You guys did a great job explaining why I'm back to DF again even after my "can't handle the endless solitude" post back when I picked up Minecraft with some RL friends.
I'd still really love to have some sort of real-time multi-governor fortress thing, but:
"In Soviet Dwarf Fortress, the Interface Streamlines YOU!"
Because of this game I have such fast hands and the ability to solve spatial and engineering problems that I'd have immediately gotten flustered over if I even *attempted* before I ever played DF. This is a big part of what I love about DF: it expects a lot out of the player. Most other games, produced by big-budget dev houses, not only want to but HAVE TO appeal to the lowest common denominator in order to sell enough boxes for the game not to be a loss. They may accomplish this goal but produce no lasting loyalty if their games aren't engaging and enjoyable on a fundamental level and challenging enough to give you room to grow, with enough degrees of freedom in combat, gameplay, and exploration to offer not only a long and enjoyable playthrough, but incentive to play again, even if months later. At best you'll get a good single player blast-through lasting 3-8 hours with zero replay value that you'll add to your dust stockpile, aka DVD shelf.
Not gonna crap on any specific games in this thread, instead, I want to reiterate how consistently interesting and fun it is to do "the same stuff again" in DF each time I do it. It's on a totally different map, with different dwarves, maybe different mods and tileset, different goals and more experience behind me, new features to blend into the pandimensional multiverse of DF. I just started seeing my dwarven wine showing up in clay pots, and that's such a little thing but man, how great is DF when it gives you that feeling times twumptyeleventhousand?