Wheeeeeee.
Combat in Deep Whispers: Dragon cave. Darin's bat (Tweet tweet I am a kill-stealer from my master)
Tala
Darin
Nowan
Dostricht
Kirion
Durnneran
Arzhog
Joseph (Herp derp what is meaning of fast?)
TWEET TWEET GOOD BYE!
[5+3] VS [3+2+1-1]=Hit for 3-1(2) damage. Durnneran dies!
Whip out my bow and shoot the dragon in the eye!
Too late, goddamn bat.
+1 Chaos.If dragon still alive: Necrotic Bolt at -2 difficulty
If dragon not still alive: AoE heal at -2 difficulty, look at loot
Either way: Estimate if there's a way to make anything from the dragon that won't irradiate the bejeezus out of me.
Bat-Attack: "COCK-A-DOODLE-DO!"
Your bat kill-stole. Bah.
[3+1+1-2][Luck: 3]: You preform a AoE healing spell, but it turns out not as good as you wanted it to be (No-modifier instead of -2). Regardless, you heal peoplez.
Darin's bat: No affect.
Tala: Already at full health.
Darin: +2 HP.
Nowan: +1 HP.
Dostricht: +2 HP.
Kirion: +2 HP.
Durnneran (It's an AoE spell, what did you expect?): +1; still dead.
Arzhog: Already at full health.
Joseph: +1 HP.
+1 Healing magic skill.
New spell: Minor Healing mist.
+1 Chaos.Wooo.
The scales look moderately irradiated, the tail looks highly irradiated, his chaos glands are likely full with chaos, but his fire gland should be only slightly irradiated. His flesh and bones are likely moderately irradiated, and his horns should be moderately irradiated.
MOAR SPIKES! DO IT AGIN! YES YOU WILL!
You sit on the floor.
+1 Chaos.Pick my nose.
You pick your nose.
+1 Chaos.Screw it; pull a Pierre and go for the eyes with my pincers in an attempt to claim the kill for myself!
You close your pincers menacingly trying to scare the undead bat. It doesn't work.
+1 Chaos.Die.
Durnneran groans at the wounds, limping a few more steps towards his killer before falling onto the ground. He breaths a few more hard breaths before dying, his soul becoming trapped in Darin's soultrap.
Continue beating the dragon with the wine bottle, Hum some Wagner while doing so.
You stand, slowly sobering up.
+1 Chaos.kil dagron
You stand, drooling. You feel very slightly smarter from your healing.
+1 Chaos.
Chaos Hollows:Attempt to create a maintained shield arround myself, but underneath my bonds, then expand it
[6-1+1][Luck: 3]: You break the ropes off, but they come off rather ungentlemanly and right into the view of the Accurarwa. Shhhhhiiiii-
[Spot: 6+1]: IIIIIIIIIIIIIII! All three of them notice you, and wield their weapons. They bark at you; you have a feeling that they're saying "don't move or you will die".
+3 Force magic skill.
-Status: Binded Hands.+1 Chaos.Form a portion of the wall behind me into an eyeball-sized round stone.
[2]: You start rolling dried dirt into a compact ball but drop it sometime along the way.
[Unknown: 2]
+1 Chaos.
MAIN QUEST: Dragon Hunt.As Durnneran lies on the ground you notice the shine of metal in the corner of the room, along with a few items what's-her-face dropped.
12 items: [1 Weapon; Good][4 armors; Bad, Meh, Meh, Bad][1 Potion; Great][4 scrolls; Meh, Bad, Good, Bad][No Gold.][2 Other items; Terrible, Meh]
The group finds one [4] Silver Hammer, 2 Light Leather Armors, 1 normal Leather Armor, 1 bronze shield, 1 potion of Critical Heal, one scroll of Minor Silence, two scrolls of Destroy Armor, one scroll of minor invisibility, one broken bone, and one nugget of silver. Of course, there's also the potion of Minor Impact and scroll of Scare Undead from your former-teammate.
Silver hammer: -2 to-hit, Ignores armor. 9 encumbrance.
Light Leather Armors: 10 AHP, takes 1/3 of the damage dealt to you (round down). 7 encumbrance.
Leather Armor: 20 AHP, takes 1/3 of the damage dealt to you (round down). 15 encumbrance.
