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Author Topic: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"  (Read 4854 times)

Bohandas

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Ok, so recently I had an idea. There's this semi-famous fantasy themed card game called "Munchkin" which parodies themes and tropes of fantasy gaming and literature, and the company that makes it also sells blank cards so you can customize the game. Now, I happen to have bought some of those blank cards a while back, but ran out of good ideas before I ran out of cards (also i misplaced them, also I couldn't figure out a way to put decent illustrations on without risking ruining the cards (which are expensive) by drawing multiple drafts of a drawing on them... but I digress)...
...so I still have a bunch of them laying around and it recently struck me that I could probably come up with some good Dwarf Fortress themed ideas for custom cards, and then it struck me that the people on this forum probably could too, and so I was wondering if any of you might have any ideas for DF themed Munchkin cards?

(I'll post some of my own ideas on this topic shortly but right now some of my other family members need to use the good computer)
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atomfullerene

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #1 on: April 05, 2011, 06:19:03 pm »

Cat (level 1 monster)

When encountering a cat, roll the dice.  On a 6, the cat adopts you and becomes a +1 no hands item that cannot be traded, sold, or stolen.  On a 1-5 you fight the cat.  Anytime a card is played on the cat, it produces a kitten (+1 bonus). 

Good stuff  1 treasure
Bad stuff  The cat runs off with one item chosen randomly from your hand
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Bohandas

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #2 on: April 05, 2011, 06:35:07 pm »

Quantum Dump Zone (door card (would also work as a Dungeon (As per the Demented Dungeons expansion) or a Room card (as per Star Munchkin))
Play this card when collecting treasure. Instead of drawing from the treasures deck, take your choice of the appropriate number of treasures out of the discard pile.

"Cotton Candy" (Treasure)
Weapon or armor enhancer (+4)
(Illustration depicts a sword covered with actual cotton candy, as if somebody had dipped the blade into a cotton candy machine)
500 GP
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Bohandas

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #3 on: April 05, 2011, 06:43:54 pm »

You know, now that I think of it, if Bay12 and SJGames were to negotiate an official tie-in product it would brobably bring them both a ton of new customers (well, it would provide SJG with new customers and Bay12 with new potential donors as well as a small, secondary, customer-based revenue stream if the licencing agreement was well negotiated).
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Maklak

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #4 on: April 05, 2011, 06:47:19 pm »

Elf Caravan.      You get 2 treasures 


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lishain

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #5 on: April 05, 2011, 07:58:55 pm »

fluffy wambler(weapon)
1 hand +5 bonus,+25 against bronze colossus
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GreatWyrmGold

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #6 on: April 05, 2011, 08:10:35 pm »

fluffy wambler(weapon)
1 hand +5 bonus,+25 against bronze colossus
A. Colossi.
B:
Bronze Colossus
Level...20?
Will not pursue anyone below level 1.
Good stuff: 2 levels, 4 treasures (bronze statues are valuable!)
Bad stuff: You die; next time anyone would fight a monster, roll a ten-sided die. On an eight or higher, the bronze colossus kills the previous monster and you must fight the bronze instead (although if you win you get the colossus's treasure and that of all the previously defeated-by-the-colossus monsters). This continues until the game ends or the colossus is destroyed.

Yeah, someone could likely improve it, but it's a start. Maybe if all semi/megabeasts and the like stuck around...
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atomfullerene

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #7 on: April 05, 2011, 10:42:13 pm »

Forgotten sock

Play this card if a player chooses to flee combat.  The character MUST continue to fight.
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NW_Kohaku

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #8 on: April 05, 2011, 11:28:13 pm »

Carp.

Level 5 monster.

Elves do not need to fight a carp.

Bad Stuff: You drown when you cleverly avoid the carp gasping at you by diving into the water with heavy armor on.  When your buddies come to steal your stuff, they have to fight the carp, too. (Unless they're a stinking elf.  Stupid hippies not getting attacked by wildlife.)
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Bohandas

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #9 on: April 06, 2011, 11:58:52 am »

Beware Its Poisonous Gas
Monster Enhancer +5
+1 Treasure if the monster is defeated
Illustration depicts a generic monster eating beans out of a can.
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Bohandas

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #10 on: April 06, 2011, 12:10:31 pm »

...It Belches and Croaks
Monster Enhancer +3
Illustration depicts a frog-monster drinking a two-liter bottle of soda.

...Beware Its Thirst For Warm Blood
Monster Enhancer +5
+1 Treasure if defeated
Illustration depicts a microwave-oven filled with blood-bags, and a vampire or something waiting impatiently off to the side.
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Maklak

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #11 on: April 06, 2011, 03:07:26 pm »

You have struck iron: +1 level
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atomfullerene

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #12 on: April 06, 2011, 03:30:02 pm »

Mysterious lever

Roll a die. On a 1-5, the intended side gets a +1 - +5.  On a 6, the opposing side gets +6
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Uristocrat

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #13 on: April 06, 2011, 04:05:03 pm »

The Orbital Magma Cannon clearly deserves a card, but I don't know how the game is played, so I cannot write one for it.
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kaenneth

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Re: Ideas for Dwarf Fortress themed custom cards for SJGames' "Munchkin"
« Reply #14 on: April 06, 2011, 07:11:45 pm »

Magma. Just Magma.

When played all players physically burn all their cards.
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