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Author Topic: New trap. Heatable metal floors.  (Read 1599 times)

Angel Of Death

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New trap. Heatable metal floors.
« on: April 03, 2011, 09:38:51 am »

Heatable metal floors are floors that can be heated by magma or another heat source below them. The levels of heat and effects could be:

Cool. Level one heat. This has no effect.

Warm. Level two heat. This gives dwarfs a happy thought if they are standing on it.

Hot. Level three heat. This will cause dwarfs to have an unhappy thought if they cross it without shoes and will slowly cause harm to things standing on it.

Scalding Hot. Level four heat. This is pretty much the same as fire, except it's only on the heated floors.

« Last Edit: April 03, 2011, 11:34:28 pm by Angel Of Death »
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IT 000

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Re: New trap. Heatable metal floors.
« Reply #1 on: April 03, 2011, 09:54:13 am »

Sounds intriguing, but how would you set the level of heat?
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DrKillPatient

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Re: New trap. Heatable metal floors.
« Reply #2 on: April 03, 2011, 09:55:16 am »

Maybe just make it so that metal constructions conduct heat? You could make them assume the temperature of whatever extreme-temperature object is on the other side.

It'd be nice if water could be boiled (but not immediately steamed) by this method as well.
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Angel Of Death

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Re: New trap. Heatable metal floors.
« Reply #3 on: April 03, 2011, 09:57:09 am »

Sounds intriguing, but how would you set the level of heat?
Heat is set by how long it has been heated. 4 days with magma would probably make it scalding hot. About 12 days with fire should.
« Last Edit: April 03, 2011, 10:01:24 am by Angel Of Death »
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Supercharazad

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Re: New trap. Heatable metal floors.
« Reply #4 on: April 03, 2011, 09:58:16 am »

We can already sort of do this.

Side view:

# = Wall
M = Magma
W = Water (2 deep)
G = Goblin
\ = Ramp
/ = Ramp

GG
####\WWWW/####
####MMMMMM#####


When there's no goblins or you want dwarves to go out, drain the magma, otherwise, pump magma in, it heats the water and melts anything walking through the water.
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IT 000

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Re: New trap. Heatable metal floors.
« Reply #5 on: April 03, 2011, 10:15:10 am »

Can anyone confirm this works? I've tried it in the arena mode and plopped an alligator in the 7/7 water and it's still hanging in there. Temp is ON.
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TolyK

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Re: New trap. Heatable metal floors.
« Reply #6 on: April 03, 2011, 10:23:49 am »

We can already sort of do this.

Side view:

# = Wall
M = Magma
W = Water (2 deep)
G = Goblin
\ = Ramp
/ = Ramp

GG
####\WWWW/####
####MMMMMM#####


When there's no goblins or you want dwarves to go out, drain the magma, otherwise, pump magma in, it heats the water and melts anything walking through the water.
I must try to build this.
I guess it should work, except that it doesn't boil the water (so probably no melting...)
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Drapestar

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Re: New trap. Heatable metal floors.
« Reply #7 on: April 03, 2011, 04:40:45 pm »

how about the warm level 2 heat has a good affect on dwarves. give them a happy thought like urist mccold enjoyed the warm floor heating his feet.
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Angel Of Death

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Re: New trap. Heatable metal floors.
« Reply #8 on: April 03, 2011, 11:34:40 pm »

how about the warm level 2 heat has a good affect on dwarves. give them a happy thought like urist mccold enjoyed the warm floor heating his feet.
Yes.
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sockless

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Re: New trap. Heatable metal floors.
« Reply #9 on: April 03, 2011, 11:48:27 pm »

It could just be set as a building option. Then dwarves would feed it coke to make it warm stuff up. You could also designate things to be burnt in it, like in another suggestion close to this one.

The building would be multi level, so that it works as the floor of whatever is on z level 1 and it would be a building on z level 0.
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Angel Of Death

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Re: New trap. Heatable metal floors.
« Reply #10 on: April 04, 2011, 08:43:35 am »

It could just be set as a building option. Then dwarves would feed it coke to make it warm stuff up. You could also designate things to be burnt in it, like in another suggestion close to this one.

The building would be multi level, so that it works as the floor of whatever is on z level 1 and it would be a building on z level 0.
It would be better as a trap, though.
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TolyK

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Re: New trap. Heatable metal floors.
« Reply #11 on: April 04, 2011, 08:45:13 am »

I think that cold indoors should give bad thoughts.

Also, lets say that plump helmets or some other plants grow better when warm (think magma underneath, or coal).

It could function as both a trap and a commodity (wrong word ??? you know what I meant)
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Angel Of Death

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Re: New trap. Heatable metal floors.
« Reply #12 on: April 04, 2011, 08:50:00 am »

I think that cold indoors should give bad thoughts.

Also, lets say that plump helmets or some other plants grow better when warm (think magma underneath, or coal).

It could function as both a trap and a commodity (wrong word ??? you know what I meant)
That sounds good.

Maybe when using fuel, even though it's slower to heat the floors, you could have the advantage of choosing the heat that you wanted.
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Naryar

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Re: New trap. Heatable metal floors.
« Reply #13 on: April 04, 2011, 09:26:06 am »

Can anyone confirm this works? I've tried it in the arena mode and plopped an alligator in the 7/7 water and it's still hanging in there. Temp is ON.

-alligator stew x55-

Jeoshua

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Re: New trap. Heatable metal floors.
« Reply #14 on: April 04, 2011, 09:43:33 am »

This suggestion seems really simple, but honestly it's not just a trap idea.  To do this requires an overhaul of the temperature system.  Currently magma only makes surrounding tiles "warm".  Never any hotter.

However, if we WERE to have more realistic temperature conductivity (I'm pretty sure there is already materials information in the raws for just such a variable), then we would not only be able to make your heat trap idea (shall we call it a Goblin Griddle?), but other, more nefarious, more dastardly, and ultimately more dwarven things.  And all we need is for heat to conduct through materials at varying rates.

I can see applications for thermocouple repeaters and autocookers.  Steam-baths and poison-vents.  The list goes on and on.  And all it needs to work out of the box is thermal conductivity.

DISCLAIMER: Thermal conductivity might also make magma forges a tad more difficult to create safely, requiring heavy insulation on the floors where the workers would stand.  Also, magmafalls become truly dangerous.
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