Yeah, sorry, I got distracted with an a fellow American man along with his buddies watching various people from Dragon Ball Z flail wildly last night and a British man on a Russian Icebreaker today.
Anyway, now that every player of this is back, everyone will post their actions quicker. Which means it'll likely take less time for me to hit a day in which I want or can do a turn. It also means I have less excuses. So this should go quicker.
SLEEP. Not like I can do anything else
You sleep, regenerating 3 HP.
+3 HP."Urgh. I think you have to try again. Also, there was a dragon about and I needed some meatshields companions to take him down. I guess a priest could help, were it not for the fact that us casters are practically cursed"
You talk to the priest. He tries on your legs again.
...you then notice he is not exactly very skilled looking. Are you
sure this is a good idea?
...then again, you are ONE TURN away from gaining back your normal legs, which... wouldn't work too good (to put it nicely) with these spider-frog legs.
-1 Chaos.Screw it, I don't care how tough they are, I'm goin'. As soon as I find the job.
Ash sighed and looked around. I should have thought to get a map before I tried exploring the town. There's a big building over that way; perhaps it's the town hall, which would most likely be in the center of town. He decided to go for that building in the distance, not having any better destination in mind.
EDIT for addition: Is that person waving at me? Ashton turned to go over and investigate.
You go to the town hall, and encounter a... what is she? She has no weapons, but leather armor. How is she planning on fighting? With his fists? Whatever, she's waving at you. Which is strange; you don't know her.
Location Change: Toi; Town Hall.I see Ashton wandering in the distance and wave at him. He's standing right over there!
You wave to the man...
...who is he again?
(Tala never met Ashton before. She went back to town before he replaced Kirion.)
Do anything anyone asks me to.
Stay with <ironyowl>
Ask Nowan to make me some temporary dust-gloves.
If he succeeds, animate the golem with the soul!
If he fails, search around for anything nearby I could make gloves out of. And if I find something and it's not moving too much, do so.
Darin asks Nowan to create gloves out of dust. Nowan looks at him confused for a few seconds before trying it anyway.
[4+1+1]: Nowan makes some damn good dust gloves.
Darin then sticks the soul in the soulstone and puts it in the golem. [Friendlyness: 3
-1] Well, it doesn't smash you, but it isn't listening to you right now. You have a feeling it wouldn't take too much to tick it off since, you know, you guys killed it. Tread carefully.
Nowan: +2 Earth Magic skill.
Nowan: Now Skilled in Earth Magic.
Nowan: New spell: Minor Earth Shaping.
Nowan: -1 Chaos.
Darin: -1 Overreactive White Great Average Soulstone.
Darin: -1 Chaos.High Major Polymorph Joseph's legs away.
[4-3+1][Tricky: Pass safely][Tricky: Pass safely]: (You're extremely lucky you got the 50% chance bonus and succeeded both Trickys) You flail with your hands, trying to get rid of the man's legs. They remain.
+2 Polymorph Magic skill.Dream of hammers and maces and beating in the face of evil with various blunt objects of destruction!
[1][Lucidity: 5]: You dream of ponies eating pink grass with talking trees, dragon flies, and ducks all around. You are perfectly aware that this is a dream, but... aaarrrgghhhh! You've got to change this before you go
mad!...well, madder than you already are, at least.
Also, you gain 3 HP. This has got to be rigged, seriously, it's been
4 3s in a row.
+3 HP.
-1 Chaos.1 Turn to Doom Button pressing.
Name: Darin.
Gender: Male.
HP: 29/32.Chaos: 23/80.Encumbrance: 66/70.SLP: 5/6.
Level: 1.
Items: Human Skin-Bound Tome. (Equipped)
Fingerbone-Laced Black Robe. (Equipped)
Rib Shield. (Equipped)
Kris. (Equipped)
Satchel. Small Hourglass. Inkwell. Quill. Parchment. Specimen Bottles. 1 Overreactive Black Perfect Average Soulstone. Overreactive Multicolored Great Average Soulstone. Silver Warhammer. Silver Nugget. Bronze Shield. 13 gold.
Wine Bottle.Skills: Adept Necromancy 19/24.
Novice Defense 8/16.
