"Let's leave, Killing ain't no fun with those chaos flying about"
You leave with the group.
Continue on the side quest with hmh, while traveling try to emchant one of my bolts to cause the victim struck to be completely dehydrated
[6+1][Luck: 6]: You enchant your bolt with the ability to dehydrate enemies. Of course, you decide to test it on yourself because that's always a good idea.
...right?
...you realize that that was a stupid idea. And you see Nathan trip on a rock. So you decide you probably shouldn't go into the Chaos Hollows in this state.
+Status: Dehydrating Quickly: 2 turns to get bolt out of you before you die.+3 Water magic skill.Item change: Obsidian Bolt>Obsidian Bolt of Drying: Dehydrates human-sized enemies in two turns. Less or more turns needed for different enemies.
New spell: Dehydration: Attempts to dehydrate enemies.While on our way to The Chaos Hollows, pick up an eyeball-sized rock(preferably white or red, but a black one will do) and use Crafting to knap it into a round shape.
[1]: You see a nice rock, and trip on it. Seriously? Seriously? Beaten by a rock?
...oh okay, yeah, you're right, that rock was a ninja, it's not your fault.
You also notice Nat shouting again. What did he mess up this time?
"Get the hell out!" Go with every one else, out of the cave. Enchant my armor with a more powerful version of the reflective spell (it would be mobile with me, i.e. it moves along with me)
You don't need mobile shield enchantments for mobile items.
[3+2-1][Luck: 6]: You make a expertly enchant your armor to reflect magic 1/3 of the time. However, this weakened the armor a little.
Item change: Aluminum Armor>Enchanted Aluminum Armor: 1/3 chance to deflect non-AoE spells back at caster.
+1 Shield magic skill.
New spell: Magic reflection shield: Hard to cast (-1 to casting). 1/3 chance to deflect magic casted at user that hits shield. Stationary. Must be maintained.
Armor damage: -2 AHP for Aluminum Armor.Fine then. I use Inspire Competence on the party.
"Sneak, sneak, sneak past that bunch of monsters that hasn't noticed us yet!"
You attempt to use some kind of spell on the party.
But you have no idea what kind of school it would require.
Suggest far left passage. Attempt to create radiation shield as we go, abandoning it if necessary.
[5+1-1+1][Luck: 3]: You create a radiation shield. You then realize you made it stationary, and abandon it.
You also suggest the far left passage, and since no one else has any protests, you all choose it.
+3 Shield magic skill.
Now Novice in Shield magic.
New spell: Minor Chaos shield: Easy to cast (no modifiers). Immobile. Requires maintaining. Blocks 1 point of chaos radiation"Yeah, I hear ya," Kirion said to the captain. He immediately turned to skedaddle out of the cave.
You follow the group.
Drink until normally drunk (for Arzhog) if anyone sits at my table pour them a glass of wine and ask a few questions about what happened to the rest of the party.
[2][Luck: 4]: You drink so much that you almost pass out again, but luckily you manage to stay upright. When you ask the person next to you what happened to your group he [Luck: 2] says he has no idea.
The bar-keeper says "Sir, perhaps you should take a break from drinking? It's not good for your health, you could die."
MAIN QUEST: Dragon Hunt.
Participants: Darin. Ravenium. Nowan. Kirion. Joseph.You decide to go down the far left path. And... [2] You don't manage to find the dragon yet again. However, there can't be many more places he can hide.
[Enemy: 2, few and weak][Traps: 3, some][Chaos: 3, little][Player initiative: 1, players get jumped on][Treasure: 3, not much]: You come across a small room, filled with three giant bats and a few rotting corpses. They see you and jump you before you can act!
Dostricht shouts: "Черт!"
The first decides to attack [3] Nowan!
1+
3 VS
5-
1: Nowan just barely dodges out of the way of the sharp claws.
(Nowan) +3 Defense skill.(Nowan) Now Novice in Defense.The second attacks [1] Darin!
4+
3 VS
2+
1: Darin tries to dodge out of the way, but the bat is a fierce hunter, and claws him! [Shield roll failed] He tries to block with his shield, but he doesn't catch the attack! The bat deals 4-
1, of which
0 damage is absorbed by his armor.
