Go west old man, that's what you've been told.
You walk west. [Luck: 5] You find a campfire with a sleeping man next to it. This is half a mile west, so this must be Darteran. Fortunately, he's sleeping.
Location change: Darteran's camp.SECONDARY QUEST: Kill Darteran. Go to the X on the map. Kill Darteran.
Kirion scratched his head. All right, let's try this. He put his hand on Darin's upper arm, hoping that actually physically touching his target would help, and tried again.
[5+1+1]
[Luck: 1]: Touching Darin, you attempt healing. However, something's wrong: The usual bright cyan glow of healing, is instead a dark purple. Darin screams and swats you head away. He looks worse than before. If you had to guess, you just preformed necromancy on Darin by accident.
+3 Necromancy magic skill.
New spell: Minor Vampiric Touch: Easy to cast (no modifiers). Takes 2-5 HP from target on physical contact and gives it to you.
Darin: -4 HP.+1 Chaos.Make spikes come up from under it, make "slabs" between us and the dragon (for cover).
[5+2-1][Luck: 3]: You make large dull spikes come up from underneath Durnneran. It doesn't hurt him. Durnneran awakens with an annoyed growl and just walks off of the spikes. Your slabs are shorter than you expected, and don't really give much cover.
+3 Earth magic skill.
Now Adept in Earth magic.
Level up! Pick 2 attribute points.+1 Chaos.Put +0 difficulty Placed Chaos Shield on self.
[6+1][Luck: 1]: You manage to screw up so badly that the shield ends up
attracting chaos. And you put it on yourself. CRAP!
+3 Shield magic.
Now Novice in Shield magic.
Level up! Pick 2 attribute points.
+Status: Chaos attracting shield placed on self: Chaos radiation multiplied by three.+3 Chaos.Throw the cart at the dragon using my wind magic. Aiming for the head.
[5][Luck: 6]: You throw the
cart at Durnneran.
[3+1] VS [4-1] The cart just barely clips Durnneran. It does 3 damage. You manage to earn his angry glare.
+3 Air magic.+1 Chaos.Durnneran: -3 HP.Chaaaarrrrggggeeee!
Dostricht charges towards Durnneran. [6+4+2] VS [2+2-1] Durnneran is hit dead center. He takes 9+4+2 damage.
Durnneran: -15 HP.Suddenly, Dostricht looks much more mundane than before, somehow.
Disappear.
Suddenly, Ravenium disappears into a cloud of chaos dust along with her equipment.
Ravenium: Left the game.Enter the game.
Suddenly, a bolt of lightning hits the ground and you find yourself in the town of Toi. You were eating your lunch, and you didn't read any scrolls. What the hell?
Oh well, at least you've got a jump start on your quest now.
Tala Sul: Entered game.
Accurarwa 5
Nat
Accurarwa 2
Accurarwa 3
Nathan
Get Nathan!
The fifth shoots at Nathan.
[4+2] VS [6+1-1] Nathan just barely dodges out of the way of the arrow.
Nathan: +3 Defense skill.
Now Beginner in Defense.Keep running away, if it is holding me by the hair, cut it off with my sword, otherwise shoot it with my dehydration bolt as were running
You cut your hair, and continue running.
Don't let Nat get away!
The second swings his dagger at Nat's legs.
[4+1] VS [5+1] Nat dodges out of the way, barely avoiding the sharp blade.
Nat: +3 defense skill.
Nat: Now Novice in Defense skill.
Nat: Level up! Pick 2 attribute points.Shoot Nat with another firebolt!
[3+2-2][Luck: 1]. The third fires a bolt at Nat, however it flies towards the second Accurarwa. Friendly fire ahoy.
[1+2] VS [4+2] The bolt misses.
Steal a large portion of life from Accurarwa 5 and keep running.
Feeling threatened by the fifth, you attempt to suck some life from him.
[4+2-3][Luck: 4]: You barely cast the spell. (Autohit because it's AoE) It sucks 5 HP from him (3-7).
