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Author Topic: The Westlands RTD: Turn 42: Final "Turn". Game ended.  (Read 157883 times)

Tarran

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Re: The Westlands RTD: Turn 30c: Non-canon turn in which Shenanigans happen.
« Reply #1515 on: June 02, 2011, 07:05:26 pm »

The only flaw in that argument is that it assumes the merchant knows all of us are together.
The reason he knows is because you're in the same group. Think about it, if 10 people come in at the same time, or if 10 people stand next to each-other idling, can you honestly say they aren't a group?

Neither he nor the merchant have any reason to believe I'm his ally, at least not yet, or even know I exist.
Which merchant are we talking about? The reason the guy has a reason to believe you're an ally is because you're in the same group.

If you find 10 people who walk into a bar about the same time and all follow each-other, they are a group.
If you find 10 people who walk into a bar but not at the same time*, though they still link up, they are a group.
If you find 10 people who walk into a bar but not at the same time* and they don't link up, they are not a group.
If you find 10 people who walk into a bar about the same time but don't link up, they may not be a group.

*Differences in a few seconds.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Taricus

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Re: The Westlands RTD: Turn 30c: Non-canon turn in which Shenanigans happen.
« Reply #1516 on: June 02, 2011, 07:08:25 pm »

Just send the one guy with all the equipment (And make the uglies look like slaves) and problem solved :D
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Tarran

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Re: The Westlands RTD: Turn 30c: Non-canon turn in which Shenanigans happen.
« Reply #1517 on: June 02, 2011, 07:10:36 pm »

That assumes he can carry it all in one go.

If he can't, he'll have to make multiple trips, which will irritate the shopkeeper, raising prices for buying and making him pay less.

Plus, that's a really nasty case of metagaming. Which makes me a sad panda.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Taricus

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Re: The Westlands RTD: Turn 30c: Non-canon turn in which Shenanigans happen.
« Reply #1518 on: June 02, 2011, 07:11:11 pm »

Why do you think I said make the uglies look like slaves?
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We sided with the holocaust for a fucking +1 roll

Dwarmin

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Re: The Westlands RTD: Turn 30c: Non-canon turn in which Shenanigans happen.
« Reply #1519 on: June 02, 2011, 07:12:52 pm »

Boring turn.

But, I totally understand now. The price of "flexibility" is not having to choose Charisma. I shall take this sacrifice, for the good of the team.

:D
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Tarran

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Re: The Westlands RTD: Turn 30c: Non-canon turn in which Shenanigans happen.
« Reply #1520 on: June 02, 2011, 07:14:57 pm »

Why do you think I said make the uglies look like slaves?
How are you going to get slave clothes?

How are you going to avoid getting mad looks, or even attacks, from the people--including the shopkeeper--in the town for looking like a slaver?

How is that roleplaying in the slightest?

Boring turn.
Everything is boring for you.

You seriously should pull a Taricus if you can't find a way to keep yourself entertained. :P
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Taricus

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Re: The Westlands RTD: Turn 30c: Non-canon turn in which Shenanigans happen.
« Reply #1521 on: June 02, 2011, 07:17:34 pm »

Okay then, Servants (AKA paid slaves).

And that's roleplaying due to the fact I have to convince the shopkeeper about it.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Tarran

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Re: The Westlands RTD: Turn 30c: Non-canon turn in which Shenanigans happen.
« Reply #1522 on: June 02, 2011, 07:21:21 pm »

Okay then, Servants (AKA paid slaves).
Maybe. Maybe.

And that's roleplaying due to the fact I have to convince the shopkeeper about it.
It's still not roleplaying. For a number of reasons, more than just that measly reason.

Why would you ask your teammates to change into slave clothes?
Why should they accept?
How would you know that this will help you?
Is your character really that smart with a normal 10 intelligence?

