Because Draignean is an asshole... like me, of course.
Recall the old days of morphing corpses into exoskeletons.
[6][Lucidity: 5]: You remember the days of morphing corpses. Ew. Somehow you learn something.
+1 Necromancy magic.Dream of actualy hitting things with my crossbow
[5][Lucidity: 2]: You dream of actually hitting things with your crossbow. However, you have no idea that it's a dream and thus you are too busy shooting things to learn anything.
Stick with the mad drunk
You stick with the drunk like an idiot. Seriously, this is a very bad idea.
Wander around, use my trusty luck and wine bottle to find where the rest of the group went! If I have a hunch just go with it, no matter how crazy it is.
[Luck: 3]: You wander around aimlessly for quite a while, until you find a trail of... some sort of tracks. (Roll another luck roll to see if they're the group).
Dostricht
Joseph
Darin's bat
Darin
Nowan
Kirion
Durnneran
FOR TOI!
[6+2+2] VS [4-1+2+1] Damage [2+2+2].
Dostricht swings his sword mercilessly at Durnneran. Durnneran tries very hard to dodge out of the way but cannot, taking 6 damage.
+1 Chaos.
Durnneran: -6 HP.Start breathing! Get the heck outta dodge!
[3]: You make a small effort and manage to get out of the Dragon cave.
Durnneran can still see you, though.
You shudder uncontrollably, and change... [Good/bad: 6, huge trade off good/bad][Strength: 6, extremely large change][Mental/Physical: Physical][Passive/Active: Passive]: Your mind blanks for a few seconds, then you come back, smarter than before... then much dumber than before. And you are now far more sensitive for some reason.
Location change: Deep Whispers: Intersection.
New mutation: Scattered Brain Tissue: +10 max Intelligence, current Intelligence equal to percentage of max HP you have.+1 Chaos.I'm running out of witty lines.
[1+3] VS [4-1+2+1]
Darin's bat swings at Durnneran but Durnneran manages to swing out of the way.
Minor healing on Kirion.
[6+1+1][Luck:5]: You summon all your might and heal Kirion in the nick of time. You actually managed to cast a higher level spell than attempted, casting a Major healing spell, healing 8 HP.
+3 Healing magic skill.
Now Adept in healing magic.
Level up! Pick 2 attribute points.
Kirion: +8 HP.
Kirion: Not mortally wounded anymore.+1 Chaos.MOAR SPIKES (of the long and sharp kind, right under and above the dragon, i'm thinking -1 difficulty stuff)
[3-1+1+2][Luck:5]: TolyK's hands swing into action and create 7 sharp spikes underneath and above Durnneran.
[2+1] VS [6-1+1]
Despite being severely wounded, Durnneran foils your attempt.
You shake. [Good/bad: 3, trade off good/bad][Strength: 3, small change][Mental/Physical: Physical][Passive/Active: Active]: Your legs and arms become quicker. However, you feel more fragile.
+1 Earth magic skill.
New Mutation: Thin Arms and Legs: +5 Agility, -5 Toughness.+1 Chaos.Binary decision: if Darin manages to heal me, live. If things don't go as he plans, die.
You live.
Welcome back to the realm of the living, please keep hands away from dragons at all times, thank you.
+1 Chaos.DIE! FIRE BREATH TIME!
Dostricht 4+3+2=9
Joseph 1=1
Darin's bat 4+3+2=9
Darin 5=5
Nowan 2+3+2=7
Kirion 5=5
Durnneran decides to breath fire on the nice cluster of enemies right next to him. Oh dear.
Dostricht: [Shield roll: Failed.] Damage: 3. Set on fire: Yes.
Darin's bat: [No Shield.] Damage: 2 Reduce 20%, now 2 damage. Set on fire: No.
Nowan: [Shield roll 1: Failed.] [Shield roll 2: Failed.] Damage: 8. Set on fire: No.
Dostricht fails to block with his shield, and is caught within the edge of the flames, and his armor absorbs most of the damage. However, he is set on fire.
Darin's bat is caught within the edge of the flames, and avoids being set on fire.
Nowan fails to block with both of his shields, and is caught in the center of the flame. His only saving grace is that he is not set on fire.
Dostricht: -1 HP.
Dostricht: Tungsten armor lost 2 AHP.
Dostricht: +Status: !!On fire!!: Loose 2+[Numturnonfire] HP per turn.
Darin's bat: -2 HP.
Nowan: -4 HP.
Nowan: Aluminum Armor lost 4 AHP.
DANGER: Nathan has
2 HP left.
DANGER: Joseph has
2 HP left.
Caution: Nat has
8 HP left.
Warning: Kirion has
6 HP left.
Name: Darin.
Gender: Male.
HP: 18/28.Chaos: 22/80.Encumbrance: 45/70.SLP: 5/6.
Level: 2.
