part 2 - depends on the mood, so I'd like to know the type
Secretive, hence the sketching. There's only cave spider silk in the workshop so whatever she's making is going to be decorated and menace with silk.
Very well, sorry if I didn't catch the sketching part. Another querry : was Dorna's mandate fulfilled/failed or did it just change to something else ? The latter never happened to me with mandates before, just demands. I'd like a screenshot of the justice page to know if there are any criminals.
Orders :part 1 - until Lezka finishes her mood :
- Melbil will stand near Lezka at all time, and shoo away any URIST coming too close to the clothier workshop.
- Auto Loom all threads and Auto Collect Webs are to be disabled in the workshop orders.
- the Crusher is dangerous. Have miners dig out a pit above it and make dwarves dump refuse from there instead of having them walk on the crushing bridge.
part 2 - after the artifact is finished, Lezka will be legendary, so that means 4 more apprentices :
- Restrict the clothier's workshop and the loom in the clothing center to Lezka's use only.
- Apprentice a grower URIST (is Id still available?) to tend to the plant fields.
- Turn off farming for Melbil, and have her process and mill plants, as well as dye threads all day long.
- Apprentice an agile URIST. Assign weaving as his labor, he will collect webs but must no weave them.
- Build another loom, ideally close to the caverns. Restrict its use to the former URIST, and task it with Collect Webs on Repeat (suspend the task until caverns are opened again).
- Apprentice a random URIST as a Hauler, restricted to a burrow containing the clothing center and the previously mentioned loom, as well as food storage, dining and bedroom of course.
- Apprentice a URIST with a good intellect, if possible friend with one of the guards. Have him stand in the clothing center and watch for any suspicious activity (i.e. anything Lezka hasn't ordered done explicitly, by voice).
- Forbid 5 units of each type of cloth (plant, silk and yarn). They are to be kept in the central stockpile, in case a mood strikes and cloth is needed.
Lezka will weave dyed threads and make craft with the resulting cloth. As soon as she's out of her trance, she will craft uniforms for each apprentice, as follows : for women, a midnight blue robe and a red cloak. For men, a midnight blue coat and a red cloak. All of these should be decorated with sewn images. Assign them to dwarves via the military screen.
Then, she will craft more bags for the glassmakers, about 30 should do, and continue making decorated robes to hone her skills and provide more trading materials.