Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 5

Author Topic: the new cities  (Read 5757 times)

darkrider2

  • Bay Watcher
    • View Profile
the new cities
« on: April 04, 2011, 10:11:48 pm »

Who else is absolutely psyched to see the new cityscapes?
Logged

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: the new cities
« Reply #1 on: April 04, 2011, 10:15:52 pm »

I fucking am.


Woot.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Neoskel

  • Bay Watcher
  • Read or the owl will eat you.
    • View Profile
Re: the new cities
« Reply #2 on: April 04, 2011, 10:21:40 pm »

I can't wait to loot every single house.
Logged
Urist Mcsurvivalist has been accosted by edible vermin lately.

Goblins: The fourth iron ore.

Igfig

  • Bay Watcher
    • View Profile
Re: the new cities
« Reply #3 on: April 04, 2011, 10:25:30 pm »

I can't wait to start an adventurer, have him become a legendary hero, and then see him die--all without ever leaving his home city.

Ves

  • Bay Watcher
    • View Profile
Re: the new cities
« Reply #4 on: April 04, 2011, 10:25:56 pm »

I can't wait to block all the exits and hook up a screw pump. The watch for six months as the game slowly chugs along and half a frame per second.
Logged

darkrider2

  • Bay Watcher
    • View Profile
Re: the new cities
« Reply #5 on: April 04, 2011, 10:46:16 pm »

I can't wait to block all the exits and hook up a screw magma pump. The watch laugh maniacally for six months as the game slowly chugs along and half a frame per second.

fix'd that for you.
Logged

Kogut

  • Bay Watcher
  • Next account: Bulwersator
    • View Profile
Re: the new cities
« Reply #6 on: April 04, 2011, 10:59:09 pm »

For now cities looks way too organic - like organ of sth or cell.
Logged
The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

Duelmaster409

  • Bay Watcher
  • [DOES_NOT_FIGHT]
    • View Profile
Re: the new cities
« Reply #7 on: April 04, 2011, 11:16:12 pm »

It looks like you can get lost in those cities.
Logged
Dwarf fortress: Teaching uni level geology to sadistic elf killers for years.

Knigel

  • Bay Watcher
    • View Profile
Re: the new cities
« Reply #8 on: April 04, 2011, 11:18:50 pm »

It looks like you can get lost in those cities.

I would be surprised if anyone ever doesn't get lost.
Logged

Yoink

  • Bay Watcher
    • View Profile
Re: the new cities
« Reply #9 on: April 04, 2011, 11:23:55 pm »

Caverns ain't got nothing.

YES I AM EXCITED!!
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Ves

  • Bay Watcher
    • View Profile
Re: the new cities
« Reply #10 on: April 04, 2011, 11:24:15 pm »

You might end up having to leave a trail of breadcrumbs severed body parts to find your way.
Logged

Yoink

  • Bay Watcher
    • View Profile
Re: the new cities
« Reply #11 on: April 04, 2011, 11:25:55 pm »

I look foward to taking over a house with my motley crew of bandits, and hopefully shooting crossbow bolts out the windows. Oh, and some sort of coded drunkeness would be good too, for when taverns come out. :P
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

scotch208

  • Bay Watcher
    • View Profile
Re: the new cities
« Reply #12 on: April 04, 2011, 11:44:14 pm »

I think they should be less rounded and more of a random sprawling shape.
This could be dictated by elevations. Its a major pain to build on a hill or slope, look at a city like Seattle, it is built on many hills and it is a major pain to make level plots to build houses and buildings on. So instead it would be easier to build around the hills and elevation changes. All animals are lazy and will take the path of least resistance, we humans are not so different ourselves. If we have the choice to build up the hill and spend all the extra time and energy leveling the ground or are we just going to build around the hill. I would build around it unless I had no other option but to build up the hill.

But all in all for the first time implementing a city maker this is outstanding! I am very exited to play in one as an adventure. I hope there are guards because i want to rampage through the city with a gang of bandits, or raid the city from a hidden bandit encampment.  :D

Also looking over the map some more if toady could make little narrow (1 tile) pathways through to the spaces encompassed by buildings that has no access. These could be used as 'dark alleyways' for all kinds criminal and shady activities. 
« Last Edit: April 04, 2011, 11:54:46 pm by scotch208 »
Logged
-The Dwarf Creed-
This is my workshop. There are many like it but this one is mine. It is my best friend. It is my life. I must master it as I must master my life. Without my workshop I am useless. I must use my workshop well. I must work harder than my enemy, who is trying to kill me. He must have fun before I do. I will make it so. Before Armok I swear this creed: my workshop and myself are defenders of my country, we are the masters of our enemy, we are the saviors of my life. So be it. Amen.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: the new cities
« Reply #13 on: April 05, 2011, 12:25:00 am »

There's also a similar thread here (although I think it believes more in general than just adv. mode): http://www.bay12forums.com/smf/index.php?topic=81156.0

Lots of fantasies there :).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

NobodyPro

  • Bay Watcher
    • View Profile
Re: the new cities
« Reply #14 on: April 05, 2011, 12:31:38 am »

ithinkibrokemymindrebootin-
...
...
[READ:BLOG]
[MIND:BLOWN:1]
[REACTION:HAPPY:SUPRISE:NONE:NONE:1]
[NOT_RELEASED:SPECULATE]
Logged
Pages: [1] 2 3 ... 5