I suppose I should get this going again. Sorry all, I was busy being Draignean's gun-image-maker slave.
Ashton considered the dragon for a few moments. "Can you follow me?" he asked, patting his leg with his free hand to indicate it should come to him. If it understood, he would lead it back to the cave, show it the gauntlets and Kirion's body - specifically the fact that the hands were made for these gauntlets - and indicate this man had killed its relative... then let it eat the corpse.
[Understand: 1]: It doesn't understand that you want it to follow you. [Luck: 6] It still follows you, though. That's one friendly dragon. It's amazing it survived this long.
You lead it back to the cave, and show it the gauntlets and Kirion. [Understand: 1] Obviously you are not the best at communicating to that dragon. He [Fear: 5][Anger: 5] backs up into a corner and hisses threateningly. He seems both extremely scared and extremely angry at you. You'll have to do some smooth talking if you want to make it your friend.
Also, say hi to the chaos again.
+1 Chaos.
Location change: Deep Whispers: Dragon Cave.See what the blacksmith would pay for various items in my inventory. Mostly the spear, shield, and shortsword, but also the wine if he's into that.
Levelup: 2 points in Intelligence
You attempt to sell those items. Do remember, however, you are very likely selling for less than those items are worth. He does have to keep in business, you know.
Spear: 5 gold pieces. [Intelligence: 6+2] You can tell it's worth 8 gold.
Shield: 1 gold piece. [Intelligence: 1+2] You have a feeling that you're selling it for some amount less than it's worth.
Shortsword: 3 gold pieces. [Intelligence: 4+2] You can tell you're selling for about one gold piece more than it's worth. You sly negotiator you.
Wine bottle: He won't pay for it. [Intelligence: 4+2] You can tell besides your horrible bartering with this one item, the blacksmith doesn't really want it anyway since it's worth around a few gold coins anyway.
-1 Chaos.
+7 Conversation.
Now Beginner in Conversation.Action: Chain vomit till plot happens
You vomit, loosing 4 turns on your drunkenness. You don't feel good enough to vomit again; you need more substance.
If you want more plot, you really should, you know, look for the main quest continuer. Or Dostricht. Come on, put some effort into it, it's not that hard at all. I'm not going to babysit you that far.
Status change:Moderately Drunk>Somewhat Drunk: 2/5 drunkenness, -1 to talking to non-drunks, -1 to mentally intensive actions, -1 to running away, 1/12 chance to fall unconscious per turn, -1 to-hit. Determination rolls have +2, attacks do +2 damage. 3 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.Politely ask somebody to pour water over my until I de-mutate.
Yeah, I guess wine would work too. However, you have to actually drink the wine, since washing only washes off the surface of the chaos, not all that chaos inside yourself. Though I'll be nice and consider that to be what you wanted to do.
Replace wine with water.
You drink some water. Removing 4 chaos and your Uncontrolled Mind Reader mutation.
-4 Chaos.
-1 Chaos.
-Mutation: Uncontrolled Mind Reader.
+Status: Slightly Watered: Can drink 2 more times without penalty. 3 turns to loose one point in this.After that encounter, Nowan decided to go to the city, partially by air.
Action: Go towards the city, ready to fly off if I meet anyone.
[Navigation: 1+1]: Somehow, despite being in the air, somehow you find yourself back at Deep Whispers.
You seriously, seriously need to learn how to navigate. You could end up in China if you were trying for Mexico.
Also, you lost enough chaos to loose your motion-sensing eyes.
Location change: Chaos Hollows entrance.
-1 Chaos.
Lost Mutation: Motion-sensing eyesight.Continue trying to hide in the rocks, then fall asleep.
[Hide: 4] In the nick of time, you hide, then fall asleep. Avoiding a very, very painful death. You're still surrounded by Accurarwa, though.
Of course, since regenerating all your health in one turn is silly, I'll just have regeneration on a per-turn basis.
You regenerate 3 HP. You may choose to wake up at any time. Also, you are now less full of water.
+3 HP.
+Status: Sleeping.
-1 Chaos.
-Status: Slightly Watered.Go pour water on the frogman.
You pour water over the frogman.
He is now wet.
Yippee.
Lie there. Get to know the woman beside me.
She blushes, then tells you that she should've been somewhere by now with [Coin flip for Husband: Yes] her husband.
...Oops, that could be bad.
She then has a face of "oh shit" and leaves before you can ask her anything.
This will totally not affect your future in any way, right?
...
This will totally affect your future. You have a severe sense of dread.