That's only the ones I can think of right now. I'm sure there's plenty more.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Taricus

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Re: The Westlands RTD: Turn 30c: Non-canon turn in which Shenanigans happen.
« Reply #1523 on: June 02, 2011, 07:22:42 pm »

1. Money
2. Money
3. Gaining money
4. Baseline, so no smarter than average.
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We sided with the holocaust for a fucking +1 roll

Tarran

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Re: The Westlands RTD: Turn 30c: Non-canon turn in which Shenanigans happen.
« Reply #1524 on: June 02, 2011, 07:27:37 pm »

1. Money
2. Money
3. Gaining money
4. Baseline, so no smarter than average.
1: Counter: None, fine, your character is a greedy bastard.
2: Counter: They may value their dignity more, you know.
3: Counter: How does gaining money let you know that? Give me a good reason.
4: Counter: So, what's the actual chance your character will think of that? Do note that he's not you and he does not know what you know. He's a melee fighter who likes talking to people.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Taricus

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Re: The Westlands RTD: Turn 30c: Non-canon turn in which Shenanigans happen.
« Reply #1525 on: June 02, 2011, 07:28:49 pm »

Can't buy equipment without money.
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We sided with the holocaust for a fucking +1 roll

IronyOwl

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Re: The Westlands RTD: Turn 30c: Non-canon turn in which Shenanigans happen.
« Reply #1526 on: June 02, 2011, 07:31:49 pm »

I think you're just bitter because Cha and Int don't do anything for some characters, so lots of people are using them as dump stats. ::)
Yes. Yes I am.
Well, that's not really the players' faults. I see you're trying to do something about it, but I don't think it's working especially well. More on that below.

Anyway, maybe. But ask yourself this: If you see ten guys walk into a bar, 8 of them look like shit, the other two look really good, and one of the good looking persons walks up to you and tries to sell something on behalf of the other good looking person, wouldn't you be kinda... I don't know, bothered by all the shit-faces even if the thing is coming from the nicer looking ones? I mean, you know they're part of the same group, unless you're planning to get to know them, I'm pretty sure you'd judge them on behalf of their group.
Well yes, but only if it's actually on behalf of the group. There's obviously some amount of "well he's with them so he's one of them," but if an especially good-looking swordsman wants to buy a new sword so he can use a new sword, I'm not sure how much sense it makes for the shopkeeper to think to himself "Well this incredibly attractive man is hanging out with that robed horse manure over there, so I'm not so sure how much I like him anymore."

Also, that has also got a problem: you could just have a sort of network of players, giving their items to the second-best looking and having the best looking sell them.
Well, yes, but that would require a degree of selflessness and coordination I'm not sure we've got. Also, if the charismatic ones are the people getting all the stuff, I'd say it's accomplished at least some of its goal already.

Problem is that the other two alternatives are picking one attribute, and having people complain that it's the wrong one, or having both at normal rate, and having them advance much faster. I picked the lesser, easier of the three that will cause less complaints.
They don't advance any faster, because advancing both Agi and Str isn't any faster than advancing either alone. Think about it.

Samuel the Strong pumps Strength and uses longswords. Alice the Agile pumps Agility and also uses longswords. Burt the Balanced splits both evenly, and once again uses longswords.

Starting out, they might look like this:

Samuel: Str 30, Agi 10; Longsword bonus = [+2 +0] / 2 = +1
Alice: Str 10, Agi 30; Longsword bonus = [+0 +2] / 2 = +1
Burt: Str 20, Agi 20; Longsword bonus = [+1 +1] / 2 = +1

Perfectly even. If Alice or Samuel had under-10 Agi or Str it'd be lower, but that's a specific and fairly obvious thing for them to correct and then keep whoring their respective stat. It's only an issue if they're pumping those stats at the absolute exclusion of anything else.

So later on, when they're nice and high level, they might look like this:

Samuel: Str 90, Agi 10; Longsword bonus = [+8 +0] / 2 = +4
Alice: Str 10, Agi 90; Longsword bonus = [+0 +8] / 2 = +4
Burt: Str 50, Agi 50; Longsword bonus = [+4 +4] / 2 = +4

Once again, completely even. There's no reason Burt would advance his Str or Agi faster than the other two, because attributes always cost a flat amount, and there's no reason the formula would change if you dropped the divided by 2 part.