Adept Healing magic 21/24.
Novice Crafter 10/16.
Novice Shield magic 11/16.
No skill Earth magic 1/4.
No skill Polymorph magic 3/4.
Beginner Bartering 7/8
Attributes: 10 Strength. 10 Agility. 12 Toughness. 31 Intelligence. 10 Charisma.Status:Soul in Perfect Soulstone: You have to carry the soulstone or your body will fall limp.
Additional Arms: You can wield up to 4 melee weapons/shields at a time. However, if you do so you will face a -1 penalty to all actions from any items in your hands (it's harder to control four limbs than two).
Mutation: Centaur: +10 HP. -1 Defense. Can kick in melee for +4 damage. Normal armor now only has 1/2 chance of working (doesn't cover horse body). +1 to running away. Cannot stand easily on slippery or tilted surfaces. +20 carrying capacity.
Location:Deep Whispers Entrance.
Spells: Shield:
Minor Kinetic Shield. Minor Chaos shield. Necromancy:
Average Soulstone creation (necromancy magic). Life Siphon. Major Life Siphon. Damaging Soul Trap. Healing:
Minor Healing. Healing. Major healing. Minor Healing Mist. Polymorph:
High Major Polymorph. Name: Nowan Ilfideme.
Gender: Male.
HP: 8/27.Chaos: 37/80.Encumbrance: 38/50.SLP: 6/8.
Level: 2.
Items: Enchanted Aluminum Armor. (Equipped)
Enchanted Aluminum Main hand Shield. (Equipped)
Aluminum Offhand Shield. (Equipped)
Potion of Liquidation Scroll of Scare Undead. Potion of Minor impact.Skills: Skilled Earth magic 24/36.
Skilled Polymorph magic 24/36.
Novice Shield magic 11/16.
Beginner Defense 4/8.
Attributes: 10 Strength. 11+5=16 Agility. 20-5=15 Toughness. 30 Intelligence. 0 Charisma.Status:Angelic Wings: +1 to convincing people that you're good. -2 to intimidation. People will often confuse you as an angel. Can fly.
Mutation: Thin Arms and Legs: +5 Agility, -5 Toughness.
Location:Chaos Hollows entrance.
Spells: Polymorph:
Major Polymorph. Earth:
Trivial Earth Shaping. Earth shaping. Major Earth Shaping. Minor Earth spike. Shield:
Minor magic reflection shield. Magic reflection shield. Minor Physical Barrier. Major Physical Barrier. Name: Ashton D'Aubrani.
Gender: Male.
HP: 51/51.Chaos: 0/80.Encumbrance: 45/125.SLP: 2/4.
Level: 0.
Items: Steel Armor. (Equipped)
Steel Spear.(Equipped)
Potion of Critical Heal. Dragon Scale Pincer-Gauntlets. *Starting bonus* Enchanted Steel Armor.Skills: Beginner Spears 4/8.
Novice Defense 12/16.
Novice Wrestling 8/16.
Attributes: 25 Strength. 10 Agility. 30 Toughness. 0 Intelligence. 0 Charisma.Status:Somewhat Drunk: 2/5 drunkenness, -1 to talking to non-drunks, -1 to mentally intensive actions, -1 to running away, 1/12 chance to fall unconscious per turn, -1 to-hit. Determination rolls have +2, attacks do +2 damage. 5 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Toi; Town Hall.
Name: Arzhog the Mad Drunk.
Gender: Male.
HP: 21/43.Chaos: 4/80.Encumbrance: 51/100.SLP: 4/6.
Level: 1.
Items: Leather Armor. (Equipped)
Smelly Rags. Cursed everfull wine bottle. (Equipped)
filthy food. Map of near-Toi areas with an X on the map. 7 Gold Coins.
Fine Iron Shortsword. Durnneran's clothed skinned fleshed mace-tail. (Equipped)
Skills: Adept Misc Object user 19/24.
Novice Defender 8/16.
Novice conversation 8/16.
No Skill Crafting 3/4.
Attributes: 20 Strength. 20 Agility. 25 Toughness. 0 Intelligence. 4-4=0 Charisma.Status:Accepted in Toi: +1 to talking to people from Toi.