Caution: Joseph has
7 HP left.
DANGER: Nowan has
0HP left!
WARNING: Arzhog has
3HP left!
Name: Darin.
Gender: Male.
HP: 25/28.Chaos: 25/80.Encumbrance: 74/70.SLP: 6/7.
Level: 4.
Items: Human Skin-Bound Tome. (Equipped)
Fingerbone-Laced Black Robe. (Equipped)
Rib Shield. (Equipped)
Kris. (Equipped)
Satchel. Small Hourglass. Inkwell. Quill. Parchment. Specimen Bottles. 1 Overreactive Black Perfect Average Soulstone. 1 Overreactive White Great Average Soulstone. Overreactive Multicolored Great Average Soulstone. Good Iron Spear. Copper Shortsword. Silver Warhammer. Silver Nugget. Bronze Shield. 5 gold.
Wine Bottle.Skills: Adept Necromancy 19/24.
Novice Defense 8/16.
Adept Healing magic 21/24.
Novice Crafter 10/16.
Novice Shield magic 11/16.
No skill Earth magic 1/4.
No skill Polymorph magic 3/4.
Beginner Conversation 7/8
Attributes: 10 Strength. 10 Agility. 12 Toughness. 31 Intelligence. 10 Charisma.Status:Soul in Perfect Soulstone: You have to carry the soulstone or your body will fall limp.
Additional Arms: You can wield up to 4 melee weapons/shields at a time. However, if you do so you will face a -1 penalty to all actions from any items in your hands (it's harder to control four limbs than two).
Mutation: Centaur: +10 HP. -2 Defense. Can kick in melee for +4 damage. Normal armor now only has 1/2 chance of working (doesn't cover horse body). +1 to running away. Cannot stand easily on slippery or tilted surfaces. +20 carrying capacity.
Overencumbered: Cannot move, cannot defend.
Location:Toi Blacksmith: "The Smoked Alloys".
Spells: Shield:
Minor Kinetic Shield. Minor Chaos shield. Necromancy:
Average Soulstone creation (necromancy magic). Life Siphon. Major Life Siphon. Damaging Soul Trap. Healing:
Minor Healing. Healing. Major healing. Minor Healing Mist. Name: Nowan Ilfideme.
Gender: Male.
HP: 0/19.Chaos: 40/80.Encumbrance: 38/50.SLP: 6/7.
Level: 3.
Items: Enchanted Aluminum Armor. (Equipped)
Enchanted Aluminum Main hand Shield. (Equipped)
Aluminum Offhand Shield. (Equipped)
Potion of Liquidation Scroll of Scare Undead. Potion of Minor impact.Skills: Adept Earth magic 19/24.
Skilled Polymorph magic 24/36.
Novice Shield magic 11/16.
Beginner Defense 4/8.
Attributes: 10 Strength. 11+5=16 Agility. 18-5=13 Toughness. 30 Intelligence. 0 Charisma.Status:Angelic Wings: +1 to convincing people that you're good. -2 to intimidation. People will often confuse you as an angel. Can fly.
Mutation: Thin Arms and Legs: +5 Agility, -5 Toughness.
Mutation: Casting Critical Fail Save: 1/3 chance of critical fails acting as normals.
Location:Chaos Hollows entrance.
Spells: Polymorph:
Major Polymorph. Earth:
Trivial Earth Shaping. Earth shaping. Major Earth Shaping. Minor Earth spike. Shield:
Minor magic reflection shield. Magic reflection shield. Minor Physical Barrier. Major Physical Barrier. Name: Ashton D'Aubrani.
Gender: Male.
HP: 36/36.Chaos: 1/80.Encumbrance: 45/125.SLP: 2/4.
Level: 0.
Items: Steel Armor. (Equipped)
Steel Spear.(Equipped)
Potion of Critical Heal. Dragon Scale Pincer-Gauntlets. *Starting bonus* Enchanted Steel Armor.Skills: Beginner Spears 4/8.
Novice Defense 12/16.
Novice Wrestling 8/16.
Attributes: 25 Strength. 10 Agility. 30 Toughness. 0 Intelligence. 0 Charisma.Status:Moderately drunk: 3/5 drunkenness, -2 to talking to non-drunks, -2 to mentally intensive actions, -2 to running away, 1/6 chance to fall unconscious per turn, -2 to-hit. Determination rolls auto-succeed, attacks do +5 damage. 3 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Deep Whispers: Dragon Cave.
