the roll is lower or equal to that number, your companions survive. Otherwise they don't, but keep 500 cash for selling their stuff.

Picture shows a munchkin pointing a monster with an axe, and a group of warriors charging it.

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GreatWyrmGold

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #23 on: April 09, 2011, 07:17:42 pm »

You have struck microcline!
-1 treasure
What's wrong with microcline?


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Not sure, but a cheat card turns it into a powerful combat card.
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Yoink

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #24 on: April 09, 2011, 08:02:31 pm »

Muchkin Dwarf Fortress: Kill the monsters, grab the treasure, shove your buddy in the MAGMA.
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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #25 on: April 09, 2011, 09:31:36 pm »

You have struck microcline!
-1 treasure
What's wrong with microcline?
As stone, nothing. Personally, I happen to like it.

But it counts as ore, and many a fortress has been ruined by all their "metals" being microcline, cobaltite, and other such non-ore ores.
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RenoFox

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #26 on: April 10, 2011, 03:26:08 pm »

Dwarven baby - Armor

!!Fire!! - Curse

Atom Smasher - Clear the room of both monsters and treasure.

V12US

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #27 on: April 10, 2011, 03:32:29 pm »

Is this for the board game? If you like Munchkin, you'll love the board game. It's called Munchkin Quest, I believe, and it has actual Dungeon Room cards that you place down as you explore the map. Undefeated monsters also persist, they stay in the dungeon to fight whoever is unlucky enough to run into them.

Final Solution
"Picture of a hand pulling a lever, and streams of lava pouring from the walls"

All monsters in your room die, and their loot is incinerated. You gain no experience. The room becomes flooded in lava and can no longer be entered. All players in this room flee to a connected room. If this is impossible, the players die as well.


Plump Helmet Man
Level 12 humanoid

-5 Against Dwarves and Halflings

When you defeat the Plump Helmet Man, you regenerate all health.
Bad stuff: You get pummeled. Deliciously. Lose one level.


Danger Room
Dungeon Room Card

When you win a combat round in this room, you gain an additional level, but take two hits of damage.
« Last Edit: April 10, 2011, 03:36:52 pm by V12US »
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Detonate

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #28 on: April 10, 2011, 03:59:11 pm »

When you defeat the Plump Helmet Man, you regenerate all health.
Bad stuff: You get pummeled. Deliciously. Lose one level.

This would work better if the "lose one level" effect was temporary, like being 10 turns.

Holy Chausses

+3 to armor
GP:450

(1. I saw nothing about armor points or anything like that in the rules, so... 2. If you don't get it, chausses are yet to be found in adventure mode, AFAIK.)
« Last Edit: April 10, 2011, 04:02:15 pm by Detonate »
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V12US

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #29 on: April 10, 2011, 05:08:19 pm »

The way it works is you basically have a score, and to defeat a monster, you must defeat it's score.

Your score = your level + all bonus points you get from items.
Monster score = its level + any bonuses or weaknesses it may have against your race/class

And then you or other players can place bonuses on you, or the monster to screw you over. So the Monster can become an (Ancient) (Hairy) (Evil) Potted Plant (and his evil twin) (and his little friend), and then you get maimed and killed by a potted plant, and everyone laughs at you.
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