+5 HP.
+2 Necromancy magic skill.
High Major Life Siphon: Very difficult (-3). Sucks 3-7 HP remotely from target and gives it to you.
Now Adept in Necromancy magic.
Accurarwa 5: -5 HP.+1 Chaos.
SECONDARY QUEST: Save the brother.The two continue to run away.
Nat: [4][Luck: 4] Nat gains a large distance from the Accurarwa, leaving her aggressors in the dust.
Nathan:
[2][Luck: 1] Nathan is not so lucky. He only manages to get a short distance when the second Accurarwa tackles him.
Accurarwa 2: [6-1] The second tackles Nathan to the ground.
Accurarwa 3: [5-1] The third follows close behind.
Accurarwa 5: [6-1] The fifth joins in tackling Nathan.
...Things just aren't going Nathan's way.
Caution: Darin has
8 HP left.
Name: Darin.
Gender: Male.
HP: 8/18.Chaos: 17/80.Encumbrance: 45/50.SLP: 3/4.
Level: 0.
Items: Human Skin-Bound Tome. Fingerbone-Laced Black Robe. Rib Shield. Kris. Satchel. Small Hourglass. Inkwell. Quill. Parchment. Specimen Bottles. 1 Overreactive Black Perfect Average Soulstone. 1 Overreactive White Great Average Soulstone. Overreactive Multicolored Great Average Soulstone. Good Iron Spear. Bad Copper Longsword.Skills: Novice Necromancy 11/16.
Novice Defense 8/16.
Novice Healing magic 11/16.
Beginner Crafter 4/8.
Novice Shield magic 8/16.
No skill Earth magic 1/4.
Attributes: 10 Strength. 10 Agility. 12 Toughness. 23 Intelligence. 10 Charisma.Status:Soul in Perfect Soulstone: You have to carry the soulstone or your body will fall limp.
Location:Deep Whispers: Dragon cave.
Spells: Shield:
Minor Stationary Kinetic Barrier. Minor Chaos shield. Necromancy:
Average Soulstone creation (necromancy magic). Healing:
Minor Healing. Healing. Major healing.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nowan Ilfideme.
Gender: Male.
HP: 20/21.Chaos: 15/80.Encumbrance: 38/50.SLP: 5/6.
Level: 2.
Items: Enchanted Aluminum Armor. Enchanted Aluminum Main hand Shield. Aluminum Offhand Shield. Potion of LiquidationSkills: Adept Earth magic 16/24.
Adept Polymorph magic 17/24.
Novice Shield magic 10/16.
Beginner Defense 4/8.
Attributes: 10 Strength. 11 Agility. 16 Toughness. 30 Intelligence. 0 Charisma.Status:Angelic Wings: +1 to convincing people that you're good. -2 to intimidation. People will often confuse you as an angel. Can fly.
Chaos attracting shield placed on self: Chaos radiation multiplied by three.
Location:Deep Whispers: Dragon cave.
Spells: Earth:
Trivial Earth Shaping. Earth shaping. Major Earth Shaping. Minor Earth spike. Shield:
Minor magic reflection shield. Magic reflection shield. Minor Shield of holding.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nat.
Gender: Female.
HP: 14/21.Chaos: 2/80.Encumbrance: 23/25.SLP: 4/5.
Level: 1.
Items: Glyph of Recovery. Ebony Crossbow. 20 Obsidian Bolts Obsidian Bolt of Drying. Bronze Dagger. Light Bronze Armour.Skills: Novice Water magic 12/16.
Beginner crossbows 4/8.
Beginner Dagger 4/16.
Adept Shield magic 17/24.
No skill Conversation 3/4.
Beginner Defense 5/8.
Attributes: 5 Strength. 15 Agility. 15 Toughness. 20 Intelligence. 10 Charisma.Status:Protected by Major Chaos Shield: Immobile. Blocks 3 points of chaos radiation per turn. Blocks up to 15 points of Chaos (3/15 absorbed).
