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Author Topic: the new cities  (Read 5866 times)

Koji

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Re: the new cities
« Reply #30 on: April 05, 2011, 07:44:05 am »

Is this the release that will finally give us jumping and climbing? I'd love to be able to pull some Assassin's Creed-style antics and leap rooftop to rooftop, fleeing from guards while holding my stolen chicken under one arm.
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Dwarvenrealms
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Over 220 new creatures, new civs, new industries, and a fully customized tileset!

Jeoshua

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Re: the new cities
« Reply #31 on: April 05, 2011, 07:52:46 am »

Fond memories of Daggerfall...

Just make sure you find an Inn to sleep in, not the rooftops.

Those guards know EVERYTHING! (except when you borrow a million dollars from some podunk town and then skip town for a new country ;))
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Gatleos

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Re: the new cities
« Reply #32 on: April 05, 2011, 08:02:27 am »

Fond memories of Daggerfall...

Just make sure you find an Inn to sleep in, not the rooftops.

Those guards know EVERYTHING! (except when you borrow a million dollars from some podunk town and then skip town for a new country ;))
HALT HALT HALT HALT HALT HALT HALT HALT HALT HALT HALT HALT HALT HALT HALT HALT HALT HALT HALT HALT
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JohnieRWilkins

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Re: the new cities
« Reply #33 on: April 05, 2011, 08:39:25 am »

These look great!  I would like to see in some cities at least though things like slums outside the walls, buildings built up against the walls etc.  Its kinda rare for a city to encompass every single building within its walls, I think.  Also things like wide main roads which run from the gates to important central buildings, but I'm sure Toady has things like that planned out already.
Yes. Let's have world tile spanning cities with their surrounding farm fields next LOL.
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- But honestly, if you think
If we could miniaturize things, we would have everybody wielding drawbridges and utterly atomizing

freeformschooler

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Re: the new cities
« Reply #34 on: April 05, 2011, 08:40:46 am »

Is this the release that will finally give us jumping and climbing? I'd love to be able to pull some Assassin's Creed-style antics and leap rooftop to rooftop, fleeing from guards while holding my stolen chicken under one arm.

I would imagine that would come along with the adventure mode explorer/archaeologist roles but who knows!
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Captain Mayday

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Re: the new cities
« Reply #35 on: April 05, 2011, 08:48:02 am »

Yeah, wow, these are great. The only quibble I would have is about the shape, but if Tarn managed to have the shape dictated by the landscape, like the elevation as has been mentioned previously in this thread, they would be fantastic. Great work!

Yeah, I'd definitely like to see the shape more dictated by other factors. However that's probably a ways off.
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Jurph

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Re: the new cities
« Reply #36 on: April 05, 2011, 09:09:20 am »

Yeah, wow, these are great. The only quibble I would have is about the shape, but if Tarn managed to have the shape dictated by the landscape, like the elevation as has been mentioned previously in this thread, they would be fantastic. Great work!

Yeah, I'd definitely like to see the shape more dictated by other factors. However that's probably a ways off.

I think a few possibilities might be to go with more aggressively squared-off cities for dwarves, and more rounded/branching cities for elves.  (Or ring cities!)  Constructions could be wooden-with-wooden doors, soft-stone-or-clay-with-wooden-doors, or constructed-smooth-stone-with-iron-doors depending on which civ owned the building, or what purpose the building was put to.  I'm not too upset by the current city layout, though -- it looks a lot like the cities in Afghanistan.
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freeformschooler

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Re: the new cities
« Reply #37 on: April 05, 2011, 09:29:32 am »

I just realized: characters of mass destruction are now going to be more fun. God Tier adventure mode achievement: slaughter a maximum size city.

It could take a whole real life day.
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Mel_Vixen

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Re: the new cities
« Reply #38 on: April 05, 2011, 09:40:44 am »

I just realized: characters of mass destruction are now going to be more fun. God Tier adventure mode achievement: slaughter a maximum size city.

It could take a whole real life day.

If you survive the cityguards response.
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JohnieRWilkins

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Re: the new cities
« Reply #39 on: April 05, 2011, 09:56:51 am »

I just realized: characters of mass destruction are now going to be more fun. God Tier adventure mode achievement: slaughter a maximum size city.

It could take a whole real life day.

If you survive the cityguards response.
their response: HALT HALT HALT HALT HALT HALT HALT HALT
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- But honestly, if you think
If we could miniaturize things, we would have everybody wielding drawbridges and utterly atomizing

EmperorNuthulu

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Re: the new cities
« Reply #40 on: April 05, 2011, 10:20:22 am »

I just realized: characters of mass destruction are now going to be more fun. God Tier adventure mode achievement: slaughter a maximum size city.

It could take a whole real life day.

 Well Rome wasn't built in a day, but can it be razed in one?
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Blargh.

freeformschooler

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Re: the new cities
« Reply #41 on: April 05, 2011, 10:33:24 am »

I just realized: characters of mass destruction are now going to be more fun. God Tier adventure mode achievement: slaughter a maximum size city.

It could take a whole real life day.

 Well Rome wasn't built in a day, but can it be razed in one?

It's gonna get interesting probably near the end of the army arc. Dwarf Fortress: Total War, anyone?

I'd imagine factions or something similar would be in at that point, too. Join the city guard!
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EmperorNuthulu

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Re: the new cities
« Reply #42 on: April 05, 2011, 11:01:20 am »

We should ready a prize for the first person who conquers the world on their own. Also, modding is going to make the army arc really interesting, we could have basically ten different races at a time battling eachother!
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Blargh.

atomfullerene

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Re: the new cities
« Reply #43 on: April 05, 2011, 11:16:07 am »

pretty much full of win.  What I like is that it looks big enough to be an actual city.  Most videogame cities are lucky to contain 100 people and a few dozen houses. 

I'd like to see variation in the algorithm...which may well be put in, this is only the first run after all...  Have some civs make squared off, grid based cities, and some with these winding constructions.
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darkrider2

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Re: the new cities
« Reply #44 on: April 05, 2011, 11:25:22 am »

I hope that seige engines can destroy walls in time, that would make city invasions absolutely epic.

Or I think I did ask toady in the future of the fortress thread if we were going to get grappling hook loaded crossbows, those would help a lot, and make adventuring urban exploring absolutely awesome.
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