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Author Topic: Roll to survive the Zombie Apocalypse (Turn 17, What the f-)  (Read 17642 times)

Frelock

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Re: Roll to survive the Zombie Apocalypse (Turn 1, the RNG Goddess smiles)
« Reply #15 on: April 06, 2011, 06:37:08 pm »

Swap my hammer for wolf's hatchet, then attack the zombies.

Technically, as the skill is worded, since the previous roll involved a melee weapon, I should have gotten a +1 on it.  Obviously that's a fine loophole, but you may want to re-word the skill.
« Last Edit: April 06, 2011, 07:27:11 pm by Frelock »
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All generalizations are false....including this one.

HighEndNoob

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Re: Roll to survive the Zombie Apocalypse (Turn 1, the RNG Goddess smiles)
« Reply #16 on: April 06, 2011, 06:43:08 pm »

Pull out the Deagle, than Shoot one zombie, and kick the other in the chest
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

wolfchild

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Re: Roll to survive the Zombie Apocalypse (Turn 1, the RNG Goddess smiles)
« Reply #17 on: April 06, 2011, 07:01:51 pm »

hey, you are strong right, so maby (for the turn at least), swap hatchet for hammer, you counteract the attack penalty while i use my crafting skill to re-assemble the hammer
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Frelock

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Re: Roll to survive the Zombie Apocalypse (Turn 1, the RNG Goddess smiles)
« Reply #18 on: April 06, 2011, 07:26:42 pm »

hey, you are strong right, so maby (for the turn at least), swap hatchet for hammer, you counteract the attack penalty while i use my crafting skill to re-assemble the hammer

Hey, that could work...

Action edited
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wolfchild

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Re: Roll to survive the Zombie Apocalypse (Turn 1, the RNG Goddess smiles)
« Reply #19 on: April 06, 2011, 08:17:38 pm »

Swap my hatchet for the pieces of frelock's hammer, then reassemble the hammer
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Ze Spy

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Re: Roll to survive the Zombie Apocalypse (Turn 1, the RNG Goddess smiles)
« Reply #20 on: April 07, 2011, 04:07:11 am »

Grenade spam outside the window
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Krath

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Re: Roll to survive the Zombie Apocalypse (Turn 2, the Warhammer arises)
« Reply #21 on: April 07, 2011, 04:25:26 am »

Place down the sunflower and watch the magic happen.

[2] You put your sunflower plant on the ground. Apparently, nothing happens. Zombies are still eating that corpse.

Swap my hammer for wolf's hatchet, then attack the zombies.

You swap your hammer pieces for the hatchet, and try to attack one of the zombies! [1+1-1=1]You somehow completely miss a stationary zombie and lodge the hatchet into the floor. It's going to take a turn to remove it.

Pull out the Deagle, than Shoot one zombie, and kick the other in the chest

[2+1=3] Pulling out your Desert Eagle, you shoot one zombie in the leg, which apparently does nothing. You tell the other zombie to 'blow it out his ass' and then kick him in the chest. He falls down to the ground.

Swap my hatchet for the pieces of frelock's hammer, then reassemble the hammer

[4+1] While your friends are busy engaging deadly zombies, you're off in the corner trying to put together the hammer. Luckily for you, you turned it not into just any ordinary hammer, but the Warhammer of Zombie Slaying +1. However, you feel slightly hungry afterwards. Huh.

Grenade spam outside the window

[3] Opening up the nearest window, you spot various corpses littering the streets, and quite a few zombies. You pull the pins on both your grenades and toss them out, but you only catch a few zombies in the blast radius.

Zombie 1 - [6] Lurching towards fresh meat, it latches onto Ze Spy's neck while he's tossing grenades. OH GOD OH GOD GET IT OFF HIM.

Zombie 2 - [2] Unlike his proactive comrade, this zombie, kicked to the ground, is taking his sweet time getting up.

