Next time, guys, it would be nice to tell me your specific targets so I don't have to do die rolls.
Yank the bolt out and help nathan up
[2]: You try to yank the bolt out, but the dried flesh is really making it hard. Crap! Crap crap crap crap!
Trundle to slums, look for a way to help people.
[6][Luck: 6]: You trundle to the "slums" before you realize that the actual slums in Toi are about as rich as middle-class citizens in other countries. Well, that's to be expected from people that can sell things as if they were once-in-a-lifetime items.
However, you do find a man crying. "Why, sheela, why? I told you not to trust him." He says.
Location change: Somewhere in Toi.Get up and help Nat yank the bolt out. Pick up the ninja rock.
[4]: Unlike Nat, you actually pull out the bolt. [Nat Luck: 6]: She doesn't seem to be harmed from this.
[NINJA ROLL OF NINJANESS: 5+100]:However, when you try to grab the rock, it isn't there anymore. Strange.
Nat: -Status: Dehydrating Quickly.
Combat initiative:In combat, I decided to have the RNG determine who goes first.
1: Bat 3
2: Dostricht
3: Ravenium
4: Bat 1
5: Darin
6: Nowan
7: Joseph
8: Kirion
9: Bat 2
Attack attack attack!
The third bat attacks [1] Darin! [1+3] VS [4] Just missing him.
Darin: +3 Defense skill.Slice the third one!
Dostricht swings his heavy sword at the third one. [5+4+2] VS [5] While the bat is fast, Dostricht is faster. Dostricht hits the bat and does 6+4+2 damage, splitting the bat in half from the head!
Bat 3 has been struck down.Kill them Bats
[2] You attack the second. [3+2] VS [3]: You strike the second, dealing 2+5 damage, crippling the bat!
Bat 2: -7 HP.+1 Longsword skill.
Now Adept in Longsword.EAT THEIR FLESH
[4]The first attacks Kirion! [3+3] VS [5] Nailing him! But the bat does
no damage!
Surround myself with a difficult (-1 penalty) kinetic shield.
[3+1-1][Luck: 4]: The shield proves to be a little too difficult for you to do, so you instead cast a minor shield around yourself.
You also feel someone probing in your brain.
"Novice in Shield magic? No, no, you should be Beginner, not Novice."+1 Shield magic skill.
Status change: Protected by Minor Kinetic Barrier shield: 6/6 Shield points. Immobile. Maintaining.changing action
Make rock spikes and throw them at the bats (through magic, not my hand, unless otherwise would be better)
Strikethrough your canceled action next time, please.
[3+2][Luck: 6]: You successfully throw spikes at the bats... and Dostricht and Ravenium.
Bat 1: [1] VS [5]: The first bat almost literally stays still while your spikes miss.
Bat 2: [4] VS [3]: The second tries to dodge, but you nail it and do
3 damage, killing it!
Dostricht: [1] VS [I don't really need to roll for this do I?]: Dostricht steps aside and sighs at your piss poor aiming.
Ravenium: [4] VS [2+1-1]: Due to Ravenium having no idea how to dodge and thus avoid becoming a bullet sponge, you hit her, dealing
3 damage to her, hitting her arm! She [Shield roll failed] fails to block with her shield and gets hit. Her armor takes 1 damage and she takes 2.
Bat 2 has been struck down.Ravenium: -2 HP.
Ravenium: Steel armor: -1 AHP.
+1 Earth magic skill.
Now Novice in Earth magic.
New spell: Minor Earth spike: Easy to cast. 1d3 damage.Shoot at a bat.
Since there is only one bat remaining, the choice is easy.
You click your crossbow's trigger but nothing happens...
...
...then it hits you;
you have no bolts.You hear several thousand facepalms happening.
"Just a second, I'll take care of that," Kirion said as he cast a healing spell on Darin.
[4+1+1][Luck 3]: You cast a trivial healing spell at Darin.
It's so trivial, in fact, that it only heals 1 HP.
Oh well, at least you got skill.
+2 Healing magic skill.
Darin: +1 HP.Be dead.
You die.
(all) +1 chaos.
Name: Darin.
Gender: Male.
HP: 16/18.Chaos: 8/80.Encumbrance: 34/50.SLP: 2/4.
Level: 0.
Items: Human Skin-Bound Tome. Fingerbone-Laced Black Robe. Rib Shield. Kris. Satchel. Small Hourglass. Inkwell. Quill. Parchment. Specimen Bottles. 1 Overreactive Black Perfect Average Soulstone. 1 Overreactive White Great Average Soulstone. Overreactive Multicolored Great Average Soulstone.Skills: Novice Necromancy 10/16.
Novice Defense 8/16.
Beginner Healing magic 4/8.
Beginner Crafter 4/8.
Beginner Shield magic 5/8.
No skill Earth magic 1/4.
Attributes: 10 Strength. 10 Agility. 12 Toughness. 23 Intelligence. 10 Charisma.Status:Soul in Perfect Soulstone: You have to carry the soulstone or your body will fall limp.
Protected by Minor Kinetic Barrier shield: 6/6 Shield points. Immobile. Maintaining.
Location:Deep Whispers: Bat cave.
Spells: Shield:
Minor Stationary Kinetic Barrier. Minor Chaos shield. Necromancy:
Average Soulstone creation (necromancy magic).MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon.
Name: Ravenium.
Gender: Female.
HP: 14/16.Chaos: 8/80.Encumbrance: 55/150.SLP: 3/4.
Level: 0.
Items: Sword of the Void (longsword). Heavy Iron Shield. Steel Armor.Skills: Novice Longsword 15/16.
Novice Energy magic 10/16.
Attributes: 30 Strength. 15 Agility. 10 Toughness. 10 Intelligence. 0 Charisma.Status:Normal.
