Charge down the trail, wherever it leads there will be something!
[Luck: 5] It leads you and your less-drunk friend directly into the cave. You see someone on the floor directly next to you and down a path is a cave and in there is a Chaos Dragon that is bleeding out along with some random people.
[Spotting: 1]: You manage to come in completely undetected.
Location Change: Deep Whispers: Intersection.
+1 Chaos.Continue following the drunk like an idiot
See above post.
[Spotting: 1]: You too come in completely undetected.
Location Change: Deep Whispers: Intersection.
+1 Chaos.
Combat in Deep Whispers: Dragon cave. Darin's bat
Joseph
Nowan
Kirion
Darin
Durnneran
Dostricht
Blah.
[6+3] VS [5+2+1-1] Darin's bat does an amazing 1 damage (2-1) to Durnneran. Yay.
Durnneran: -1 HP.run awai!
[2]: Being almost as thick as a nail, you trip on a rock and fail to go anywhere.
Repeat this shenanigan again! (a.k.a. repeat last action) unless folks start running out (then, in that case, follow them)
[2-1+1+2][Luck:4]: You once again try your luck on Durnneran.
[4+1] VS [6-1+1] Durnneran once again is too fast. You're getting closer, though.
+1 Chaos.Cast a no-modifier healing spell on myself and play dead to stay out of the dragon's notice.
[2+1-1][Luck: 1]: You try healing yourself. You fail spectacularly. Good thing you only casted a Minor healing spell, loosing only 1 HP. That could've been far, far worse.
[2]: You fall to the floor and close your eyes. Durnneran... doesn't seem to buy it.
-1 HP.
+1 Chaos.If dragon still alive: Major Life Siphon
If dragon not alive: Soul Trap
Bat-Attack: "OMNOMNOM"
Level Up: Two points in intelligence
[6+1+1-2][Luck: 6][Roll: 6]: You suck most of the little remaining life out of Durnneran and take it for yourself.
+6 HP.
+3 Necromancy magic skill.
Level up! Pick two attribute points.
Durnneran: -6 HP.+1 Chaos.Urgh...
Durnneran is on his last breaths, he likely isn't going to last much longer.
Darin's bat: 2+2=4
Joseph: 6=6
Nowan: 4+3+2=9
Kirion: 2=2
Darin: 1+2=3
Dostricht: 3+3+2+2=10
However, that doesn't stop him from going after the man who hurt him the most.
[4+2+1] VS [3+1+1]. Shield roll: Failed. Damage:[2+8]
Durnneran's claws screech loudly against Dostricht's Tungsten armor. His armor absorbs 6/10 of the damage, and he takes the rest.
Dostricht: Tungsten Armor lost 6 AHP.
Dostricht: -4 HP.Screw the dragon, the fire hurts! Stop drop and roll!
Dostricht, being on fire, decides that maybe keeping himself from roasting alive is a little more important than killing the dragon right now.
[5]: He manages to roll around quick enough to stop the fire. He still took a few burns from that, though.
-2 HP.
-Status: !!On Fire!!.+1 Chaos.
Nat and Nathan wake up. Urgh, what happened?
Nat Luck rolls: [Treatment: 2][Avoided (Additional) Chaos: 2][Lack of Abuse: 6][Items kept: 6][Sense Deprivation: 4]: No HP change. +10 additional Chaos (added to the radiation). Not beaten up. Kept all items. Only mouth covered.
Nathan Luck rolls: [Treatment: 3][Avoided (Additional) Chaos: 6][Lack of Abuse: 6][Items kept: 3][Sense Deprivation: 2] +2 HP. No additional Chaos (added to the radiation). Not beaten up. Kept useless items. Mouth, and eyes covered.
Nat wakes up wet. Like she's been dragged through a pool. Her chaos shield is gone, too. She cannot talk at all through the gag. All her items appear to be still on her, though. Her bonds are tight and she cannot move a whole lot.
Nathan wakes up feeling a little better than before. His paralysis is also gone. He cannot talk through the gag or see through the blindfold. He feels as though he's missing some of his stuff. His bonds are tight and he cannot move a whole lot.
