Kirion observed the competition. "I dunno if we can take them... maybe with Dostricht's help," he said with a sigh. "I don't think we could get past the traps even if we did defeat the statues. Let's look for the dragon instead." He attempted to cast Minor Healing on Darin again, because it was becoming something like a nervous tic for him.
[6+1+1][Luck: 2]: You expertly cast a average Healing instead of a minor one, but you miss Darin entirely. How... embarrassing.
+3 Healing magic skill.+1 Chaos."Stay the hell back, If anyone of you are planning to go in and die, i'll just wait outside"
Find the dragon
You go off to find the dragon.
+1 Chaos.Astrally Project to the aid of the Accurawra attacked companions!
Or dream of eating roast pig with a few old friends, whichever.
[1][Lucidity: 6]: You dream of a horrible dream: Of miles and miles of filth. You are entirely aware that you are dreaming, but you can't control the dream! And then you see... HIM! Make it stop! MAKE IT STOP! AAAAAAAa-
...you wake up. You are extremely sweaty, and sober. The man stands over you. "Awake? Good. The place you are looking for is half a mile west. I'll wait here, okay?"
Hmm Go find the dragon, but stay back behind (Ze Spy)
You follow Ravenium close behind.
+1 Chaos.-1 difficulty penalty healing on self. Find dragon, staying in back of group.
You attempt an average healing. [3+1+1-1][Luck: 4] You succeed, and heal 5 HP.
+5 HP.
+1 Healing magic skill.
New spell: Healing: Hard to cast (-1). Heals 3-7 HP.+1 Chaos.Heheh.
While searching for the dragon, train some floating
While searching for the dragon, you train [2-2][Luck: 6] staying on the ground. Levitating humans is a little too much for you right now. Might want to start smaller.
+1 Chaos.
Accurarwa 1
Accurarwa 2
Accurarwa 3
Accurarwa 4
Accurarwa 5
Nathan
Nat
((Are you kidding me? This was almost exactly as I entered it into the randomizer apart from Nathan/Nat switching places.))
Stab Nathan!
[6] VS [4+1-1] The first makes an unpredictable path with his spear, hitting Nathan despite his good dodging. He deals 3 Hitpoints of damage.
Nathan: +2 Defense skill.
Nathan: -3 HP.Slice Nat!
[2+1] VS [4+1-1] The second swings at Nat. Nat dodges out of the way somewhat skillfully.
Nat: +2 Defense skill.
Nat: Now Novice in defense.Minor Fire Bolt Nathan!
[6-2+2][Luck: 2] He throws his firebolt at Nathan, but due to his poor aiming it instead it flies towards the first Accurarwa.
[5+2] VS [4+1] It hits him [Shield roll failed], dealing 2 damage (1d4). It does not set him on fire.
Accurarwa 1: -2 HP.SMASH PUNY WIZARD NAT!
[2+3] VS [4+1] He just barely misses Nat with his large claws.
Shoot Nathan.
[1+1] VS [1-1] He fires very poorly but Nathan dodges so badly that he actually hits, dealing 2 damage (1d3). Also, there's poison...
[Poison roll: 3][Poison type: Toxic] Nathan feels slightly ill. He looses 1 HP.
Nathan: -3 HP.Put a portable anti-magic shield on Accurarwa 3 and run away.
[6-1+2][Luck: 3]: You successfully place a strong shield on the third. However, he already shot a bolt at you.
You attempt to run away with Nat.
+3 shield magic.
New spell: Anti-magic shield: Hard to cast (-1 to casting). Stops target from using spells 1/6th of the time.
+Status: Placed shield: Cannot place shields for 5 turns.if hmh does not blow the wistle, water hose the aquarua or whatever and run away
There's a thing called copy and paste. Come on, put some effort into it.
You try to hose the second. [3+1][Luck: 2] You miss.
You attempt to run away with Nathan.
+1 Water magic skill.
Main Quest: Dragon hunt.
Deciding not to charge to your doom, you go down the final tunnel... all that loot, left behind for another few thousand years...