Items: Human Skin-Bound Tome. (Equipped)
Fingerbone-Laced Black Robe. (Equipped)
Rib Shield. (Equipped)
Kris. (Equipped)
Satchel. Small Hourglass. Inkwell. Quill. Parchment. Specimen Bottles. 1 Overreactive Black Perfect Average Soulstone. 1 Overreactive White Great Average Soulstone. Overreactive Multicolored Great Average Soulstone. Good Iron Spear. Bad Copper Longsword.Skills: Novice Necromancy 14/16.
Novice Defense 8/16.
Adept Healing magic 17/24.
Beginner Crafter 4/8.
Novice Shield magic 11/16.
No skill Earth magic 1/4.
Attributes: 10 Strength. 10 Agility. 12 Toughness. 25 Intelligence. 10 Charisma.Status:Soul in Perfect Soulstone: You have to carry the soulstone or your body will fall limp.
Additional Boneless arms: Nothing much to say, really. You can't use them, and they look kinda creepy.
Mutation: Centaur: +10 HP. -2 Defense. Can kick in melee for +4 damage. Normal armor now only has 1/2 chance of working (doesn't cover horse body). +1 to running away. Cannot stand easily on slippery or tilted surfaces. +20 carrying capacity.
Location:Deep Whispers: Dragon cave.
Spells: Shield:
Minor Kinetic Shield. Minor Chaos shield. Necromancy:
Average Soulstone creation (necromancy magic). Life Siphon. Major Life Siphon. Healing:
Minor Healing. Healing. Major healing.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nowan Ilfideme.
Gender: Male.
HP: 14/19.Chaos: 20/80.Encumbrance: 38/50.SLP: 5/6.
Level: 2.
Items: Enchanted Aluminum Armor. (Equipped)
Enchanted Aluminum Main hand Shield. (Equipped)
Aluminum Offhand Shield. (Equipped)
Potion of LiquidationSkills: Adept Earth magic 19/24.
Adept Polymorph magic 20/24.
Novice Shield magic 11/16.
Beginner Defense 4/8.
Attributes: 10 Strength. 11+5=16 Agility. 18-5=13 Toughness. 30 Intelligence. 0 Charisma.Status:Angelic Wings: +1 to convincing people that you're good. -2 to intimidation. People will often confuse you as an angel. Can fly.
Mutation: Thin Arms and Legs: +5 Agility, -5 Toughness.
Placed Shield: Cannot place shields for 4 turns.
Location:Deep Whispers: Dragon cave.
Spells: Polymorph:
Major Polymorph. Earth:
Trivial Earth Shaping. Earth shaping. Major Earth Shaping. Minor Earth spike. Shield:
Minor magic reflection shield. Magic reflection shield. Minor Physical Barrier. Major Physical Barrier.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nat.
Gender: Female.
HP: 8/21.Chaos: 2/80.Encumbrance: 23/30.SLP: 5/6.
Level: 2.
Items: Glyph of Recovery. Ebony Crossbow. (Equipped)
18 Obsidian Bolts (Equipped)
Obsidian Bolt of Drying. Bronze Dagger. (Equipped)
Light Bronze Armour. (Equipped)
Skills: Novice Water magic 13/16.
Beginner crossbows 4/8.
Beginner Dagger 4/16.
Adept Shield magic 17/24.
No skill Conversation 3/4.
Novice Defense 8/16.
Attributes: 6 Strength. 15 Agility. 16 Toughness. 22 Intelligence. 10 Charisma.Status:Protected by Major Chaos Shield: Immobile. Blocks 3 points of chaos radiation per turn. Blocks up to 15 points of Chaos (6/15 absorbed).
Unconscious: For 1 turn.
Location:Unknown.
Spells: Shield:
Minor Chaos shield. Major Chaos shield. Universal Barrier. Physical Shield. Water:
Minor Dehydration.SECONDARY QUEST: Save the brother. Go to cut Izzci. Go north to The Chaos Hollows. Find the brother.
Name: Kirion D'Aubrani.
Gender: Male.
HP: 6/16.Chaos: 31/80.Encumbrance: 30/50.SLP: 4/5.
Level: 1.
Items: Bronze Shortsword. Bronze Shield. Leather Armor. (Equipped)
Skills: Beginner Shortswords 4/8.
Adept Healing magic 19/24.
Novice Defense 8/16.
Beginner Conversation 4/8.
Beginner Necromancy 6/8.
Attributes: 10 Strength. 10 Agility. 11 Toughness. 21 Intelligence. 15 Charisma.Status:Mutation: Pincer Hands: Cannot wield any items (no shield blocking included). -1 to casting (difficulty with aiming with pincers). +4 wrestling damage.
Mutation: Very Small Lungs: -2 to physically intensive actions.
Location:Deep Whispers: Dragon cave.
Spells: Healing: Trivial Healing. Healing. Necromancy. Minor Vampiric Touch.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nathan.
Gender: Male.
HP: 2/16.Chaos: 8/80.Encumbrance: 14/50.SLP: 3/4.
Level: 0.
Items: Pine Crossbow. (Equipped)
8 Vampiric Steel-tipped Bolts. (Equipped)
Waterskin. Light Robes. (Equipped)
Dog whistle.
Skills: Novice Crafter 9/16.
Novice Crossbows 8/16.
Beginner Polymorph magic 4/8.
