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Author Topic: Baldur's Gate 2 : CH4 Part 6 : Götterdämmerung  (Read 71796 times)

Stworca

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Re: Baldur's Gate 2 : Interactive, Mod & Madness LP.
« Reply #90 on: May 12, 2011, 09:15:17 am »

Hi, Stworca! Just wondering: how's it going on in the LP? :)

On 23rd and 24th i have to defend my grade, and thus free time is scarce at the moment. The LP is not abandoned, it's just delayed - for now.

Ahoy!
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Stworca

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Re: Baldur's Gate 2 : Interactive, Mod & Madness LP.
« Reply #91 on: May 26, 2011, 12:23:00 pm »

Current Party
Spoiler (click to show/hide)

Tech Info about the fight
Spoiler (click to show/hide)
CH3 Part 8 : "FUBAR - Guardian Statues" Boss Fight
When things go horribly wrong


Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

WK dungeon has a total of 6 levels. It's a shame that 3 died just now. Watcher's Keep level 2 and 3 without trap disarming are true definition of the word "PAIN". Trapped corridors, trapped mazes, trapped puzzle areas, trapped boss fights. And i'm not talking about yo' average arrow trap. These traps kill. Buttrape, no lube.

But our robes are fancy. There is no turning back.

Ahoy!
« Last Edit: May 26, 2011, 12:35:18 pm by Stworca »
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Burnt Pies

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Re: Baldur's Gate 2 : Interactive, Mod & Madness LP.
« Reply #92 on: May 26, 2011, 12:58:20 pm »

Good to see this back.
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Re: Baldur's Gate 2 : Interactive, Mod & Madness LP.
« Reply #93 on: May 26, 2011, 01:06:52 pm »

Haha, the demon wraith fight'll be... fun without a rogue.
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Stworca

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Re: Baldur's Gate 2 : Interactive, Mod & Madness LP.
« Reply #94 on: May 26, 2011, 01:18:34 pm »

Yes. Incredible fun. People will die left and right.

I'll have to double check if druids have detect traps spell, if yes, then we can minimize the amount of traps triggered in Demon Wraith fight. If not, i'll send the non-vital party members forward and hope for the best  ;D

We're nearly out of the good potions. Potions of Power will be used for 20% more health, bless & co to aid saves.. Nothing else can be done. I'm not burning protection from magic scroll there.

The best way to do it though is a hastened summon. Summon to soak up spells without endangering any party members. Haste to trigger as many traps as possible before they kill it. Possibly the Efreet. It's very fast, and with haste it can tackle most "red" areas before the finger of death (first trap) kills it.

It's just a plan though. Theory. In practice it can all go wrong.

Normally i'd add another person just now, but it'd be unrealistic, so the 6th party member will probably be Pinky. Still if anyone is interested in joining, i encourage you to speak up.

Ahoy
« Last Edit: May 26, 2011, 01:51:23 pm by Stworca »
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Stworca

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Re: Baldur's Gate 2 : Interactive, Mod & Madness LP.
« Reply #95 on: May 27, 2011, 04:54:10 am »

Due to Chromatic Demon bugging out and often not attacking, i've decided to skip the second WK level in the Let's Play. A shame, but the fight with him was the only interesting part of it.

Which means.. Demon Wraith, 12 o'clock!
Also staring : Yakman, Deck of Many Things, Life-sucking succubi, areas of wild magic, and a giant effin maze, which i always get lost in.  :)
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Stworca

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Re: Baldur's Gate 2 : Interactive. Insane. Ironman.
« Reply #96 on: May 27, 2011, 11:50:40 am »

Current Party
Spoiler (click to show/hide)
CH3 Part 9 : Jigsaw has nothing on me : Demon Wraith encounter BOSS FIGHT
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
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Stworca

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Re: Baldur's Gate 2 : Interactive. Insane. Ironman.
« Reply #97 on: May 27, 2011, 05:07:10 pm »

Time for another character breakdown. Or rather an update to the last one. Not nearly as detailed. Some things have changed, quite significantly.
Spoiler (click to show/hide)

Ahoy!
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Stworca

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Re: Baldur's Gate 2 : Interactive. Insane. Ironman.
« Reply #98 on: May 28, 2011, 05:59:35 am »

CH3 Part 9.5 : Bonus - Six Glabrezu Summoners, a SCSII-only encounter.