Name: Arzhog the Mad Drunk.
Gender: Male.
HP: 3/31.Chaos: 6/80.Encumbrance: 51/100.SLP: 4/5.
Level: 0.
Items: Leather Armor. (Equipped)
Smelly Rags. Cursed everfull wine bottle. (Equipped)
filthy food. Map of near-Toi areas with an X on the map. 7 Gold Coins.
Fine Iron Shortsword. Durnneran's clothed skinned fleshed mace-tail. (Equipped)
Skills: Adept Misc Object user 19/24.
Novice Defender 8/16.
Novice conversation 8/16.
No Skill Crafting 3/4.
Attributes: 20 Strength. 20 Agility. 25 Toughness. 0 Intelligence. 2 Charisma.Status:Accepted in Toi: +1 to talking to people from Toi.
Heavily drunk: 4/5 drunkenness, -4 to talking to non-drunks, -3 to mentally intensive actions, autofail at running away, 1/3 chance to fall unconscious per turn, -5 to-hit, dream Lucidity rolls auto-fail. Determination rolls auto-succeed, attacks do +3 damage, enemies have -2 to choose targeting you. 2 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Tail-wielding Left Arm: -4 Charisma. Useless for everything but wielding the dragon's tail. Penalty reduced to -1 to-hit.
Sleeping: Regenerate 1-5 HP per turn. Wake up at will or when attacked.
Location:Random Accurarwa camp
Name: Joseph Alan Taylor.
Gender: Male.
HP: 7/16.Chaos: 36/80.Encumbrance: 25/25.SLP: 1/4.
Level: 0.
Items: Bronze Shortsword. (Equipped)
Pine Crossbow. (Equipped)
Fancy Leather Armor. (Equipped)
Pimp Hat. (Equipped)
Lute Lyre. 3 gold coins.
Skills: Basic Shortsword 6/8.
Basic Crossbow 4/8.
Basic Conversation 6/8.
Novice Air magic 15/16.
Basic Chaos magic 7/8.
No-skill crafting 1/4.
Attributes: 5 Strength. 15 Agility. 10 Toughness. 15+10*0.4375=11 Intelligence. 20 Charisma.Status:Mutation: Scattered Brain Tissue: +10 max Intelligence, current Intelligence equal to percentage of max HP you have rounded up.
Mutation: No legs: You cannot move from place to place without help, and you cannot dodge. Well, at least you still have hands!
Spider-arranged Frog Legs: -2 to running away, -1 to defense, and -1 melee combat for five turns (until you're used to them). +3 to swimming. Legs need to be submerged at least once every five turns or you will start to drain HP (recently submerged 0 turns ago).
Moderately drunk: 3/5 drunkenness, -2 to talking to non-drunks, -2 to mentally intensive actions, -2 to running away, 1/6 chance to fall unconscious per turn, -2 to-hit. Determination rolls auto-succeed, attacks do +5 damage. 3 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Slightly Watered: Can drink 2 more times without penalty. 3 turns to loose one point in this.
Location:Outside Deep Whispers.
Spells: Chaos: Omega Chaos Irradiation. Name: Tala Sul.
Gender: Female.
HP: 15/16.Chaos: 5/80.Encumbrance: 28/100.SLP: 2/4.
Level: 0.
Items: Leather Armor. (Equipped)
Holy Amulet of Kikubaaqudgha. (Equipped)
Carrying Pouch. Crystal Water Bottle. Cram Rations. Etched Blackwood Shortbow. (Equipped)
Cylindrical red leather quiver. 10 Bodkin Arrows (Equipped)
Full Body Tattoo of a Red Dragon. 2 Scrolls of Destroy Armor. Scroll of Minor Silence.Skills: Novice Wrestling 10/16.
Basic Bows 4/8
Novice Fire Magic 8/16
Novice Defense 8/16.
No-skill Crafting 1/4.
No-skill Conversation 1/4.
Attributes: 20 Strength. 20 Agility. 10 Toughness. 15 Intelligence. 0 Charisma.Status:Somewhat Drunk: 2/5 drunkenness, -1 to talking to non-drunks, -1 to mentally intensive actions, -1 to running away, 1/12 chance to fall unconscious per turn, -1 to-hit. Determination rolls have +2, attacks do +2 damage. 3 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Old man Cornith's Alchemy Shop.
Wrestling Stances: Defensive:
Iron Turtle. Name: Brother Acridi.
Gender: Male.
HP: 16/16.Chaos: 0/80.Encumbrance: 18/50.SLP: 1/4.