[Separation: 3]: From what Nat can see, there is another person tied up in a room to her right near a fire. She has no idea if it's the person you are looking for or if it's Nathan. There's also another room to her left, though it's empty. In her room is some random stuff in a pile [Guards: 5] and three Accurarwa, the second, the first, and the fifth, all with Nat in their sight. Nathan can hear a fire crackling [Guards: 1] but not much else.
This is not going to be easy to get out of, that's for sure...
The area around you feels [Chaos: 3] slightly irradiated (+1 Chaos per turn).
Nat: -Status: Unconscious.
Nat: -Status: Protected by Major Chaos Shield.
Nat: +Status: Binded hands: Cannot use hands or cast at anything not behind her.
Nat: +Status: Binded legs: Cannot stand or move.
Nat: Location Change: Somewhere in the Chaos Hollows.
Nat: +4 Chaos.
Nathan: -Status: Unconscious.
Nathan: -Status: Paralyzed.
Nathan: +Status: Blinded: Cannot see anything. At all.
Nathan: +Status: Binded hands: Cannot use hands or cast at anything not behind him.
Nathan: +Status: Binded legs: Cannot stand or move.
Nathan: Lost 8 Vampiric Steel-tipped Bolts. Lost Waterskin. Lost Pine Crossbow.
Nat: Location Change: Somewhere in the Chaos Hollows.
Nathan: +2 HP.
Nathan: +3 Chaos.
WARNING: Nathan has
4 HP left.
DANGER: Joseph has
2 HP left.
Caution: Nat has
8 HP left.
Warning: Kirion has
5 HP left.
Name: Darin.
Gender: Male.
HP: 24/28.Chaos: 23/80.Encumbrance: 45/70.SLP: 5/6.
Level: 3.
Items: Human Skin-Bound Tome. (Equipped)
Fingerbone-Laced Black Robe. (Equipped)
Rib Shield. (Equipped)
Kris. (Equipped)
Satchel. Small Hourglass. Inkwell. Quill. Parchment. Specimen Bottles. 1 Overreactive Black Perfect Average Soulstone. 1 Overreactive White Great Average Soulstone. Overreactive Multicolored Great Average Soulstone. Good Iron Spear. Bad Copper Longsword.Skills: Adept Necromancy 17/24.
Novice Defense 8/16.
Adept Healing magic 17/24.
Beginner Crafter 4/8.
Novice Shield magic 11/16.
No skill Earth magic 1/4.
Attributes: 10 Strength. 10 Agility. 12 Toughness. 27 Intelligence. 10 Charisma.Status:Soul in Perfect Soulstone: You have to carry the soulstone or your body will fall limp.
Additional Boneless arms: Nothing much to say, really. You can't use them, and they look kinda creepy.
Mutation: Centaur: +10 HP. -2 Defense. Can kick in melee for +4 damage. Normal armor now only has 1/2 chance of working (doesn't cover horse body). +1 to running away. Cannot stand easily on slippery or tilted surfaces. +20 carrying capacity.
Location:Deep Whispers: Dragon cave.
Spells: Shield:
Minor Kinetic Shield. Minor Chaos shield. Necromancy:
Average Soulstone creation (necromancy magic). Life Siphon. Major Life Siphon. Healing:
Minor Healing. Healing. Major healing.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nowan Ilfideme.
Gender: Male.
HP: 14/19.Chaos: 21/80.Encumbrance: 38/50.SLP: 5/6.
Level: 2.
Items: Enchanted Aluminum Armor. (Equipped)
Enchanted Aluminum Main hand Shield. (Equipped)
Aluminum Offhand Shield. (Equipped)
Potion of LiquidationSkills: Adept Earth magic 19/24.
Adept Polymorph magic 20/24.
Novice Shield magic 11/16.
Beginner Defense 4/8.
Attributes: 10 Strength. 11+5=16 Agility. 18-5=13 Toughness. 30 Intelligence. 0 Charisma.Status:Angelic Wings: +1 to convincing people that you're good. -2 to intimidation. People will often confuse you as an angel. Can fly.