Bronze Shield: 10 AHP, 1/2 chance to take all damage dealt to you. 10 encumbrance.
Potion of Critical Heal: Heals all of your HP and all damage for the next turn. 3 encumbrance.
Scroll of Minor Silence: Sneak Attacks are far easier for the turn afterwards; people suddenly attacking you or you suddenly attacking other people cannot dodge (sneak attack). 1 encumbrance
Scrolls of Destroy Armor: Destroys one random worn armor on the user. 1 encumbrance.
Scroll of Minor invisibility: Spotting rolls face a -2 penalty. When used with silence, spotting rolls face a -4 penalty.
Broken Bone: Absolutely worthless.
Silver Nugget: Might be worth something. 5 encumbrance.
MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.Quest completed!
Caution: Nathan has
8 HP left.
WARNING: Joseph has
3 HP left.
Caution: Nat has
8 HP left.
Name: Darin.
Gender: Male.
HP: 26/28.Chaos: 25/80.Encumbrance: 45/70.SLP: 5/6.
Level: 3.
Items: Human Skin-Bound Tome. (Equipped)
Fingerbone-Laced Black Robe. (Equipped)
Rib Shield. (Equipped)
Kris. (Equipped)
Satchel. Small Hourglass. Inkwell. Quill. Parchment. Specimen Bottles. 1 Overreactive Black Perfect Average Soulstone. 1 Overreactive White Great Average Soulstone. Overreactive Multicolored Great Average Soulstone. Good Iron Spear. Bad Copper Longsword.Skills: Adept Necromancy 19/24.
Novice Defense 8/16.
Adept Healing magic 18/24.
Beginner Crafter 4/8.
Novice Shield magic 11/16.
No skill Earth magic 1/4.
Attributes: 10 Strength. 10 Agility. 12 Toughness. 29 Intelligence. 10 Charisma.Status:Soul in Perfect Soulstone: You have to carry the soulstone or your body will fall limp.
Additional Boneless arms: Nothing much to say, really. You can't use them, and they look kinda creepy.
Mutation: Centaur: +10 HP. -2 Defense. Can kick in melee for +4 damage. Normal armor now only has 1/2 chance of working (doesn't cover horse body). +1 to running away. Cannot stand easily on slippery or tilted surfaces. +20 carrying capacity.
Location:Deep Whispers: Dragon cave.
Spells: Shield:
Minor Kinetic Shield. Minor Chaos shield. Necromancy:
Average Soulstone creation (necromancy magic). Life Siphon. Major Life Siphon. Damaging Soul Trap. Healing:
Minor Healing. Healing. Major healing. Minor Healing Mist. Name: Nowan Ilfideme.
Gender: Male.
HP: 13/19.Chaos: 39/80.Encumbrance: 38/50.SLP: 5/6.
Level: 2.
Items: Enchanted Aluminum Armor. (Equipped)
Enchanted Aluminum Main hand Shield. (Equipped)
Aluminum Offhand Shield. (Equipped)
Potion of LiquidationSkills: Adept Earth magic 19/24.
Adept Polymorph magic 20/24.
Novice Shield magic 11/16.
Beginner Defense 4/8.
Attributes: 10 Strength. 11+5=16 Agility. 18-5=13 Toughness. 30 Intelligence. 0 Charisma.Status:Angelic Wings: +1 to convincing people that you're good. -2 to intimidation. People will often confuse you as an angel. Can fly.
Mutation: Thin Arms and Legs: +5 Agility, -5 Toughness.
Placed Shield: Cannot place shields for 4 turns.
Mutation: Casting Critical Fail Save: 1/3 chance of critical fails acting as normals.
Location:Deep Whispers: Dragon cave.
Spells: Polymorph:
Major Polymorph. Earth:
Trivial Earth Shaping. Earth shaping. Major Earth Shaping. Minor Earth spike. Shield:
Minor magic reflection shield. Magic reflection shield. Minor Physical Barrier. Major Physical Barrier. Name: Nat.
Gender: Female.
HP: 8/21.Chaos: 8/80.Encumbrance: 23/30.SLP: 5/6.
Level: 2.
