Meanwhile, take Dostricht's advice and attempt to re-merge my soul parts. Preferably back inside me, but I'll take what I can get.
I'll laugh if you get a luck of 1.
...Damn.
Your luck roll was 4. HOWEVER, your main roll was 2.
Maybe I'll get my skill bonus for 2+1+1?
Also the GM is having waaaaaaaaaay too much fun with my shenanigans. :I
Problem is changing it is going to be difficult. I screwed up at the beginning, making the gain far too low. I don't know what would be a good rate of gain, personally. I could make it so you always get 2 per action, but then it'd be leveling you up like crazy (4 actions for both Skill level and player level compared to 8 per SL&PL) and I'd have to do all sorts of other stuff to fix it. I could also give points based on how well you succeed, but I don't know what would be a good system. I just honestly don't know, I'm too sleepy right now to think very clearly.
I'd guess... based on success. 1 point for 3s, 2 for 4s, 3 for 5s and 6s, and 4 for 7+. What do you guys think?
I wouldn't think it'd be that hard to just rebalance the points needed instead, since you could just ask yourself "How many rounds of a certain action do I want someone to have to spend to have this level of competency at it?" and then that's basically the combined experience cost. How that relates to attributes is a little trickier, of course.
Do note that basing experience gain on the number rolled will have something of a snowball effect, since if you're already getting +1 to a skill you're getting that many more experience-granting numbers. This also makes attributes more important in how competent you are in something, since it not only improves the skill, it improves the skill gain rate.
This isn't
necessarily a bad thing, but you should keep it in mind.