Mutation: Thin Arms and Legs: +5 Agility, -5 Toughness.
Placed Shield: Cannot place shields for 4 turns.
Location:Deep Whispers: Dragon cave.
Spells: Polymorph:
Major Polymorph. Earth:
Trivial Earth Shaping. Earth shaping. Major Earth Shaping. Minor Earth spike. Shield:
Minor magic reflection shield. Magic reflection shield. Minor Physical Barrier. Major Physical Barrier.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nat.
Gender: Female.
HP: 8/21.Chaos: 6/80.Encumbrance: 23/30.SLP: 5/6.
Level: 2.
Items: Glyph of Recovery. Ebony Crossbow. (Equipped)
18 Obsidian Bolts (Equipped)
Obsidian Bolt of Drying. Bronze Dagger. (Equipped)
Light Bronze Armour. (Equipped)
Skills: Novice Water magic 13/16.
Beginner crossbows 4/8.
Beginner Dagger 4/16.
Adept Shield magic 17/24.
No skill Conversation 3/4.
Novice Defense 8/16.
Attributes: 6 Strength. 15 Agility. 16 Toughness. 22 Intelligence. 10 Charisma.Status:Binded hands: Cannot use hands or cast at anything not behind her.
Binded legs: Cannot stand or move.
Location:Somewhere in the Chaos Hollows.
Spells: Shield:
Minor Chaos shield. Major Chaos shield. Universal Barrier. Physical Shield. Water:
Minor Dehydration.SECONDARY QUEST: Save the brother. Go to cut Izzci. Go north to The Chaos Hollows. Find the brother.
Name: Kirion D'Aubrani.
Gender: Male.
HP: 5/16.Chaos: 32/80.Encumbrance: 30/50.SLP: 4/5.
Level: 1.
Items: Bronze Shortsword. Bronze Shield. Leather Armor. (Equipped)
Skills: Beginner Shortswords 4/8.
Adept Healing magic 19/24.
Novice Defense 8/16.
Beginner Conversation 4/8.
Beginner Necromancy 6/8.
Attributes: 10 Strength. 10 Agility. 11 Toughness. 21 Intelligence. 15 Charisma.Status:Mutation: Pincer Hands: Cannot wield any items (no shield blocking included). -1 to casting (difficulty with aiming with pincers). +4 wrestling damage.
Mutation: Very Small Lungs: -2 to physically intensive actions.
Location:Deep Whispers: Dragon cave.
Spells: Healing: Trivial Healing. Healing. Necromancy. Minor Vampiric Touch.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nathan.
Gender: Male.
HP: 4/16.Chaos: 11/80.Encumbrance: 14/50.SLP: 3/4.
Level: 0.
Items: Light Robes. (Equipped)
Dog whistle.
Skills: Novice Crafter 9/16.
Novice Crossbows 8/16.
Beginner Polymorph magic 4/8.
Beginner Necromancy magic 9/16.
No skill Water magic 1/4.
No skill Shield magic 3/4.
Beginner Defense 5/8
No skill Misc Object 1/4.
Attributes: 10 Strength. 15 Agility. 10 Toughness. 30 Intelligence. 0 Charisma.Status:Blinded: Cannot see anything. At all.
Binded hands: Cannot use hands or cast at anything not behind him.
Binded legs: Cannot stand or move.
Location:Somewhere in the Chaos Hollows.
Spells: Water:
Minor water purify. Necromancy:
Harvest. High Major Life Siphon. Shield:
Minor Physical Barrier. Go to cut Izzci. Go north to The Chaos Hollows. Find the brother.
Name: Arzhog the Mad Drunk.
Gender: Male.
HP: 31/31.Chaos: 1/80.Encumbrance: 8/100.SLP: 4/5.
Level: 0.
Items: Smelly Rags. (Equipped)
Cursed everfull wine bottle. (Equipped)
filthy food. Map of near-Toi areas with an X on the map. 7 Gold Coins.
Fine Iron Shortsword.Skills: Adept Misc Object user 16/24.
