Well, I just closed up my old community fort in an unfortunate fit of frustration and boredom and I want to do something without any involved pretense: no megaprojects difficult to complete, something fast and in the spirit of playing the game to lose. And I want it to be Fun.
So, it's time to . . .
BETRAY EACH OTHER
This is a community fort in the vein of The Web of Pages and The Web of Pages 2.0 which means YOU control your dorfed dorf. It's a lot like an MMO, but in DF and with no grinding easier grinding.
ENTRY LOG
HOW TO PLAY: 1) Everyone involved is dorfed. Give me a name, a profession, your desired skills and a little personal info so I can write your dialogue and character. Specify gender here.
2) Every season, the forumites who are dorfed tell me exactly what they want their dorf to do. That means that if you tell me to make him do one thing, s/he's only going to do that thing and that thing only. So make up fun stuff to do and I'll accommodate. If you give me vague instructions then I may end up having to take liberties with them. If you give me specific instructions I'm not going to break them. I may need to ask for advice on how to carry out a particular task. Be detailed if you can and if you have a good idea of how to carry out your specified tasks do tell me. I'm no master of micromanagement and could use the help.
ADDENDUM: Always, never, and if/then statements can be very useful here. "Always be on barracks duty. Never leave the fort. If the booze gets lower than 100, brew up X number of units. If X device breaks, fix it ASAP."
3) All dwarves who are not dorfed are "Urists." They have all labours enabled and will do the bare minimum to keep the fort running. If we run low on booze, the Urists will fix it. If there's a disaster of some sort and we need emergency aid, the Urists will do their best. Some Urists will do nothing but make rock blocks. Others will stand around doing nothing. It's like an MMO world: the AI just does what it needs to in order for things to run smoothly.
4) Forumites can request Apprenice Urists (AUs) to help them with tasks. Any number of Urists can be requested for general tasks such as construction or mining, but as your dorf's skills rise you're allowed to grab dedicated apprentices who will do your bidding as requested. They will receive names and titles as you request. Any skill can apply for this except for social skills and non-applied skills such as swimming. Military dorfs get recruits in their squad instead of apprentices.
Check the spoiler for how many apprentices will be given depending on skill level. The maximum number a player can have at a time is five due to population constraints and keeping everything organized.
More about apprentices
in this post here.
Too Unskilled to Teach
Dabbling
Novice
Adequate
1 Apprentice
Competent
Skilled
Proficient
2 Apprentices
Talented
Adept
Expert
3 Apprentices
Professional
Accomplished
Great
4 Apprentices
Master
High Master
Grand Master
5 Apprentices!
Legendary
5) The goals of the fort are your goals. I just sit back and make it happen, and present it in as entertaining of a manner as I can!
And of course, the most important rule:
SABOTAGE!
There are traitors in the fort who are attempting to make sure that it doesn't survive, or at the very least want to cause chaos! A random number of the initial seven will be traitors, and on each migrant wave will come more. These traitors are controlled by the forumites themselves: anyone who wants to be a traitor may PM me. After I've gotten all my requests I'll use a random dice roll to determine who is chosen. At no time will anyone be aware of how many there are, who they are or what they're up to. All of them will communicate with me alone via PM. This means I'll have open slots that will fill as migrants flow in that may be filled by either an already existing dorfed character or a newcomer. So, dwarfs who were previously not traitors may become traitors overnight, driven to cruelty by the constant paranoia!
Your job as a traitor is to sabotage the fort. In addition to the commands you give me in the thread, you may also give me secret instructions to carry out via PM in an attempt to make the fortress crumble. This can be anything from constructing a secret dead-fall trap over someone's bedroom to deconstructing the entryway cage traps to having the Urists dump all of our trade goods in the magma sea. It's up to you to cause chaos! Flood the fort, release the HFS, put artifacts out in the open for the kobolds to steal! The world is your poisonous oyster!
Every year, the fort will vote on who they think is a traitor and what their punishment should be. They'll only find out, of course, once the deed is done! If you are a traitor, it may be wise to keep your secret well hidden. It's doubtful that anyone loyal to the fort will keep your secret to themselves.
For more info on how this works, please refer to my post here.
As mentioned above: for traitors, if/then statements are excellent ways to screw people over while I'm steering the game. "If X player does Y, I will do Z."
Examples: "If X player goes into a fey mood then start deconstructing craftsdwarf shops."
"If the bridge is lowered, then deconstruct the lever that controls it."
"If X player goes off of military duty, then sneak into his chambers and have his coffers dumped into magma." THE WORLD & EMBARK
We embarked on a bit of aquifer hell but luckily we managed to crack through it.
The pop. cap for the fort is going to be 80 due to my computer and the fact that a lot of the Urists will be idle for much of the time. This leaves a lot of dorfs open for command still, and plenty for apprenticeships as well. I can alter the pop. cap if necessary.
I have no familiarity with .25 and the new features such as bees and pastures so prepare for chicken wars!
The First Seven:
- EmperorJon: Male Smithy
- mipe9: Female Miner/Architect
- EddyP: Male Swordsdwarf
- JoshuaIX: Male Brewer/Beekeep/Wrestler
- Valrandir: Male Bonesaw
- Bdthemag: Male Miner/Mason/Hammersdwarf
- Powder Miner: Powder Building Designer
- JohnnyDigs: Miner/Stonecrafter
- Tcei: Greymist the Tinkerer
- USEC_OFFICER: Babalos the Architect
- bayar: Urist McGenericdwarf
- Chessrook44: Dorna the
Explora Mechanic - goukaryuujin: Spera the future Sniper
- IpunchFaces: IpunchFaces the Face Puncher
- Blastoisedwarf: Blasty the Trainer
- JacenHan: Jacen the Spearsdwarf
- imperium3: Vabok McSoaper!
- Haika: Aqua the Riverdweller
- SirAaronIII: Aaronius the Carpenter
- Rtiger: Engraver & Stonecrafter
- SethCreiyd: Dr. C the Sciencedwarf
- Rev: Farmer
- Urist Imiknorris: As himself, the Mad Genius
- kzel: Dyer of Many Stains
- Gordy: Glassmaker
- flieroflight: Farmer
To Be Dorfed:
- RathOfSTS: Butcher and Trainer
- dhokarena56: To be announced
Just because you're paranoid
doesn't mean they're not after you. -
Urist McSatirist