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Author Topic: Roll to survive the Zombie Apocalypse (Turn 17, What the f-)  (Read 17997 times)

Bdthemag

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  • Die Wacht am Rhein
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Re: Roll to survive the Zombie Apocalypse (Turn 9, You got to da choppa)
« Reply #75 on: April 12, 2011, 03:39:35 pm »

Politely ask the zombies to go away.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

HighEndNoob

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Re: Roll to survive the Zombie Apocalypse (Turn 9, You got to da choppa)
« Reply #76 on: April 12, 2011, 05:32:26 pm »

Fire a Gauss round at Zombie 3
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Krath

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Re: Roll to survive the Zombie Apocalypse (Turn 10, Aaron's friend dies)
« Reply #77 on: April 12, 2011, 09:39:56 pm »

hadouken zombie no2

[1+1] Cupping your hands to your side, you shout "HADOUKEN!" and thrust them forward. Nothing happens. You look like an idiot.

Drive my creation while kicking the zombie off, after picking up speed go straight through the zombie horde

No zombies are near you, silly! They're all in the back. [2] You try to floor the gas pedal, but you can't seem to be able to budge it! Maybe you need more weight?

Shoot my Wepon at Zawmbie 2

[4+1] Leaning out the passenger seat and aiming your weapon back at the zombies fighting your allies, you fire off a 3 round burst! Zombie #2's head explodes in a shower of blood, his limp body falls off the truck and explodes, taking out 5 other zombies. Wow.

Smack any zombies that get in our way!

[4+1] Lifting your pillar with both hands, you prevent the zombie horde from getting any closer to the car. You smack zombies left and right like some...pillar-wielding god of war. Zombie limbs and heads and bodies fly into the sky, into nearby buildings, into the pavement, and into lampposts. You let out a victory howl.

Politely ask the zombies to go away.

[5+1+1] Conversing with Zombie #3, you find that he has an incredibly interesting life story, a troubled childhood, and a chronic alcohol addiction which led to rejection by his fellow zombies. Your heart goes out to him. You hug each other and he begins sobbing into your shoulder. You begin understanding the zombie's plight. (+1 to negotiations with zombies)

Fire a Gauss round at Zombie 3

[5+1] Promptly after that, Zombie #3's sobbing head explodes as minigun rounds pummel into his body, removing limbs and sinew. Zombie #3 falls off the vehicle in a hail of bullets and moves no more.

You sick bastard.

At the very least, you guys have earned a breather for the next turn due to Frelock keeping the zombie horde away.

Spoiler: Frelock/Fredrick (click to show/hide)

Spoiler: Bdthemag/Brian (click to show/hide)

Spoiler: wolfchild/Aaron (click to show/hide)



Spoiler: Ahra/Aaron #2 (click to show/hide)
Logged
Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

HighEndNoob

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Re: Roll to survive the Zombie Apocalypse (Turn 10, Aaron's friend dies)
« Reply #78 on: April 12, 2011, 09:42:55 pm »

Sorry zombie. I feel bad now.
Look for food on the roof of the car
Logged
Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

Bdthemag

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Re: Roll to survive the Zombie Apocalypse (Turn 10, Aaron's friend dies)
« Reply #79 on: April 12, 2011, 09:54:56 pm »

Wait why am I being called Aaron? Im Brian. Anyways,
Ask the Zombies to leave us alone.
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Krath

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  • I dig giant robots.
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Re: Roll to survive the Zombie Apocalypse (Turn 10, Aaron's friend dies)
« Reply #80 on: April 12, 2011, 10:23:21 pm »

Wait why am I being called Aaron? Im Brian. Anyways,
Ask the Zombies to leave us alone.

I got the names confused  ::)
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

wolfchild

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Re: Roll to survive the Zombie Apocalypse (Turn 10, BRIAN's friend dies)
« Reply #81 on: April 12, 2011, 10:32:41 pm »

Lubricate the peddle with whatever is on hand then FLOOR IT
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Ahra

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Re: Roll to survive the Zombie Apocalypse (Turn 10, BRIAN's friend dies)
« Reply #82 on: April 13, 2011, 12:31:28 am »

keep the zombies of the car.
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Frelock

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Re: Roll to survive the Zombie Apocalypse (Turn 10, BRIAN's friend dies)
« Reply #83 on: April 13, 2011, 12:33:48 am »

Continue my mad rage against the horde.  FOR THE ALLIANCE!
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All generalizations are false....including this one.

Ze Spy

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  • I was your beginning - so shall I be...your end.
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Re: Roll to survive the Zombie Apocalypse (Turn 10, BRIAN's friend dies)
« Reply #84 on: April 13, 2011, 02:05:54 am »

Grab some moar grenades
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Krath

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Re: Roll to survive the Zombie Apocalypse (Turn 11, let's cheese it)
« Reply #85 on: April 13, 2011, 05:05:54 am »

Look for food on the roof of the car

[3+1] Looking around the car, you find an unopened bag of potato chips. Cool.

Ask the Zombies to leave us alone.

[1+1+1] You attempt to tell the zombies around the car to leave you alone. A few of them shrug their shoulders but you don't think they understood you.

Lubricate the peddle with whatever is on hand then FLOOR IT

[6] You grab a can of oil out of nowhere, pour the entire bottle on the pedal, and slam down with the force of a god.

WHAT THE FUUUUUUUUUUUCK

The car zooms through the zombies directly ahead of the car, causing gore to splatter the hood while you move at high speeds. Well, that worked nicely. You're now on an intersection.

Which has more zombies than before.

keep the zombies of the car.

[6] Noticing the new zombie horde surrounding the car, you prepare to repel boarders. While they shamble incredibly slowly to the car, you begin punching the air in anticipation. Whoops, your hand hit the side of the truck! THE PAIN (-1 to combat rolls for the next 3 turns)

Continue my mad rage against the horde.  FOR THE ALLIANCE!

[3+1] Using your mighty pillar, you continue to keep the zombie horde away from your vehicle. But how long can you keep it up!? Hunger is going to get the better of you soon, and all these tiring activities are not helping.

Grab some moar grenades

[3] You put your hand under your seat and fish around. You draw a single unmarked red grenade out from under it. What the FUCK could it do?

Spoiler: Frelock/Fredrick (click to show/hide)

Spoiler: Bdthemag/Brian (click to show/hide)

Spoiler: wolfchild/Aaron (click to show/hide)



Spoiler: Ahra/Aaron #2 (click to show/hide)
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

wolfchild

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Re: Roll to survive the Zombie Apocalypse (Turn 11, let's cheese it)
« Reply #86 on: April 13, 2011, 05:24:29 am »

Keep driving, find somewhere with few zombies and then search for food
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Ze Spy

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  • I was your beginning - so shall I be...your end.
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Re: Roll to survive the Zombie Apocalypse (Turn 11, let's cheese it)
« Reply #87 on: April 13, 2011, 05:29:31 am »

Grab more grenades
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Ahra

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Re: Roll to survive the Zombie Apocalypse (Turn 11, let's cheese it)
« Reply #88 on: April 13, 2011, 07:56:43 am »

kick,punch,headbutt anything that get to the car
Logged
And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Frelock

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Re: Roll to survive the Zombie Apocalypse (Turn 11, let's cheese it)
« Reply #89 on: April 13, 2011, 11:23:42 am »

Keep a sharp eye out for places likely to have lots of non-perishable food with few zombies around.
Logged
All generalizations are false....including this one.
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