Note: This is in no way canon. Your character will very likely not be facing anything listed in this turn. Your deaths are not counted against you. This is merely for fun.
Also, I'll be blatantly pointing out what's wrong with your character if you have any problems.
Darin, Nowan, Ashton, Arzhog, Joseph, Tala, Acridi, and Taric.
VS
Durnneran's GHOST! Oooohhh!
Ashton
Darin
Joseph
Durnneran's Ghost
Taric
Nowan
Acridi
Tala
Arzhog
Chaaaarrrrgggeee!
[3+1+1-1-2] VS [6+1-1+1] Despite a brave attempt, Ashton misses the the dragon by a large margin, being quite drunk. That can't be good.
Insert stuff here.Life Siphon him!
[5+1-1] You cast the Life Siphon spell on Durnneran!
[4+1] VS [2-1+1+1] Durnneran tries to avoid the life-sucking stream, but is caught in it, having 5*.85 (5) HP drained.
Insert stuff here.Curse my lack of bringing bolts with me and my lack of strength. Charge with my sword!
[3-1-1+1] VS [6-1+1+1] You ineptly swing at Durnneran. He easily dodges out of the way.
By now you're starting to wish you specialized a little more. This is going to hurt.
Insert stuff here.REVEEENENENGNGNNGEEEEE
Ashton=5+3+2+2=12
Darin=4+2+1=7
Joseph=5+3+2+1=11
Taric=6-2=4
Nowan=1-2+1=0
Acridi=3-2=1
Tala=6-2=4
Arzhog=6-2+1=5
Darin=5+2+1=8
Joseph=1+3+2+1=7
Taric=5-2=3
Nowan=5-2+1=4
Acridi=1-2=-1
Tala=3-2=1
Arzhog=4-2+1=3
Joseph=6+3+2+1=12
Taric=2-2=0
Nowan=1-2+1=0
Acridi=1-2=-1
Tala=6-2=4
Arzhog=2-2+1=1
The three previous attackers are now facing the wrath of an angry ghost of a dragon.
This is going to HURT.
[2+2+1] VS [1] Ashton takes a hit like a man. Unfortunetly, although he is a man, he is not superman. He takes 1008 damage, which his armor takes 1/2 of.
He really should get himself a shield! Not like that would've helped. Ashton is mortally wounded.
[3+2+1] VS [5] Darin tries to be agile, but can't imitate an actually agile person. He takes 1005 damage, after getting hit by the tail. Luckily, his shield takes 5 damage, but it collapses and the tail continues, dealing 1000 damage, which the robe takes 10 of before it disintegrates. Darin is mortally wounded.
[2+2+1] VS [5-2] Joseph, having no skill in defense, takes the attack like an ineptly dodging person. He takes 1006 damage, getting hit by the tail. Seriously, 1/3 chance and you guys are getting hit by it more often than not. Anyway, since he has no shield, he takes 1006 damage, of which his armor takes 14 of. Joseph is mortally wounded.
You have a feeling this fight is rigged.
It hurts. It hurts it hurts it hurts it hurts it hurts it hurts it is a extremely unimportant refferencehurt.Try to Seduce ram my Halberd through the dragon.
You charge the dragon. [1-1-1] Vs [4+1-1+1]
Having no helping attributes or skills along with the -1 penalty with the weapon, you absolutely miss and almost ram the Halberd through your baby face.
Not cool.
Minor Earth Spike that be-atch!
[1+1+1] You fumble a little, as a result your Minor Earth Spike is now a Trivial Earth Spike.
[4+1] VS [5-1+1+1] You aim it just a little too far to the right, and miss.
Dammit, this is not going very well.
Sell my Potion of High Major Fireball to some shopkeeper that's irritated with me in the middle of battle!
You attempt to sell your Potion of High Major Fireball to Mr. X.
Potion of High Major Fireball: [Barter: 1-2-2+1]: He refuses to buy it from you. [Intelligence: 2+2] You have a feeling it
may be due to the fact that 5/8 of the people in your group, including you, looks like their face is made out of dung.
Turn tail and run from this bullshit fight!
[5-1]: You escape this rigged deathtrap!
Since I'm going to die, wake up and drink like never before.
You wake up and drink, like never before.
Glug.
Glug.
Glug.
Glu-cghdghfjhfdhdr-pffff! You're full up on drinks, you cannot drink any more wine.
Oh well. At least you're-*Thump*-at full drunkenness. Well, dying in your sleep is better than feeling your guts being ripped out.
100 HP
Vulnerabilities:
+50%: Holy items.
+10%: Necromancy.
Resistances:
-25% damage: Magic.
-25% damage: Physical.
-100% damage: Air magic.
Specials:
Dragon claws: These claws look very sharp: +8 to damage.
Dragon's speed: Dragons need to be fast with their claws in order to survive: +1 to melee.
Dragon dodge: A dragon is big, and finds it hard to dodge. -1 to dodging.
Maced tail: Durnneran's tail looks very painful: 1/3 chance to hit with tail each melee attack, dealing an additional +4 damage.
Blurring presence: As you get closer, your sight blurs further the closer you get: +1 to dodging in melee.
Death rage: Angering a dragon is dangerous: +1 to all actions when at or below 1/4th health.
Ghost: Death Rage is automatically on. Cannot regen health. Gains huge resistance bonuses.
Impossible boss: Regens 1000 HP per turn. +1000 damage. Attacks 3 times per turn.
Location:
Somewhere, over the rainbow.
Status:
Undead.
Looks pretty good from my standpoint... I think. Not 100% sure though, since this is only one turn. Anyway, Magic seems to now be reasonable as long as the spells are reasonable. I'm penalizing those who try to be jack-of-all-trades. Bonuses aren't sky-high. And finally I got to maul you guys good.
Though that's just me, of course. I'm certain you guys have different opinions. At the very least, I fixed a few mistakes while making this turn.
Real turn will come either later today or tomorrow.