I'm not adding it to the index. I didn't expect to find this fight. Got lost in the maze however, and here it is!
Next up - Watcher's Keep level 4! Unholy Reaver, Staff of Ram, Strange Machinery, Mind flayers, Dragons and Demi-Liches!
« Last Edit: May 28, 2011, 06:50:32 am by Stworca »
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Stworca

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Re: Baldur's Gate 2 : Interactive. Insane. Ironman.
« Reply #99 on: May 30, 2011, 04:17:00 pm »

Current Party
Spoiler (click to show/hide)
CH3 Part 10 : Grave Insult
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
« Last Edit: May 30, 2011, 05:07:47 pm by Stworca »
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Stworca

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Re: Baldur's Gate 2 : Interactive. Insane. Ironman.
« Reply #100 on: May 30, 2011, 05:24:51 pm »

Current Party
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Tech Info about the boss
Spoiler (click to show/hide)


CH3 Part 11 "Insanity does not **** around : Saladrex the Red Dragon." BOSS FIGHT


100th post in the thread. I didn't expect it to go that far.. Let me use it as an opportunity to remind you, that all opinions and comments, feedback and criticism, pies and lies are welcome. The viewers (if i still have any!) are awfully quiet lot, that does not yell at me for some reason :D

As for the result of the fight. I didn't move Monskine, because enemy abilities in BG2 are always centered upon a character. Only some allow you to outrun them (for example, dragon breath SPELL, not dragon breath-dragon breath).. Also i expected her to survive. A bad damage roll, with mostly high-end dices occurred. Nothing could be done. We had nothing more to protect anyone with.

Ahoy!
« Last Edit: May 30, 2011, 06:13:58 pm by Stworca »
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Stworca

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Re: Baldur's Gate 2 : Interactive. Insane. Ironman.
« Reply #101 on: May 30, 2011, 06:12:35 pm »

Tech Info about the fight
Spoiler (click to show/hide)


CH3 Part 12 : Immovable Object vs Unstoppable Force : Demi-Lich showdown. BOSS FIGHT
Spoiler (click to show/hide)

Coming up next : Watcher's Keep level 5. The infamous seals. The deadly Nalmissra fight. The last stop before the end boss.. And the portal to Asylum!
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Re: Baldur's Gate 2 : Interactive. Insane. Ironman.
« Reply #102 on: May 31, 2011, 09:17:03 am »

Sad to see Monskine perma-dead. How difficult is the rest of the keep going to be with only 4 characters?
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Stworca

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Re: Baldur's Gate 2 : Interactive. Insane. Ironman.
« Reply #103 on: May 31, 2011, 12:31:13 pm »

Sad to see Monskine perma-dead. How difficult is the rest of the keep going to be with only 4 characters?

Nalmissra is often named one of the most difficult vanilla-game fights, and it's not too far from the truth.
From modded fights it's 10-15ish in the "rank", but for sure the most difficult encounter so far.

Ust'Natha (Gotterdammerung..)
Pontifex (the guy we've met already, and wisely skipped!)
Red Badge (which i delayed for after underdark)
Ascension (the last fight in the saga, i wonder if we will get there)
Impr. Asylum adventurers party (coming very, very soon)
Eclipse (very late in tob. People will die there for sure.)
The End Soa battle
Some of the major ToB bosses..

These are more difficult, but that's about it.

Aside from Nalmissra, we'll face two more slightly less challenging encounters, also a dragon fight (offscreen, the dragon is mediocre) a few liches (not demi-, offscreen) and then the Watcher's Keep end boss. To be honest i don't even remember how challenging the end one is or what he does.. I think he is immune to time stop, but we used our scroll. He also summons truckloads of adds, including very, very powerful ones. I hate to admit it, but i will have to fully improvise  ;D

How tough will it be with 4 characters? Vanilla Nalmissra i soloed at rank 16, a year ago, with crappy recording software.
The poor quality of the above video was one of the reasons why i wanted to try to solo the improved one. I will think about it. Perhaps you, viewers can give me your thoughts on this subject! The beholder will be the main problem with SCSII, it's ridiculously buffed with it. I think the warrior that dies to skull traps is hastened all the time. I am sure that Y'tossi and Nalmissra get more buffs and teleport around when someone tries to kite them, and the priestess is no longer a useless pile of monkey excrements. Obviously their damage is going to be insane, especially Y'tossi's. You don't want to melee this guy without protections.

Time will tell what happens. But i am taking suggestions!

If we.. ONCE we arrive at Asylum, we'll add new party members. And who knows, maybe our journey will take us to the place where the dead go? Perhaps we will be re-united with all those that have fallen? I know not. Do you?  ;D
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Re: Baldur's Gate 2 : Interactive. Insane. Ironman.
« Reply #104 on: May 31, 2011, 12:40:15 pm »

Impr. Asylum adventurers party

Is this the one I think it is? The really, really irritating one?

I'm interested to see how you'll handle the Pontifex quest (I think the quest's harder than the boss...), although I guess that'll be much later on. Obviously we'll have to see if you get past Ust'Natha first.

(Bloody forum ate my post twice, gah)
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