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Poll

Which town next?

Cambria
- 1 (33.3%)
Chitzena
- 2 (66.7%)

Total Members Voted: 3


Pages: 1 ... 9 10 [11] 12

Author Topic: JA2 LP. Possible restart due to new version.  (Read 8401 times)

Burnt Pies

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Re: JA2 LP. Bombarding the hicks.
« Reply #150 on: April 10, 2011, 07:51:09 pm »

Bait it with someone useless?
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Taricus

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Re: JA2 LP. Bombarding the hicks.
« Reply #151 on: April 10, 2011, 07:51:53 pm »

No-one useless to bait it with, I didn't bring some mobile militia...
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Re: JA2 LP. Bombarding the hicks.
« Reply #152 on: April 10, 2011, 07:52:48 pm »

hmm. A problem indeed. Run away?
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Taricus

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Re: JA2 LP. Bombarding the hicks.
« Reply #153 on: April 10, 2011, 07:55:51 pm »

No retreat. I can see the tank, but not shoot it. And I don't want to cheat.
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Re: JA2 LP. Bombarding the hicks.
« Reply #154 on: April 10, 2011, 08:02:00 pm »

Bait it with someone in excellent cover it'll take a few turns to blast through?

I'm pretty much out of ideas.
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Taricus

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Re: JA2 LP. Bombarding the hicks.
« Reply #155 on: April 10, 2011, 08:06:38 pm »

Explosives are at double damage, the same with bullets. Melee is at X3 damage.

EDIT: Enemy ran over their own landmine :D
DOUBLE EDIT: Tank wrecked :D
TRIPLE EDIT: Igor trumps Mike.
« Last Edit: April 10, 2011, 08:35:33 pm by Taricus »
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Taricus

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Re: JA2 LP. Bombarding the hicks.
« Reply #156 on: April 10, 2011, 09:01:24 pm »

The following is brought to you by AIM: Mercenaries for all your needs!

Spoiler (click to show/hide)

Alma military HQ. Day fourteen.

We'd finally liberated Cambria, but we haven't given the army enough grief. So now we hit Alma, the military facilities will aid our cause.

Spoiler (click to show/hide)
One problem we saw early on was this, A T-78 MBT. A foe that no rifle can penetrate.

Spoiler (click to show/hide)
One problem the enemy had was their own landmines, they triggered three before the battle was ended.

Spoiler (click to show/hide)
We'd run out of mortar shells, And we didn't think we could snipe the buggers out of the tank. Cue Ivan getting an RPG-7 out and turning it into an open can.

Spoiler (click to show/hide)
We also found a traitor to AIM. Mike, the best mercenary ever known to AIM. Was killed by Igor after several shots.
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Neonivek

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Re: JA2 LP. Bombarding the hicks.
« Reply #157 on: April 11, 2011, 01:40:29 am »

Goodness Jagged Alliance doesn't mess around.

I was expecting tactical Rainbow Six but this is surprisingly military.
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IHateOutside

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Re: JA2 LP. Bombarding the hicks.
« Reply #158 on: April 19, 2011, 05:19:01 pm »

Posting to watch. Really should get this game after seeing it around so much.
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Taricus

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Re: JA2 LP. Bombarding the hicks.
« Reply #159 on: April 19, 2011, 05:20:39 pm »

This'll probably be on hiatus for a bit as I'm going to my dad's place for a week.
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Taricus

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Re: JA2 LP. Possible restart due to new version.
« Reply #160 on: May 31, 2011, 02:23:12 pm »

Okay, the new version of 1.13 got released, would anyone like to see a revive of this?
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Knave

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Re: JA2 LP. Possible restart due to new version.
« Reply #161 on: May 31, 2011, 02:25:13 pm »

I'll be watching!
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Re: JA2 LP. Possible restart due to new version.
« Reply #162 on: May 31, 2011, 02:28:46 pm »

Hell yes. I bought JA2 because of this, enjoying it a lot.
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Taricus

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Re: JA2 LP. Possible restart due to new version.
« Reply #163 on: May 31, 2011, 02:30:16 pm »

I'll start a new thread for this one. Also, we won't be using AIMNAS or the WF maps this time around.
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Knave

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Re: JA2 LP. Possible restart due to new version.
« Reply #164 on: May 31, 2011, 02:32:36 pm »

I'll start a new thread for this one. Also, we won't be using AIMNAS or the WF maps this time around.

what sort of add-on is AIMNAS?
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