Placed shield: Cannot place any shields for 3 turns.
Location:Near Chaos Hollows entrance.
Spells: Shield:
Minor Chaos shield. Major Chaos shield. Air-blocking shield. Water:
Dehydration.SECONDARY QUEST: Save the brother. Go to cut Izzci. Go north to The Chaos Hollows. Find the brother.
Name: Kirion D'Aubrani.
Gender: Male.
HP: 16/16.Chaos: 15/80.Encumbrance: 30/50.SLP: 4/5.
Level: 1.
Items: Bronze Shortsword. Bronze Shield. Leather Armor.Skills: Beginner Shortswords 4/8.
Adept Healing magic 19/24.
Novice Defense 8/16.
Beginner Conversation 4/8.
No-skill Necromancy 3/4.
Attributes: 10 Strength. 10 Agility. 11 Toughness. 21 Intelligence. 15 Charisma.Status:Normal.
Location:Deep Whispers: Dragon cave.
Spells: Healing: Trivial Healing. Healing. Necromancy. Minor Vampiric Touch.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nathan.
Gender: Male.
HP: 11/16.Chaos: 5/80.Encumbrance: 14/50.SLP: 3/4.
Level: 0.
Items: Pine Crossbow. 8 Vampiric Steel-tipped Bolts. Waterskin. Light Robes. Dog whistle.
Skills: Novice Crafter 9/16.
Novice Crossbows 8/16.
Beginner Polymorph magic 4/8.
Beginner Necromancy magic 8/16.
No skill Water magic 1/4.
No skill Shield magic 3/4.
Beginner Defense 5/8
Attributes: 10 Strength. 15 Agility. 10 Toughness. 30 Intelligence. 0 Charisma.Status:Normal.
Location:Near Chaos Hollows entrance.
Spells: Water:
Minor water purify. Necromancy:
Harvest. High Major Life Siphon. Shield:
Anti-magic shield.SECONDARY QUEST: Save the brother. Go to cut Izzci. Go north to The Chaos Hollows. Find the brother.
Name: Arzhog the Mad Drunk.
Gender: Male.
HP: 31/31.Chaos: 0/80.Encumbrance: 8/100.SLP: 3/4.
Level: 0.
Items: Smelly Rags. Cursed everfull wine bottle. filthy food. Map of near-Toi areas with an X on the map.Skills: Adept Misc Object user 16/24.
Novice Defender 8/16.
Beginner conversation 6/8.
Attributes: 20 Strength. 20 Agility. 25 Toughness. 0 Intelligence. 0 Charisma.Status:Accepted in Toi: +1 to talking to people from Toi.
Location:Darteran's camp.
SECONDARY QUEST: Kill Darteran. Go to the X on the map. Kill Darteran.
Name: Joseph Alan Taylor.
Gender: Male.
HP: 16/16.Chaos: 15/80.Encumbrance: 25/25.SLP: 1/4.
Level: 0.
Items: Bronze Shortsword. Pine Crossbow. Fancy Leather Armor. Pimp Hat. Lute Lyre. 3 gold coins.
Skills: Basic Shortsword 4/8.
Basic Crossbow 4/8.
Basic Conversation 6/8.
Novice Air magic 11/16.
Basic Chaos magic 5/8.
No-skill crafting 1/4.
Attributes: 5 Strength. 15 Agility. 10 Toughness. 15 Intelligence. 20 Charisma.Status:Normal.
Location:Deep Whispers: Dragon cave.
MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Tala Sul.
Gender: Female.
HP: 16/16.Chaos: 0/80.Encumbrance: 25/100.SLP: 2/4.
Level: 0.
Items: Leather Armor. Holy Amulet of Kikubaaqudgha. Carrying Pouch. Crystal Water Bottle. Cram Rations. Etched Blackwood Shortbow. Cylindrical red leather quiver. -10 Bodkin Arrows Full Body Tattoo of a Red Dragon.Skills: Basic Wrestling 4/8.