[Player initiative: 6 Players go first and get sneak attack]: The party comes across a large room. Multiple shiny things lay in the back. In the center is a purple dragon. He looks fairly healthy and young. He seems to have an abnormal tail: It is shaped like a mace. And the room seems to blur as you get closer to him. This is clearly not a normal Chaos dragon. Get ready, this is going to be tough.
MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Secondary Quest: Save the brother.
Nat and Nathan run away from the Accurarwa.
Nat: [1][Luck: 1] (Are you kidding me?) Nat launches herself away but only gets a small distance away before the second Accurarwa grabs her by the hair. She trips on a rock and into a larger rock, breaking her nose.
Nathan: [1][Luck: 5] Nathan trips on a rock, and falls down into a hole, out of sight... until the fifth one gets all up and close.
Accurarwa 1: [1-1] The first trips the same rock as Nathan, and smashes his own head into another. He becomes unconscious.
Accurarwa 2: [5-1] The second grabs Nat by the hair.
Accurarwa 3: [5-1] The third manages to stay in the action.
Accurarwa 4: [2-1] The fourth trips on a stone and twists an ankle, delaying him for two turns.
Accurarwa 5: [6-1] The fifth charges after Nathan, and spots him fall into a hole.
Nat: -2 HP.
Accurarwa 1: +Status: Unconscious: Cannot be woken up for undefined amount of turns except from external forces.
Accurarwa 4: +Status: Twisted ankle: Cannot move for 2 turns....Wow, the RNG REALLY didn't want you guys to escape.
Caution: Nathan has
6 HP left.
Name: Darin.
Gender: Male.
HP: 12/18.Chaos: 14/80.Encumbrance: 45/50.SLP: 3/4.
Level: 0.
Items: Human Skin-Bound Tome. Fingerbone-Laced Black Robe. Rib Shield. Kris. Satchel. Small Hourglass. Inkwell. Quill. Parchment. Specimen Bottles. 1 Overreactive Black Perfect Average Soulstone. 1 Overreactive White Great Average Soulstone. Overreactive Multicolored Great Average Soulstone. Good Iron Spear. Bad Copper Longsword.Skills: Novice Necromancy 11/16.
Novice Defense 8/16.
Novice Healing magic 11/16.
Beginner Crafter 4/8.
Beginner Shield magic 5/8.
No skill Earth magic 1/4.
Attributes: 10 Strength. 10 Agility. 12 Toughness. 23 Intelligence. 10 Charisma.Status:Soul in Perfect Soulstone: You have to carry the soulstone or your body will fall limp.
Location:Deep Whispers: Dragon cave.
Spells: Shield:
Minor Stationary Kinetic Barrier. Minor Chaos shield. Necromancy:
Average Soulstone creation (necromancy magic). Healing:
Minor Healing. Healing. Major healing.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Ravenium.
Gender: Female.
HP: 16/16.Chaos: 14/80.Encumbrance: 59/150.SLP: 3/4.
Level: 0.
Items: Sword of the Void (longsword). Heavy Iron Shield. Steel Armor. Scroll of Scare Undead. Potion of Minor impact.Skills: Novice Longsword 15/16.
Novice Energy magic 10/16.
Attributes: 30 Strength. 15 Agility. 10 Toughness. 10 Intelligence. 0 Charisma.Status:Normal.
Location:Deep Whispers: Dragon cave.
Spells: Energy:
Energy bolt.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nowan Ilfideme.
Gender: Male.
HP: 20/21.Chaos: 14/80.Encumbrance: 38/50.SLP: 4/5.
Level: 1.
Items: Enchanted Aluminum Armor. Enchanted Aluminum Main hand Shield. Aluminum Offhand Shield. Potion of LiquidationSkills: Novice Earth magic 13/16.
Adept Polymorph magic 17/24.
Novice Shield magic 10/16.
Beginner Defense 4/8.
Attributes: 10 Strength. 11 Agility. 16 Toughness. 30 Intelligence. 0 Charisma.Status:Angelic Wings: +1 to convincing people that you're good. -2 to intimidation. People will often confuse you as an angel. Can fly.
Location:Deep Whispers: Dragon cave.