Darin: -3 HP.The last attacks [6] Dostricht. Stupid.
2+
3 VS
3+
2+
4: Being the complete badass he is, he dodges out of the way by a mile. "You cannot hurt Dostricht you Грязная собака без шкуры!"
(All) Location change: Bat cave.(All) +1 chaos.
Name: Darin.
Gender: Male.
HP: 15/18.Chaos: 7/80.Encumbrance: 34/50.SLP: 2/4.
Level: 0.
Items: Human Skin-Bound Tome. Fingerbone-Laced Black Robe. Rib Shield. Kris. Satchel. Small Hourglass. Inkwell. Quill. Parchment. Specimen Bottles. 1 Overreactive Black Perfect Average Soulstone. 1 Overreactive White Great Average Soulstone. Overreactive Multicolored Great Average Soulstone.Skills: Novice Necromancy 10/16.
Novice Defense 8/16.
Beginner Healing magic 4/8.
Beginner Crafter 4/8.
Novice Shield magic 4/8.
No skill Earth magic 1/4.
Attributes: 10 Strength. 10 Agility. 12 Toughness. 23 Intelligence. 10 Charisma.Status:Soul in Perfect Soulstone: You have to carry the soulstone or your body will fall limp.
Location:Deep Whispers: Bat cave.
Spells: Shield:
Minor Stationary Kinetic Barrier. Minor Chaos shield. Necromancy:
Average Soulstone creation (necromancy magic).MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon.
Name: Ravenium.
Gender: Female.
HP: 16/16.Chaos: 7/80.Encumbrance: 55/150.SLP: 2/4.
Level: 0.
Items: Sword of the Void (longsword). Heavy Iron Shield. Steel Armor.Skills: Novice Longsword 15/24.
Novice Energy magic 10/24.
Attributes: 30 Strength. 15 Agility. 10 Toughness. 10 Intelligence. 0 Charisma.Status:Normal.
Location:Deep Whispers: Bat cave.
Spells: Energy:
Energy bolt.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon.
Name: Nowan Ilfideme.
Gender: Male.
HP: 21/21.Chaos: 7/80.Encumbrance: 35/75.SLP: 2/4.
Level: 0.
Items: Enchanted Aluminum Armor. Enchanted Aluminum Main hand Shield. Aluminum Offhand Shield.Skills: Beginner Earth magic 7/8.
Adept Polymorph magic 17/24.
Beginner Shield magic 7/8.
Novice Defense 4/8.
Attributes: 9 Strength. 11 Agility. 15 Toughness. 30 Intelligence. 0 Charisma.Status:Angelic Wings: +1 to convincing people that you're good. -2 to intimidation. People will often confuse you as an angel. Can fly.
Location:Deep Whispers: Bat cave.
Spells: Earth:
Major Earth Shaping. Shield:
Minor magic reflection shield. Magic reflection shield.MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon.
Name: Nat.
Gender: Female.
HP: 19/21.Chaos: 0/80.Encumbrance: 23/25.SLP: 2/4.
Level: 0.
Items: Glyph of Recovery. Ebony Crossbow. 20 Obsidian Bolts Obsidian Bolt of Drying. Bronze Dagger. Light Bronze Armour.Skills: Novice Water magic 11/16.
Beginner crossbows 4/8.
Beginner Dagger 4/16.
Novice Shield magic 13/16.
Attributes: 5 Strength. 15 Agility. 15 Toughness. 20 Intelligence. 10 Charisma.Status:Dehydrating Quickly: 2 turns to get bolt out of you before you die.
Location:Outside of Toi.
Spells: Shield:
Minor Chaos shield. Major Air-blocking shield. Water:
Dehydration.SECONDARY QUEST: Save the brother. Go to cut Izzci. Go north to The Chaos Hollows.
Name: Kirion D'Aubrani.
Gender: Male.
HP: 16/16.Chaos: 7/80.Encumbrance: 30/50.SLP: 3/4.
Level: 0.
Items: Bronze Shortsword. Bronze Shield. Leather Armor.Skills: Beginner Shortswords 4/8.