Location:Deep Whispers: Bat cave.
Spells: Energy:
Energy bolt.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon.
Name: Nowan Ilfideme.
Gender: Male.
HP: 21/21.Chaos: 8/80.Encumbrance: 35/75.SLP: 3/4.
Level: 0.
Items: Enchanted Aluminum Armor. Enchanted Aluminum Main hand Shield. Aluminum Offhand Shield.Skills: Novice Earth magic 8/16.
Adept Polymorph magic 17/24.
Beginner Shield magic 7/8.
Beginner Defense 4/8.
Attributes: 9 Strength. 11 Agility. 15 Toughness. 30 Intelligence. 0 Charisma.Status:Angelic Wings: +1 to convincing people that you're good. -2 to intimidation. People will often confuse you as an angel. Can fly.
Location:Deep Whispers: Bat cave.
Spells: Earth:
Major Earth Shaping. Minor Earth spike. Shield:
Minor magic reflection shield. Magic reflection shield.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon.
Name: Nat.
Gender: Female.
HP: 19/21.Chaos: 0/80.Encumbrance: 23/25.SLP: 2/4.
Level: 0.
Items: Glyph of Recovery. Ebony Crossbow. 20 Obsidian Bolts Obsidian Bolt of Drying. Bronze Dagger. Light Bronze Armour.Skills: Novice Water magic 11/16.
Beginner crossbows 4/8.
Beginner Dagger 4/16.
Novice Shield magic 13/16.
Attributes: 5 Strength. 15 Agility. 15 Toughness. 20 Intelligence. 10 Charisma.Status:Normal.
Location:Outside of Toi.
Spells: Shield:
Minor Chaos shield. Major Air-blocking shield. Water:
Dehydration.SECONDARY QUEST: Save the brother. Go to cut Izzci. Go north to The Chaos Hollows.
Name: Kirion D'Aubrani.
Gender: Male.
HP: 16/16.Chaos: 8/80.Encumbrance: 30/50.SLP: 3/4.
Level: 0.
Items: Bronze Shortsword. Bronze Shield. Leather Armor.Skills: Beginner Shortswords 4/8.
Novice Healing magic 10/16.
Novice Defense 8/16.
Beginner Conversation 4/8.
Attributes: 10 Strength. 10 Agility. 10 Toughness. 20 Intelligence. 15 Charisma.Status:Normal.
Location:Deep Whispers: Bat cave.
MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon.
Name: Nathan.
Gender: Male.
HP: 16/16.Chaos: 0/80.Encumbrance: 65/75.SLP: 2/4.
Level: 0.
Items: Pine Crossbow. 8 Vampiric Steel-tipped Bolts. Waterskin. Light Robes. Dog whistle.
Skills: Novice Crafter 9/16.
Novice Crossbows 8/16.
Beginner Polymorph magic 4/8.
Beginner Necromancy magic 6/8.
No skill Water magic 1/4.
Attributes: 10 Strength. 15 Agility. 10 Toughness. 30 Intelligence. 0 Charisma.Status:Normal.
Location:Outside of Toi.
Spells: Water:
Minor water purify. Necromancy:
Harvest.SECONDARY QUEST: Save the brother. Go to cut Izzci. Go north to The Chaos Hollows.
Name: Arzhog the Mad Drunk.
Gender: Male.
HP: 31/31.Chaos: 0/80.Encumbrance: 7/100.SLP: 3/4.
Level: 0.
Items: Smelly Rags. Cursed everfull wine bottle. filthy food.Skills: Adept Misc Object user 16/24.
Novice Defender 8/16.
Attributes: 20 Strength. 20 Agility. 25 Toughness. 0 Intelligence. 0 Charisma.Status:Accepted in Toi: +1 to talking to people from Toi.
Location:Somewhere in Toi.
Name: Joseph Alan Taylor.
Gender: Male.
HP: 16/16.Chaos: 8/80.Encumbrance: 25/25.SLP: 3/4.
Level: 0.
Items: Bronze Shortsword. Pine Crossbow. Fancy Leather Armor. Pimp Hat. Lute Lyre. 3 gold coins.
Skills: Basic Shortsword 4/8.
Basic Crossbow 4/8.
Basic Conversation 6/8.
Basic Air magic 7/8.
Basic Chaos magic 5/8.
Attributes: 5 Strength. 15 Agility. 10 Toughness. 15 Intelligence. 20 Charisma.Status:Normal.
Location:Deep Whispers: Bat cave.
MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon.
Allies:Name: Dostricht Allacestace.
Role: Captain of the Guard.
Age: 38.
HP: 40/40.Chaos: 7/80.Level: 10.
Items: Unknown Longsword.
Tungsten armor.
Steel Shield.
Glowing ring.
Skills: Grand Master Longswords.
Master Defense.
Adept Wrestling.
Attributes:30 Strength.
30 Agility.
34 Toughness.
21 Intelligence.
15 Charisma.
Status:Bladed tail.Dragon Wings.Carapace.Location:Deep Whispers: Bat cave.
Enemies:8/8 HP
Vulnerabilities:
+50% damage: Cold.
Resistances:
-10% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Location:
Deep Whispers: Bat Cave.
0/8 HP (dead)
Vulnerabilities:
+50% damage: Cold.
Resistances:
-10% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Deep Whispers: Bat Cave.
0/8 HP (Dead)
Vulnerabilities:
+50% damage: Cold.
Resistances:
-10% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Deep Whispers: Bat Cave.
I just noticed, Ze Spy has only 16 HP. And he picked a melee character. That's rather low...
Also. I decided that ranged non-AoE spells have a too little chance of hitting. So from now on skill bonuses will be factored in in the to-hit. Intelligence bonuses don't affect to-hit still, though, since being smart doesn't really help your aiming.