On the other hand, if Samuel is using hammers and Alice is using daggers, but Burt's still using longswords:

Samuel: Str 90, Agi 10; Hammer bonus = [+8] = +8
Alice: Str 10, Agi 90; Dagger bonus = [+8] = +8
Burt: Str 50, Agi 50; Longsword bonus = [+4 +4] / 2 = +4

We can see Burt's at a decided disadvantage. Granted, he's both got a high dodge rating and is able to wear heavy armor, which should stack somewhat multiplicatively, but he's still giving up +4 attack to have [+4 dodge and +200 encumbrance] as opposed to [+8 dodge] or [+400 encumbrance].



Anyway, this has tired me out a bit, but luckily I'd assembled a table beforehand, so let's look at that a moment:

StrAgiTufIntCha
IronyOwl1010123110
TolyK101118300
Serious25103000
Draignean20202502
Darvi515101520
Dwarmin202010150
Asilidae152010200
Taricus1010101025
Average14.37514.515.62515.1257.125

Now, a couple things should immediately come to mind.

The first is that everyone but Darvi has 10+ Str, and everyone has 10+ Agi and Toughness. Int, on the other hand, is largely hit and miss- most people have either a lot or none at all. Charisma is similarly divided between pumping it up and leaving it to rot- I'm the only one who thought it would be worthwhile to have 10.

So what we can learn from this is that defensive stats (Agi and Tuf) are useful to everyone, while specific stats (Int and Cha) are all or nothing. Strength is always useful in at least modest quantities, but beyond that is either all or nothing.

THUS, we seem to have learned something about what the effects on various stats do.

Stats that keep you alive are always in demand, at least to a point. Toughness' keeping you alive while mortally wounded is a perfect example of the "to a point" function, while Agility's dodge bonus is a good example of "more is always better."

Stats that perform some vital function, whether through negating horrible penalties or giving you some kind of benefit, are in demand up to a point. Strength's ability to carry your own gear is a good example of the avoiding crippling penalties sort; its ability to carry more loot is probably an example of "useful but probably not worth it relative to other benefits."

Stats that have no function unless you're using them are all or nothing- you pump them up when that's what your character does, and leave them to rot when that's not what your character does.


THEREFORE, the point of all this is fairly simple- if you want people to be penalized for using dump stats, make sure every stat has some defensive function. Maybe Int should be the roll used to avoid/resist spellcasting. Maybe Cha should defend against, um, being lied to or supernatural but non-spell attacks, or even environmental hazards because stop asking questions. Or it could lower your chances of being attacked, or something. That way, anyone who used a dump stat would have some critical, relevant weakness to make up for how awesome they were elsewhere.

The secondary point is that utility is a decent backup function. The selling loot portion of Cha might fit under this; I don't know. I'll admit it's harder to think of something equivalent to Str's encumbrance increases.

The final point is that stats which do nothing but what you use them for are either whored out or left to rot; avoid stats like that. You're trying, of course, but I'm not sure making Crafting use Int and Cha is going to do that, or that penalizing the whole group's negotiations will either.


With regards to ninja discussions regarding servant troupes:

1. If you're attractive and all your slaves are ugly as sin, it makes more sense for the shopkeeper to go "Eh, this nobleman's incredibly convincing... but does he have to drag this disgusting rabble around with him? I dunno how much I like him anymore."

2. At the very least, it's likely we'd get a reputation for being Whatsisface and His Servants, or very peculiar scam artists/tricksters.
« Last Edit: June 02, 2011, 07:33:20 pm by IronyOwl »
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Taricus

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Re: The Westlands RTD: Turn 30c: Non-canon turn in which Shenanigans happen.
« Reply #1527 on: June 02, 2011, 07:34:32 pm »

Plan B then, anyone without ten points in charisma wears a helmet or other piece of clothing covering their face.
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IronyOwl

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Re: The Westlands RTD: Turn 30c: Non-canon turn in which Shenanigans happen.
« Reply #1528 on: June 02, 2011, 07:35:53 pm »

Presumably Charisma is more nuanced than how pretty our faces look.

Not that I don't approve just for the shaming factor. We should also institute don't speak unless they're spoken to rules. :P
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Taricus

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Re: The Westlands RTD: Turn 30c: Non-canon turn in which Shenanigans happen.
« Reply #1529 on: June 02, 2011, 07:38:30 pm »

Unless it's draignean ;D
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We sided with the holocaust for a fucking +1 roll
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