Spells: Earth:
Trivial Earth Shaping. Earth shaping. Major Earth Shaping. Minor Earth spike. Shield:
Minor magic reflection shield. Magic reflection shield. Minor Shield of holding.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nat.
Gender: Female.
HP: 14/21.Chaos: 2/80.Encumbrance: 23/25.SLP: 3/4.
Level: 0.
Items: Glyph of Recovery. Ebony Crossbow. 20 Obsidian Bolts Obsidian Bolt of Drying. Bronze Dagger. Light Bronze Armour.Skills: Novice Water magic 12/16.
Beginner crossbows 4/8.
Beginner Dagger 4/16.
Adept Shield magic 17/24.
No skill Conversation 3/4.
Beginner Defense 5/8.
Attributes: 5 Strength. 15 Agility. 15 Toughness. 20 Intelligence. 10 Charisma.Status:Protected by Major Chaos Shield: Immobile. Blocks 3 points of chaos radiation per turn. Blocks up to 15 points of Chaos (3/15 absorbed).
Placed shield: Cannot place any shields for 3 turns.
Location:Near Chaos Hollows entrance.
Spells: Shield:
Minor Chaos shield. Major Chaos shield. Air-blocking shield. Water:
Dehydration.SECONDARY QUEST: Save the brother. Go to cut Izzci. Go north to The Chaos Hollows. Find the brother.
Name: Kirion D'Aubrani.
Gender: Male.
HP: 16/16.Chaos: 14/80.Encumbrance: 30/50.SLP: 4/5.
Level: 1.
Items: Bronze Shortsword. Bronze Shield. Leather Armor.Skills: Beginner Shortswords 4/8.
Adept Healing magic 19/24.
Novice Defense 8/16.
Beginner Conversation 4/8.
Attributes: 10 Strength. 10 Agility. 11 Toughness. 21 Intelligence. 15 Charisma.Status:Normal.
Location:Deep Whispers: Dragon cave.
Spells: Healing: Trivial Healing. Healing.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Name: Nathan.
Gender: Male.
HP: 6/16.Chaos: 4/80.Encumbrance: 14/50.SLP: 2/4.
Level: 0.
Items: Pine Crossbow. 8 Vampiric Steel-tipped Bolts. Waterskin. Light Robes. Dog whistle.
Skills: Novice Crafter 9/16.
Novice Crossbows 8/16.
Beginner Polymorph magic 4/8.
Beginner Necromancy magic 6/8.
No skill Water magic 1/4.
No skill Shield magic 3/4.
No skill Defense 2/4
Attributes: 10 Strength. 15 Agility. 10 Toughness. 30 Intelligence. 0 Charisma.Status:Normal.
Location:Near Chaos Hollows entrance.
Spells: Water:
Minor water purify. Necromancy:
Harvest. Shield:
Anti-magic shield.SECONDARY QUEST: Save the brother. Go to cut Izzci. Go north to The Chaos Hollows. Find the brother.
Name: Arzhog the Mad Drunk.
Gender: Male.
HP: 31/31.Chaos: 0/80.Encumbrance: 8/100.SLP: 4/5.
Level: 0.
Items: Smelly Rags. Cursed everfull wine bottle. filthy food. Map of near-Toi areas with an X on the map.Skills: Adept Misc Object user 16/24.
Novice Defender 8/16.
Beginner conversation 6/8.
Attributes: 20 Strength. 20 Agility. 25 Toughness. 0 Intelligence. 0 Charisma.Status:Accepted in Toi: +1 to talking to people from Toi.
Location:Some Izzci swamp.
SECONDARY QUEST: Kill Darteran. Go to the X on the map.
Name: Joseph Alan Taylor.
Gender: Male.
HP: 16/16.Chaos: 14/80.Encumbrance: 25/25.SLP: 1/4.
Level: 0.
Items: Bronze Shortsword. Pine Crossbow. Fancy Leather Armor. Pimp Hat. Lute Lyre. 3 gold coins.
Skills: Basic Shortsword 4/8.
Basic Crossbow 4/8.
Basic Conversation 6/8.
Novice Air magic 8/16.
