Smash the zombie on the ground, than spin-kick the other zombie.
[5+1] Cracking your knuckles, you raise ye olde boot and
CURBSTOMP the zombie trying to get up, right in the face. Predictably, it's brains get all over your shoes. You also broke your ankle, making you unable to get to the other zombie. Good job!
swap weapons again, then find some building materiels
Tossing the
Warhammer of +1 Zombie Slaying back to Fredrick and getting the hatchet back, you begin looking for anything that could possibly be used to build. [5] Off in a closet off the main room, you find plywood boards, a toolbox containing various tools, and some metal sheets. Nice!
Grab warhammer, then smash zombie eating Counter-Terrorist
[5+1+1]Grabbing the Warhammer with both hands, you raise it high above your head and jump through the roof into the airspace over the house. What.
You begin descending faster than humanly possible, breaking the sound barrier on your own. With a mighty shout, you smash the Warhammer into the zombie's skull, causing him to explode. Yes, he exploded.
Sadly, not only did this feat of superhuman strength make you hungry and tired, but the head of your warhammer fell off.
Again.
Jump-kick the zombie
Punch this Fucking thing to death
With the zombie dead via hammer explosion, you just kinda sit there with your mouths open.
WOAH HOLY SHITA loud crashing sound is heard on the other side of the house, followed by stomping that makes you feel like there's an earthquake going on...
StatusName: Fredrick
Inventory: Wahammer Shaft, Warhammer Head
Hunger: 74%
Skill: Strongman: +1 to rolls involving melee weapons.
Disability: Om Nom Nom: You require and consume 1 extra ration of food whenever you eat. Fatty.
Name: Brian
Inventory: Potted Plant
Hunger: 97%
Skill: The Negotiator: +1 to all rolls involving diplomacy with the bandit hordes fighting for survival.
Disability: Oh god how do I fire this thing: -1 to all rolls involving firearms.
Name: Aaron
Inventory: Unbalanced Hatchet (-1 to attack rolls), Toolbox w/ tools, 5x metal sheets, 10x plywood boards.
Hunger: 91%
Skill: An Original McGuyver: +1 to rolls involving engineering, like setting up barricades.
Disability: Lone Wolf: -1 to all rolls involving helping allies.
Name:Bob Anderson
Inventory: 1 Cigar (in use, will last 2 turns), Duke's Desert Eagle (8 'Hail to the King' DE rounds)
Hunger: 97%
Skill: I'm Duke Nukem: +1 to all rolls while smoking a cigar. Start with 1 cigar.
Disability:Attention Span? What's that?: -1 to all rolls involving insight and examination.
Name: Counter Terrorist
Inventory: Nothing
Hunger: 97%
Skill: I went to Military School: +1 to rolls involving firearms.
Disability: Did I say something wrong?: -1 to all rolls involving diplomacy and negotiation.