Moderately drunk: 3/5 drunkenness, -1 to talking to non-drunks, -1 to mentally intensive actions, -2 to running away, 1/6 chance to fall unconscious per turn, -2 to-hit. Determination rolls auto-succeed, attacks do +5 damage. 4 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Tail-wielding Left Arm: -4 Charisma. Useless for everything but wielding the dragon's tail. Penalty reduced to -1 to-hit.
Sleeping: Regenerate 1-5 HP per turn. Wake up at will or when attacked.
Location:Random Accurarwa camp
Name: Joseph Alan Taylor.
Gender: Male.
HP: 11/20.Chaos: 30/80.Encumbrance: 25/25.SLP: 1/4.
Level: 0.
Items: Bronze Shortsword. (Equipped)
Pine Crossbow. (Equipped)
Fancy Leather Armor. (Equipped)
Pimp Hat. (Equipped)
Lute Lyre. 3 gold coins.
Skills: Basic Shortsword 6/8.
Basic Crossbow 4/8.
Basic Conversation 6/8.
Novice Air magic 15/16.
Basic Chaos magic 7/8.
No-skill crafting 1/4.
Attributes: 5 Strength. 15 Agility. 10 Toughness. 15+10*0.55=14 Intelligence. 20 Charisma.Status:Mutation: Scattered Brain Tissue: +10 max Intelligence, current Intelligence equal to percentage of max HP you have rounded up.
Mutation: No legs: You cannot move from place to place without help, and you cannot dodge. Well, at least you still have hands!
Spider-arranged Frog Legs: +3 to swimming. Legs need to be submerged at least once every five turns or you will start to drain HP (recently submerged 1 turn ago).
Somewhat Drunk: 2/5 drunkenness, -1 to talking to non-drunks, -1 to mentally intensive actions, -1 to running away, 1/12 chance to fall unconscious per turn, -1 to-hit. Determination rolls have +2, attacks do +2 damage. 5 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
+Status: Slighty Watered: Can drink 2 more times without penalty. 3 turns to loose one point in this.
Location:Toi: Town Square.
Spells: Chaos:
Omega Chaos Irradiation. Name: Tala Sul.
Gender: Female.
HP: 21/22.Chaos: 3/80.Encumbrance: 28/100.SLP: 2/4.
Level: 0.
Items: Leather Armor. (Equipped)
Holy Amulet of Kikubaaqudgha. (Equipped)
Carrying Pouch. Crystal Water Bottle. Cram Rations. Etched Blackwood Shortbow. (Equipped)
Cylindrical red leather quiver. 10 Bodkin Arrows (Equipped)
Full Body Tattoo of a Red Dragon. 2 Scrolls of Destroy Armor. Scroll of Minor Silence.Skills: Novice Wrestling 10/16.
Basic Bows 4/8
Novice Fire Magic 8/16
Novice Defense 8/16.
No-skill Crafting 1/4.
No-skill Conversation 1/4.
Attributes: 20 Strength. 20 Agility. 10 Toughness. 15 Intelligence. 0 Charisma.Status:Slightly Drunk: Stage 1 out of 5 of drunkenness. -1 to mentally intensive actions, -1 to talking to non-drunks. 5 turns to loose on point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Toi: Town Hall.
Wrestling Stances: Defensive:
Iron Turtle. Name: Brother Acridi.
Gender: Male.
HP: 21/21.Chaos: 0/80.Encumbrance: 18/50.SLP: 1/4.
Level: 0.
Items: Priest's Robe. Book of Methkarik’s Teachings. Waterskin. Rations. 6 White Candles. Bedroll. Small Oak box. Potion of High Major Fireball.Skills: Novice Polymorph Magic 10/16.
Beginner Healing Magic 4/8.
Beginner Longswords 4/8.
Beginner Wrestler 4/8.
Beginner Defense 4/8.
Attributes: 15 Strength. 20 Agility. 10 Toughness. 20 Intelligence. 0 Charisma.Status:Normal.
Location:Toi: Town square.
Spells: Polymorph:
High Major Polymorph. Name: Taric.
Gender: Male.
HP: 10/16.Chaos: 0/80.Encumbrance: 38/50.SLP: 2/4.
