I'm just talking about the average. I would assume a good iron sword would have more than +0.5 to damage, making it superior overall. I'm not sure there's any benefit to having a weapon type that sucks except for the whee! factor of a crit.
Explain that to Durnneran. He's ripping you guys a new one with his tail hitting
all the time even at a
1/3 chance. And with a spear this is a 1/2 chance.
Still, I see your point.
My inventory is screwed to hell.
Damaged accr tags... ...and I have a bronze sword that I shouldn't have.
Oops.
gold coins haven't been reduced yet,
Why should they be? The quest giver didn't accept them, and no one else took them from you.
Edit: And my quest hasn't been completed.
Oops.
Well you could reduce the crit factor, then make it modified by skill.
So make it a one or two in six chance to crit but make the skill add (And subtract when applicable) to the chance of getting it. So your spearmaster could put it through someone's throat 9/10, but bumbling McMoron would have an even lower chance of using it right.
Maybe. Only problem with that is that I won't be able to instantly go "oh hey this is a straight 1/2 chance". And this would likely make me have to make all other weapon special abilities modified by skill...
Ehhh... yeah, I'll use th-...
That'd have entirely different problems, since you'd want a normal weapon for casual use (like emergency enchantments) and a "good when you're good" weapon as a dedicated weapons guy. Swords would be for noobs, actual warriors would just gut you with a dagger or spear.
...or not. Good point. I find people droping their longsword for daggers somewhat silly.