Level: 0.
Items: Priest's Robe. Book of Methkarik’s Teachings. Waterskin. Rations. 6 White Candles. Bedroll. Small Oak box. Potion of High Major Fireball.Skills: Novice Polymorph Magic 8/16.
Beginner Healing Magic 4/8.
Beginner Longswords 4/8.
Beginner Wrestler 4/8.
Beginner Defense 4/8.
Attributes: 15 Strength. 20 Agility. 10 Toughness. 20 Intelligence. 0 Charisma.Status:Normal.
Location:Toi: Town square.
Name: Taric.
Gender: Male.
HP: 16/16.Chaos: 0/80.Encumbrance: 38/50.SLP: 2/4.
Level: 0.
Items: Iron Scale mail Hauberk. Iron Halberd. 5 Javelins. Leather Boots.Skills: Novice Polearms 8/16.
Novice Conversation 8/16.
Beginner Crafting 4/8.
Beginner Throwing 4/8.
Attributes: 10 Strength. 10 Agility. 10 Toughness. 10 Intelligence. 25 Charisma.Status:Is Taricus: Oh dear god NOOOOOOOO!
Status change: Moderately drunk>Somewhat Drunk: 2/5 drunkenness, -1 to talking to non-drunks, -1 to mentally intensive actions, -1 to running away, 1/12 chance to fall unconscious per turn, -1 to-hit. Determination rolls have +2, attacks do +2 damage. 5 turns to loose a point in this. Can attempt to throw up to speed up drunkenness loss.
Location:Westside Inn.
Allies or Friendlies:Deep Whispers:11 HP
Under control of: Darin.
Vulnerabilities:
Resistances:
-100% damage: Cold.
-20% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Undead: Cannot heal.
Location:
Toi Blacksmith: "The Smoked Alloys".
Status:
Undead: Self explanatory.
Enemies:Deep Whispers: Dragon Cave:30 HPVulnerabilities:None.
Resistances:-75% damage: Heat.
-25% damage: Air.
Specials:Light Lightning Breath.Dragon claws: These claws look very sharp: +2 to damage.
Dragon's speed: Dragons need to be fast with their claws in order to survive, especially when they're young, though he's still inexperienced: +2 to melee.
Death rage: Angering a dragon is dangerous: +1 to all actions when at or below 1/4th health.
Young: Regens 1 HP per turn. Able to tame with food if not hostile. Energetic, giving +2 to Defense.
Dragon's wings: Can fly.
Location:Somewhere in the wilderness.
Status:Normal.
Random Accurarwa Camp:10/10 HP
Items:
Bronze Spear: -2 to damage 1/2 chance to deal +3 critical. (Equipped)
Bronze Shield: 10 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
2 Steel-tipped Javelins: 1d8 damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +1 to spears. 1/2 chance for +1 to defense. -1 to throwing.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
9/9 HP
Items:
Bronze Sword: -1 to damage. (Equipped)
Fine Bronze Shield: 12 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
2 Steel-tipped Javelins: 1d8 damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +1 to swords. 1/2 chance for +1 to defense. -1 to throwing.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
13/13 HP
Items:
Bronze Spear: -2 to damage 1/2 chance to deal +3 critical. (Equipped)
Wood Shield: 5 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
2 Steel-tipped Javelins: 1d8 damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +1 to spears. +1 to defense. -1 to throwing.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
15/15 HP
Items:
Iron Sword: No modifiers. (Equipped)
Iron Shield: 20 AHP. 1/2 chance to take all damage. (Equipped)
Hardened Leather armor: 25 AHP. Takes 1/3 of damage dealt to user. (Equipped)
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +2 to Swords. +2 to Defense.
Poor spellcaster: -2 to casting.
Low-level Leader: Allies of lower level attacking same target get a 1/2 chance for +1 to damage.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Random Accurarwa camp.
Status:
Normal
Because I have no idea on what do do right now...
Look around for quests. Continue the main quest. Greet the starting group. Round up the starting group. Do naughty things around town. Dude, come on, be creative, you're not stuck in a dungeon or something like that.
Anyway, I noticed quite a few horrid mistakes in everyone's statuses. I'm not taking the blame, you guys are. It's your responsibility to tell me if I screwed up. Please, check your status every time it changes even a little (AKA you get
Bolded Text).
And finally, a question: Are you okay with me reworking the system if I feel like it? Just a question. Be honest, I won't blame you if you aren't fine (happened in my last RTD).