Novice Defender 8/16.
Novice conversation 8/16.
Attributes: 20 Strength. 20 Agility. 25 Toughness. 0 Intelligence. 2 Charisma.Status:Accepted in Toi: +1 to talking to people from Toi.
Deep Whispers: Intersection.
Location:Somewhere.
Name: Joseph Alan Taylor.
Gender: Male.
HP: 2/16.Chaos: 21/80.Encumbrance: 25/25.SLP: 1/4.
Level: 0.
Items: Bronze Shortsword. (Equipped)
Pine Crossbow. (Equipped)
Fancy Leather Armor. (Equipped)
Pimp Hat. (Equipped)
Lute Lyre. 3 gold coins.
Skills: Basic Shortsword 4/8.
Basic Crossbow 4/8.
Basic Conversation 6/8.
Novice Air magic 15/16.
Basic Chaos magic 5/8.
No-skill crafting 1/4.
Attributes: 5 Strength. 15 Agility. 10 Toughness. 15+10*0.125=4 Intelligence. 20 Charisma.Status:Mutation: Scattered Brain Tissue: +10 max Intelligence, current Intelligence equal to percentage of max HP you have rounded up.
Location:Deep Whispers: Intersection.
MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Tala Sul.
Gender: Female.
HP: 16/16.Chaos: 1/80.Encumbrance: 25/100.SLP: 2/4.
Level: 0.
Items: Leather Armor. (Equipped)
Holy Amulet of Kikubaaqudgha. (Equipped)
Carrying Pouch. Crystal Water Bottle. Cram Rations. Etched Blackwood Shortbow. (Equipped)
Cylindrical red leather quiver. 10 Bodkin Arrows (Equipped)
Full Body Tattoo of a Red Dragon.Skills: Basic Wrestling 7/8.
Basic Bows 4/8
Novice Fire Magic 8/16
Novice Defense 8/16.
Attributes: 20 Strength. 20 Agility. 10 Toughness. 15 Intelligence. 0 Charisma.Status:Normal.
Location:Deep Whispers: Intersection.
Wrestling Stances: Defensive:
Iron Turtle.
Allies:Deep Whispers:Name: Dostricht Allacestace.
Role: Captain of the Guard.
Age: 38.
HP: 23/30.
Chaos: 29/80.
Level: 7.
Items:
Unknown Longsword.
Tungsten armor.
Steel Shield.
Glowing ring.
Skills:
Master Longswords.
Skilled Defense.
Adept Wrestling.
Attributes:
20 Strength.
15 Agility.
24 Toughness.
10 Intelligence.
10 Charisma.
Status:
Bladed tail: Can use in melee with Wrestling as skill and agility as attribute. +2 to damage.
Dragon Wings: Can fly.
Carapace: Takes 1/6 less damage.
!!On Fire!!: Loose 2+[Numturnonfire] HP every turn.
Location:
Deep Whispers: Dragon Cave.
14 HP
Under control of: Darin.
Vulnerabilities:
Resistances:
-100% damage: Cold.
-20% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Undead: Cannot heal.
Location:
Deep Whispers: Dragon Cave.
Status:
Undead: Self explanatory.
Enemies:Deep Whispers:2/60 HPVulnerabilities:None.
Resistances:-75% damage: Fire.
-50% damage: Chaos.
-25% damage: Air.
Specials:Chaos Breath.Fire Breath.Dragon claws: These claws look very sharp: +8 to damage.
Dragon's speed: Dragons need to be fast with their claws in order to survive: +2 to melee.
Dragon dodge: A dragon is big, and finds it hard to dodge. -1 to dodging.
Maced tail: Durnneran's tail looks very painful: 1/3 chance to hit with tail each melee attack, dealing an additional +4 damage.
Blurring presence: As you get closer, your sight blurs further the closer you get: +2 to dodging in melee.
Death rage: Angering a dragon is dangerous: +1 to all actions when at or below 1/4th health.
Location:Deep Whispers: Dragon cave.
Status:Enraged: +1 to all actions.
Tell me if I missed anything.