Status

Spoiler: Frelock/Fredrick (click to show/hide)

Spoiler: Bdthemag/Brian (click to show/hide)

Spoiler: wolfchild/Aaron (click to show/hide)


« Last Edit: April 07, 2011, 04:28:34 am by Krath »
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HighEndNoob

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Re: Roll to survive the Zombie Apocalypse (Turn 2, the Warhammer arises)
« Reply #22 on: April 07, 2011, 09:20:01 am »

Smash the zombie on the ground, than spin-kick the other zombie.
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.

wolfchild

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Re: Roll to survive the Zombie Apocalypse (Turn 2, the Warhammer arises)
« Reply #23 on: April 07, 2011, 09:56:21 am »

swap weapons again, then find some building materiels
« Last Edit: April 08, 2011, 09:45:03 am by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Frelock

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Re: Roll to survive the Zombie Apocalypse (Turn 2, the Warhammer arises)
« Reply #24 on: April 07, 2011, 10:45:29 am »

Grab warhammer, then smash zombie eating Counter-Terrorist
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Bdthemag

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Re: Roll to survive the Zombie Apocalypse (Turn 2, the Warhammer arises)
« Reply #25 on: April 07, 2011, 03:37:29 pm »

Jump-kick the zombie
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
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Ze Spy

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Re: Roll to survive the Zombie Apocalypse (Turn 2, the Warhammer arises)
« Reply #26 on: April 08, 2011, 07:22:06 am »

Punch this Fucking thing to death
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Krath

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Roll to survive the Zombie Apocalypse (Turn 3, Wow. Just wow.)
« Reply #27 on: April 08, 2011, 03:01:12 pm »

Smash the zombie on the ground, than spin-kick the other zombie.

[5+1] Cracking your knuckles, you raise ye olde boot and CURBSTOMP the zombie trying to get up, right in the face. Predictably, it's brains get all over your shoes. You also broke your ankle, making you unable to get to the other zombie. Good job!

swap weapons again, then find some building materiels

Tossing the Warhammer of +1 Zombie Slaying back to Fredrick and getting the hatchet back, you begin looking for anything that could possibly be used to build. [5] Off in a closet off the main room, you find plywood boards, a toolbox containing various tools, and some metal sheets. Nice!

Grab warhammer, then smash zombie eating Counter-Terrorist

[5+1+1]Grabbing the Warhammer with both hands, you raise it high above your head and jump through the roof into the airspace over the house. What.

You begin descending faster than humanly possible, breaking the sound barrier on your own. With a mighty shout, you smash the Warhammer into the zombie's skull, causing him to explode. Yes, he exploded.

Sadly, not only did this feat of superhuman strength make you hungry and tired, but the head of your warhammer fell off.

Again.

Jump-kick the zombie

Punch this Fucking thing to death

With the zombie dead via hammer explosion, you just kinda sit there with your mouths open.

WOAH HOLY SHIT

A loud crashing sound is heard on the other side of the house, followed by stomping that makes you feel like there's an earthquake going on...

Status

Spoiler: Frelock/Fredrick (click to show/hide)

Spoiler: Bdthemag/Brian (click to show/hide)

Spoiler: wolfchild/Aaron (click to show/hide)


« Last Edit: April 08, 2011, 03:02:52 pm by Krath »
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Bdthemag

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Re: Roll to survive the Zombie Apocalypse (Turn 3, Wow. Just wow.)
« Reply #28 on: April 08, 2011, 03:08:29 pm »

Find a bladed weapon of some kind.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

HighEndNoob

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Re: Roll to survive the Zombie Apocalypse (Turn 3, Wow. Just wow.)
« Reply #29 on: April 08, 2011, 03:17:32 pm »

Find a Minigun or something from Hammer-space
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Quote
(5) You manage to struggle free of the guards and sprint to a safe distance before tossing a knife at one! (5 + 1 = 6) The throwing knife zips through the air, slitting a guard's throat! It then travels around the group of guards like a boomerang. It (5) Slits another throat, (Three 6's in a row!) decapitates three more (!), (4) slices open the last guard's arm, and (2) narrowly misses a random bystander. It then flies back into your hand. Holy crap.
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