Basic Bows 4/8
Novice Fire Magic 8/16
Novice Defense 8/16.
Attributes: 20 Strength. 20 Agility. 10 Toughness. 15 Intelligence. 0 Charisma.Status:Normal.
Location:Toi: Town Square.
Allies:Deep Whispers:Name: Dostricht Allacestace.
Role: Captain of the Guard.
Age: 38.
HP: 30/30.Chaos: 14/80.Level: 7.
Items: Unknown Longsword.
Tungsten armor.
Steel Shield.
Glowing ring.
Skills: Master Longswords.
Skilled Defense.
Adept Wrestling.
Attributes:20 Strength.
15 Agility.
24 Toughness.
10 Intelligence.
10 Charisma.
Status:Bladed tail.Dragon Wings.Carapace.Location:Deep Whispers: Ancient building.
16 HP
Under control of: Darin.
Vulnerabilities:
Resistances:
-100% damage: Cold.
-20% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Undead: Cannot heal.
Location:
Deep Whispers: Ancient building.
Status:
Undead: Self explanatory.
Enemies:Deep Whispers:42/60 HPVulnerabilities:None.
Resistances:-75% damage: Fire.
-50% damage: Chaos.
-25% damage: Air.
Specials:Chaos Breath.Fire Breath.Dragon claws: These claws look very sharp: +8 to damage.
Dragon's speed: Dragons need to be fast with their claws in order to survive: +2 to melee.
Dragon dodge: A dragon is big, and finds it hard to dodge. -1 to dodging.
Maced tail: Durnneran's tail looks very painful: 1/3 chance to hit with tail each melee attack, dealing an additional +4 damage.
Blurring presence: As you get closer, your sight blurs further the closer you get: +2 to dodging in melee.
Death rage: Angering a dragon is dangerous: +1 to all actions when at or below 1/4th health.
Location:Deep Whispers: Dragon cave.
Status:Lightly sleeping: Will awaken after any action.
Chaos Hollows:10/12 HP
Items:
Fine Bronze Spear: +1 to damage.
Poor Bronze Shield: 8 AHP. 1/2 chance to take all damage.
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +1 to wrestling. 1/2 chance for +1 to spear. 1/2 chance for +1 to defense. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Near Chaos Hollows entrance.
Status:
Unconscious.
10/10 HP
Items:
Good Iron dagger: +2 to damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc bonuses: +1 to dagger. +2 to defense. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Near Chaos Hollows entrance.
Status:
Normal.
10/10 HP
Items:
Old staff: -2 to damage.
Old robe: 5 AHP. Absorbs 1/5 of damage rounded down.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc bonuses: +2 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Near Chaos Hollows entrance.
Status:
Normal.
25/25 HP
Items:
Crappy copper armor: 10 AHP. Absorbs 1/3 of damage rounded down.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc bonuses: +3 to Wrestling. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Chaos Hollows entrance.
Status:
Twisted ankle: Cannot move for 1 turns.
7/12 HP
Items:
Izzci bow: Can be used in desperation as a staff for -3 to damage.
13 Izzci arrows: Unknown effect, no metal, no stone, no poison, so the Izzci they're made of might be poisonous.
Crappy copper armor: 10 AHP. Absorbs 1/3 of damage rounded down.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc bonuses: +1 with 1/2 chance of +2 to Bows. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Near Chaos Hollows entrance.
Status:
Normal.
I do believe everything's done. If anything's wrong, tell me.
I'm kinda thinking about lowering the attribute/level gain speed from later level ups now. Because, doing the math, in the later levels (level 9), on average, it only takes
.5333333... actions to gain an attribute point. That's about two attribute points per action, which is just broken in my opinion. Thoughts?
Also, I gave Dwarmin's tatoo a
very nice ability to help him catch up to everyone else. Enjoy.