Basic Chaos magic 5/8.
No-skill crafting 1/4.
Attributes: 5 Strength. 15 Agility. 10 Toughness. 15 Intelligence. 20 Charisma.Status:Normal.
Location:Deep Whispers: Dragon cave.
MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon. Kill the dragon.
Allies:Deep Whispers:Name: Dostricht Allacestace.
Role: Captain of the Guard.
Age: 38.
HP: 40/40.Chaos: 14/80.Level: 10.
Items: Unknown Longsword.
Tungsten armor.
Steel Shield.
Glowing ring.
Skills: Grand Master Longswords.
Master Defense.
Adept Wrestling.
Attributes:30 Strength.
30 Agility.
34 Toughness.
21 Intelligence.
15 Charisma.
Status:Bladed tail.Dragon Wings.Carapace.Location:Deep Whispers: Ancient building.
16 HP
Under control of: Darin.
Vulnerabilities:
Resistances:
-100% damage: Cold.
-20% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Undead: Cannot heal.
Location:
Deep Whispers: Ancient building.
Status:
Undead: Self explanatory.
Enemies:Deep Whispers:60/60 HPVulnerabilities:None.
Resistances:-75% damage: Fire.
-50% damage: Chaos.
-25% damage: Air.
Specials:Chaos Breath.Fire Breath.Dragon claws: These claws look very sharp: +8 to damage.
Dragon's speed: Dragons need to be fast with their claws in order to survive: +2 to melee.
Dragon dodge: A dragon is big, and finds it hard to dodge. -1 to dodging.
Maced tail: Durnneran's tail looks very painful: 1/3 chance to hit with tail each melee attack, dealing an additional +4 damage.
Blurring presence: As you get closer, your sight blurs further the closer you get: +2 to dodging in melee.
Death rage: Angering a dragon is dangerous: +1 to all actions when at or below 1/4th health.
Location:Deep Whispers: Dragon cave.
Status:Lightly sleeping: Will awaken after any action.
Chaos Hollows:10/12 HP
Items:
Fine Bronze Spear: +1 to damage.
Poor Bronze Shield: 8 AHP. 1/2 chance to take all damage.
Leather armor: 20 AHP. Takes 1/3 of damage dealt to user.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc skill bonuses: +1 to wrestling. 1/2 chance for +1 to spear. 1/2 chance for +1 to defense. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Near Chaos Hollows entrance.
Status:
Unconscious.
10/10 HP
Items:
Good Iron dagger: +2 to damage.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc bonuses: +1 to dagger. +2 to defense. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Near Chaos Hollows entrance.
Status:
Normal.
10/10 HP
Items:
Old staff: -2 to damage.
Old robe: 5 AHP. Absorbs 1/5 of damage rounded down.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc bonuses: +2 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Near Chaos Hollows entrance.
Status:
Normal.
25/25 HP
Items:
Crappy copper armor: 10 AHP. Absorbs 1/3 of damage rounded down.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc bonuses: +3 to Wrestling. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Chaos Hollows entrance.
Status:
Twisted ankle: Cannot move for 2 turns.
12/12 HP
Items:
Izzci bow: Can be used in desperation as a staff for -3 to damage.
14 Izzci arrows: Unknown effect, no metal, no stone, no poison, so the Izzci they're made of might be poisonous.
Crappy copper armor: 10 AHP. Absorbs 1/3 of damage rounded down.
Vulnerabilities:
None.
Resistances:
None.
Specials:
Various misc bonuses: +1 with 1/2 chance of +2 to Bows. -1 to casting.
Poor spellcaster: -2 to casting.
Pack animal: +1 to attack rolls if nearby ally has <3 HP.
Location:
Near Chaos Hollows entrance.
Status:
Normal.
Alright, the first boss of the game, on turn 14... seems kinda early but whatever. I tried to make Durnneran easy enough for you guys to defeat but too tough for Dostricht to defeat on his own. Not sure if it worked or not because Dostricht is way higher in levels than you guys but whatever.
Also, RUN HmH RUN FOR THE HILLS.
Anyway, tell me if you spot anything wrong or confusing.