Beginner Necromancy magic 9/16.
No skill Water magic 1/4.
No skill Shield magic 3/4.
Beginner Defense 5/8
No skill Misc Object 1/4.
Attributes: 10 Strength. 15 Agility. 10 Toughness. 30 Intelligence. 0 Charisma.Status:Paralyzed: -1 to physical actions.
Unconscious: For 1 turn.
Location:Unknown.
Spells: Water:
Minor water purify. Necromancy:
Harvest. High Major Life Siphon. Shield:
Minor Physical Barrier. Go to cut Izzci. Go north to The Chaos Hollows. Find the brother.
Name: Arzhog the Mad Drunk.
Gender: Male.
HP: 31/31.Chaos: 0/80.Encumbrance: 8/100.SLP: 4/5.
Level: 0.
Items: Smelly Rags. (Equipped)
Cursed everfull wine bottle. (Equipped)
filthy food. Map of near-Toi areas with an X on the map. 7 Gold Coins.
Fine Iron Shortsword.Skills: Adept Misc Object user 16/24.
Novice Defender 8/16.
Novice conversation 8/16.
Attributes: 20 Strength. 20 Agility. 25 Toughness. 0 Intelligence. 2 Charisma.Status:Accepted in Toi: +1 to talking to people from Toi.
Location:Somewhere.
Name: Joseph Alan Taylor.
Gender: Male.
HP: 2/16.Chaos: 20/80.Encumbrance: 25/25.SLP: 1/4.
Level: 0.
Items: Bronze Shortsword. (Equipped)
Pine Crossbow. (Equipped)
Fancy Leather Armor. (Equipped)
Pimp Hat. (Equipped)
Lute Lyre. 3 gold coins.
Skills: Basic Shortsword 4/8.
Basic Crossbow 4/8.
Basic Conversation 6/8.
Novice Air magic 15/16.
Basic Chaos magic 5/8.
No-skill crafting 1/4.
Attributes: 5 Strength. 15 Agility. 10 Toughness. 15+10*0.125=4 Intelligence. 20 Charisma.Status:Mutation: Scattered Brain Tissue: +10 max Intelligence, current Intelligence equal to percentage of max HP you have rounded up.
Location:Deep Whispers: Intersection.
MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Tala Sul.
Gender: Female.
HP: 16/16.Chaos: 0/80.Encumbrance: 25/100.SLP: 2/4.
Level: 0.
Items: Leather Armor. (Equipped)
Holy Amulet of Kikubaaqudgha. (Equipped)
Carrying Pouch. Crystal Water Bottle. Cram Rations. Etched Blackwood Shortbow. (Equipped)
Cylindrical red leather quiver. 10 Bodkin Arrows (Equipped)
Full Body Tattoo of a Red Dragon.Skills: Basic Wrestling 7/8.
Basic Bows 4/8
Novice Fire Magic 8/16
Novice Defense 8/16.
Attributes: 20 Strength. 20 Agility. 10 Toughness. 15 Intelligence. 0 Charisma.Status:Normal.
Location:Somewhere.
Wrestling Stances: Defensive:
Iron Turtle.
Allies:Deep Whispers:Name: Dostricht Allacestace.
Role: Captain of the Guard.
Age: 38.
HP: 29/30.
Chaos: 28/80.
Level: 7.
Items:
Unknown Longsword.
Tungsten armor.
Steel Shield.
Glowing ring.
Skills:
Master Longswords.
Skilled Defense.
Adept Wrestling.
Attributes:
20 Strength.
15 Agility.
24 Toughness.
10 Intelligence.
10 Charisma.
Status:
Bladed tail: Can use in melee with Wrestling as skill and agility as attribute. +2 to damage.
Dragon Wings: Can fly.
Carapace: Takes 1/6 less damage.
!!On Fire!!: Loose 2+[Numturnonfire] HP every turn.
Location:
Deep Whispers: Dragon Cave.
14 HP
Under control of: Darin.
Vulnerabilities:
Resistances:
-100% damage: Cold.
-20% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Undead: Cannot heal.
Location:
Deep Whispers: Dragon Cave.
Status:
Undead: Self explanatory.
Enemies:Deep Whispers:8/60 HPVulnerabilities:None.
Resistances:-75% damage: Fire.
-50% damage: Chaos.
-25% damage: Air.
Specials:Chaos Breath.Fire Breath.Dragon claws: These claws look very sharp: +8 to damage.
Dragon's speed: Dragons need to be fast with their claws in order to survive: +2 to melee.
Dragon dodge: A dragon is big, and finds it hard to dodge. -1 to dodging.
Maced tail: Durnneran's tail looks very painful: 1/3 chance to hit with tail each melee attack, dealing an additional +4 damage.
Blurring presence: As you get closer, your sight blurs further the closer you get: +2 to dodging in melee.
Death rage: Angering a dragon is dangerous: +1 to all actions when at or below 1/4th health.
Location:Deep Whispers: Dragon cave.
Status:Enraged: +1 to all actions.
Yay. Enjoy. I hope I didn't screw up again.