Items: Glyph of Recovery. Ebony Crossbow. (Equipped)
18 Obsidian Bolts (Equipped)
Obsidian Bolt of Drying. Bronze Dagger. (Equipped)
Light Bronze Armour. (Equipped)
Skills: Novice Water magic 13/16.
Beginner crossbows 4/8.
Beginner Dagger 4/16.
Adept Shield magic 17/24.
No skill Conversation 3/4.
Novice Defense 8/16.
No skill Force magic 3/4.
Attributes: 6 Strength. 15 Agility. 16 Toughness. 22 Intelligence. 10 Charisma.Status:Binded legs: Cannot stand or move.
Location:Somewhere in the Chaos Hollows.
Spells: Shield:
Minor Chaos shield. Major Chaos shield. Universal Barrier. Physical Shield. Water:
Minor Dehydration.SECONDARY QUEST: Save the brother. Go to cut Izzci. Go north to The Chaos Hollows. Find the brother.
Name: Kirion D'Aubrani.
Gender: Male.
HP: 13/16.Chaos: 34/80.Encumbrance: 30/50.SLP: 4/5.
Level: 1.
Items: Bronze Shortsword. Bronze Shield. Leather Armor. (Equipped)
Skills: Beginner Shortswords 4/8.
Adept Healing magic 21/24.
Novice Defense 8/16.
Beginner Conversation 4/8.
Beginner Necromancy 6/8.
Attributes: 10 Strength. 10 Agility. 11 Toughness. 21 Intelligence. 15 Charisma.Status:Mutation: Pincer Hands: Cannot wield any items (no shield blocking included). -1 to casting (difficulty with aiming with pincers). +4 wrestling damage.
Mutation: Very Small Lungs: -2 to physically intensive actions.
Location:Deep Whispers: Dragon cave.
Spells: Healing: Trivial Healing. Healing. Necromancy. Minor Vampiric Touch. Name: Nathan.
Gender: Male.
HP: 8/16.Chaos: 12/80.Encumbrance: 14/50.SLP: 3/4.
Level: 0.
Items: Light Robes. (Equipped)
Dog whistle.
Skills: Novice Crafter 9/16.
Novice Crossbows 8/16.
Beginner Polymorph magic 4/8.
Beginner Necromancy magic 9/16.
No skill Water magic 1/4.
No skill Shield magic 3/4.
Beginner Defense 5/8
No skill Misc Object 1/4.
Attributes: 10 Strength. 15 Agility. 10 Toughness. 30 Intelligence. 0 Charisma.Status:Blinded: Cannot see anything. At all.
Binded legs: Cannot stand or move.
Location:Somewhere in the Chaos Hollows.
Spells: Water:
Minor water purify. Necromancy:
Harvest. High Major Life Siphon. Shield:
Minor Physical Barrier. Go to cut Izzci. Go north to The Chaos Hollows. Find the brother.
Name: Arzhog the Mad Drunk.
Gender: Male.
HP: 31/31.Chaos: 3/80.Encumbrance: 8/100.SLP: 4/5.
Level: 0.
Items: Smelly Rags. (Equipped)
Cursed everfull wine bottle. (Equipped)
filthy food. Map of near-Toi areas with an X on the map. 7 Gold Coins.
Fine Iron Shortsword.Skills: Adept Misc Object user 19/24.
Novice Defender 8/16.
Novice conversation 8/16.
Attributes: 20 Strength. 20 Agility. 25 Toughness. 0 Intelligence. 2 Charisma.Status:Accepted in Toi: +1 to talking to people from Toi.
Deep Whispers: Dragon Cave.
Location:Somewhere.
Name: Joseph Alan Taylor.
Gender: Male.
HP: 3/16.Chaos: 23/80.Encumbrance: 25/25.SLP: 1/4.
Level: 0.
Items: Bronze Shortsword. (Equipped)
Pine Crossbow. (Equipped)
Fancy Leather Armor. (Equipped)
Pimp Hat. (Equipped)
Lute Lyre. 3 gold coins.
Skills: Basic Shortsword 6/8.
Basic Crossbow 4/8.
Basic Conversation 6/8.
Novice Air magic 15/16.
Basic Chaos magic 5/8.
No-skill crafting 1/4.