Novice Healing magic 8/16.
Novice Defense 8/16.
Beginner Conversation 4/8.
Attributes: 10 Strength. 10 Agility. 10 Toughness. 20 Intelligence. 15 Charisma.Status:Normal.
Location:Deep Whispers: Bat cave.
MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon.
Name: Nathan.
Gender: Male.
HP: 16/16.Chaos: 0/80.Encumbrance: 65/75.SLP: 2/4.
Level: 0.
Items: Pine Crossbow. 8 Vampiric Steel-tipped Bolts. Waterskin. Light Robes. Dog whistle.
Skills: Novice Crafter 9/16.
Novice Crossbows 8/16.
Beginner Polymorph magic 4/8.
Beginner Necromancy magic 6/8.
No skill Water magic 1/4.
Attributes: 10 Strength. 15 Agility. 10 Toughness. 30 Intelligence. 0 Charisma.Status:Normal.
Location:Outside of Toi.
Spells: Water:
Minor water purify. Necromancy:
Harvest.SECONDARY QUEST: Save the brother. Go to cut Izzci. Go north to The Chaos Hollows.
Name: Arzhog the Mad Drunk.
Gender: Male.
HP: 31/31.Chaos: 0/80.Encumbrance: 7/100.SLP: 3/4.
Level: 0.
Items: Smelly Rags. Cursed everfull wine bottle. filthy food.Skills: Adept Misc Object user 16/24.
Novice Defender 8/16.
Attributes: 20 Strength. 20 Agility. 25 Toughness. 0 Intelligence. 0 Charisma.Status:Accepted in Toi: +1 to talking to people from Toi.
Location:Westward inn.
Name: Joseph Alan Taylor.
Gender: Male.
HP: 16/16.Chaos: 7/80.Encumbrance: 25/25.SLP: 3/4.
Level: 0.
Items: Bronze Shortsword. Pine Crossbow. Fancy Leather Armor. Pimp Hat. Lute Lyre. 3 gold coins.
Skills: Basic Shortsword 4/8.
Basic Crossbow 4/8.
Basic Conversation 6/8.
Basic Air magic 7/8.
Basic Chaos magic 5/8.
Attributes: 5 Strength. 15 Agility. 10 Toughness. 15 Intelligence. 20 Charisma.Status:Normal.
Location:Deep Whispers: Bat cave.
MAIN QUEST: Dragon Hunt. Talk to the Captain of the Guard for details. Travel to the Deep Whispers. Find the Dragon.
Allies:Name: Dostricht Allacestace.
Role: Captain of the Guard.
Age: 38.
HP: 40/40.Chaos: 7/80.Level: 10.
Items: Unknown Longsword.
Tungsten armor.
Steel Shield.
Glowing ring.
Skills: Grand Master Longswords.
Master Defense.
Adept Wrestling.
Attributes:30 Strength.
30 Agility.
34 Toughness.
21 Intelligence.
15 Charisma.
Status:Bladed tail.Dragon Wings.Carapace.Location:Deep Whispers: Bat cave.
Enemies:666/666 HP.
Vulnerabilities:
None.
Resistances:
-100% damage: Everything.
Specials:
Totally not serious: This is just to insult HmH because I can.
Location:
Near Nat and Nathan.
8/8 HP
Vulnerabilities:
+50% damage: Cold.
Resistances:
-10% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Location:
Deep Whispers: Bat Cave.
8/8 HP
Vulnerabilities:
+50% damage: Cold.
Resistances:
-10% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Deep Whispers: Bat Cave.
8/8 HP
Vulnerabilities:
+50% damage: Cold.
Resistances:
-10% damage: Heat.
-75% damage: Air.
Specials:
Innate hunter: +3 to attack roll.
Claws: -1 to damage.
Deep Whispers: Bat Cave.
Yeah, comBat. Not much of one, but combat none the less.
Anyway, REALLY bored right now. Tell me if I missed anything... or just stay quiet, like you guys have for the entire game, where several mistakes were only spotted by me.
Also, yes, I did make a horrible pun. Sorry if it makes your ears bleed.