Level: 0.
Items: Iron Scale mail Hauberk. Iron Halberd. 5 Steel-tipped Javelins Leather Boots.Skills: Novice Polearms 8/16.
Novice Conversation 8/16.
Beginner Crafting 4/8.
Beginner Throwing 4/8.
Attributes: 10 Strength. 10 Agility. 10 Toughness. 10 Intelligence. 25 Charisma.Status:Unconscious.
Ridiculously drunk: 5/5 drunkenness, -4 to talking to non-drunks, -4 to mentally intensive actions, autofail at running away, 1/2 chance to fall unconscious per turn, -10 to-hit, dream Lucidity rolls auto-fail. Determination rolls auto-succeed, attacks do +5 damage, enemies have -5 to choose targeting you. Loose 1 HP per turn. Any further drunkness results in a 5 HP loss and immediate unconsciousness. 5 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Westside Inn.
Allies or Friendlies:Deep Whispers:11 HP
Under control of: Darin.
Vulnerabilities:
Resistances:
-100% damage: Cold.
-20% damage: Heat.
-75% damage: Air.
Specials:
Giant Bat Bonuses/Penalties: +3 to-hit. -1 damage.
Undead: Cannot heal.
Location:
Deep Whispers Entrance.
Status:
Undead: Self explanatory.
Enemies and Hostiles:Deep Whispers Entrance:48 HP
Items:
None.
Vulnerabilities:
+10% Water.
+20% Force.
+40 Necromancy.
Resistances:
-50% Earth.
-80% Air.
-80% Fire.
Specials:
Inorganic: Does not suffer from many aliments organic creatures suffer from. Cannot be healed normally.
Unlife: Technically not living. Various different things happen than normal.
Effective Attributes: 30 Strength, 5 Agility, 20 Toughness, 10 Intelligence, 0 charisma.
Skills: Skilled Wrestling. Adept Defense.
Golem Bonuses/Penalties (each creature gets their own non-human bonuses from now on): +4 damage. -1 To-hit. -1 to defense.
Durnneran's Soul: The Soul of Durnneran, a boss, is in this golem. Durnneran is quite a bit more powerful than your average dragon. +1 to-hit, +4 damage, +1 to defense.
Location:
Deep Whispers Entrance.
Status:
Odd body: -3 To-hit, -5 damage, and -3 defense for 3 turns until he gets used to the new body.
Random Accurarwa Camp:10/10 HP
Items:
Bronze Spear: -2 to damage 1/2 chance to deal +3 critical. (Equipped)
Bronze Shield: 10 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
2 Steel-tipped Javelins: 1d8 damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: 1/2 chance for +1 to spears. 1/2 chance for +1 to defense. -1 to throwing.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
9/9 HP
Items:
Bronze Sword: -1 to damage. (Equipped)
Fine Bronze Shield: 12 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
2 Steel-tipped Javelins: 1d8 damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: 1/2 chance for +1 to swords. 1/2 chance for +1 to defense. -1 to throwing.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
13/13 HP
Items:
Bronze Spear: -2 to damage 1/2 chance to deal +3 critical. (Equipped)
Wood Shield: 5 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
2 Steel-tipped Javelins: 1d8 damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: 1/2 chance for +1 to spears. +1 to defense. -1 to throwing.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
15/15 HP
Items:
Iron Sword: No modifiers. (Equipped)
Iron Shield: 20 AHP. 1/2 chance to take all damage. (Equipped)
Hardened Leather armor: 25 AHP. Takes 1/3 of damage dealt to user. (Equipped)
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +1 to Swords. +2 to Defense.
Poor spellcaster: -2 to casting.
Low-level Leader: Allies of lower level attacking same target get a 1/2 chance for +1 to damage.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
Allllllrrrriiiiighhhhht, I think that's everything. Tell me if I missed anything, because I'm currently writing under pressure (I have so many things going on... urgh, why did I procrastinate so much? Dammit).
As you can see, I've improved the creature template for more advanced creatures, as shown in Durnneran's Golem. Which now includes separate stats, skills, and creature bonuses. I'll add them to the Accurarwa once I have to.