Attributes: 5 Strength. 15 Agility. 10 Toughness. 15+10*0.1875=5 Intelligence. 20 Charisma.Status:Mutation: Scattered Brain Tissue: +10 max Intelligence, current Intelligence equal to percentage of max HP you have rounded up.
Location:Deep Whispers: Dragon Cave.
Name: Tala Sul.
Gender: Female.
HP: 16/16.Chaos: 3/80.Encumbrance: 25/100.SLP: 2/4.
Level: 0.
Items: Leather Armor. (Equipped)
Holy Amulet of Kikubaaqudgha. (Equipped)
Carrying Pouch. Crystal Water Bottle. Cram Rations. Etched Blackwood Shortbow. (Equipped)
Cylindrical red leather quiver. 10 Bodkin Arrows (Equipped)
Full Body Tattoo of a Red Dragon.Skills: Novice Wrestling 10/16.
Basic Bows 4/8
Novice Fire Magic 8/16
Novice Defense 8/16.
Attributes: 20 Strength. 20 Agility. 10 Toughness. 15 Intelligence. 0 Charisma.Status:Normal.
Location:Deep Whispers: Intersection.
Wrestling Stances: Defensive:
Iron Turtle.
Allies:Deep Whispers:Name: Dostricht Allacestace.
Role: Captain of the Guard.
Age: 38.
HP: 25/30.
Chaos: 39/80.
Level: 7.
Items:
Unknown Longsword.
Tungsten armor.
Steel Shield.
Glowing ring.
Skills:
Master Longswords.
Skilled Defense.
Adept Wrestling.
Attributes:
20 Strength.
15 Agility.
24 Toughness.
10 Intelligence.
10 Charisma.
Status:
Bladed tail: Can use in melee with Wrestling as skill and agility as attribute. +2 to damage.
Dragon Wings: Can fly.
Carapace: Takes 1/6 less damage.
Location:
Deep Whispers: Dragon Cave.
11 HP
Under control of: Darin.
Vulnerabilities:
Resistances:
-100% damage: Cold.
-20% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Undead: Cannot heal.
Location:
Deep Whispers: Dragon Cave.
Status:
Undead: Self explanatory.
Enemies:Chaos Hollows:12/12 HP
Items:
Fine Bronze Spear: +1 to damage. (Equipped)
Poor Bronze Shield: 8 AHP. 1/2 chance to take all damage. (Equipped)
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user. (Equipped)
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +1 to wrestling. 1/2 chance for +1 to spear. 1/2 chance for +1 to defense. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Somewhere in the Chaos Hollows.
Status:
Unconscious.
10/10 HP
Items:
Good Iron dagger: +2 to damage. (Equipped)
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc bonuses: +1 to dagger. +2 to defense. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Somewhere in the Chaos Hollows.
Status:
Normal.
12/12 HP
Items:
Izzci bow: Can be used in desperation as a staff for -3 to damage. (Equipped)
18 Izzci arrows: Unknown effect, no metal, no stone, no poison, so the Izzci they're made of might be poisonous. (Equipped)
Crappy copper armor: 10 AHP. Absorbs 1/3 of damage rounded down. (Equipped)
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc bonuses: +1 with 1/2 chance of +2 to Bows. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Somewhere in the Chaos Hollows.
Status:
Normal.
Deep Whispers:-1/60 HPVulnerabilities:None.
Resistances:-75% damage: Fire.
-50% damage: Chaos.
-25% damage: Air.
Specials:Chaos Breath.Fire Breath.Dragon claws: These claws look very sharp: +8 to damage.
Dragon's speed: Dragons need to be fast with their claws in order to survive: +2 to melee.
Dragon dodge: A dragon is big, and finds it hard to dodge. -1 to dodging.
Maced tail: Durnneran's tail looks very painful: 1/3 chance to hit with tail each melee attack, dealing an additional +4 damage.
Blurring presence: As you get closer, your sight blurs further the closer you get: +2 to dodging in melee.
Death rage: Angering a dragon is dangerous: +1 to all actions when at or below 1/4th health.
Location:Deep Whispers: Dragon cave.
Status:Deceased: Won't be bothering you anymore.
Yay, loot time. Tell me if I missed anything.