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Author Topic: Darkspore Beta On Steam  (Read 1008 times)

Sartain

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Darkspore Beta On Steam
« on: April 01, 2011, 12:32:11 pm »

Apparently my Steam client is failing to download this for some reason, but in case anyone has missed it the Darkspore beta is freely available on Steam this weekend.

Anyone tried it yet?
Do I even need to bother or is this on par with Spore?
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Eagleon

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Re: Darkspore Beta On Steam
« Reply #1 on: April 01, 2011, 12:38:32 pm »

It's a mediocre blend of simplified Diablo and a dress-up game. Not worth the HDD space IMO.
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Sartain

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Re: Darkspore Beta On Steam
« Reply #2 on: April 01, 2011, 12:40:53 pm »

It's a mediocre blend of simplified Diablo and a dress-up game. Not worth the HDD space IMO.

Well HD space I got plenty of, so I suppose I'd better try it now for free than give in to curiosity later and have to pay for a crappy game
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Thexor

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Re: Darkspore Beta On Steam
« Reply #3 on: April 01, 2011, 01:11:24 pm »

Having played a fair bit of it, my opinion can best be summed up by a resounding "meh."

Really, it's Diablo 2 (or Torchlight, assuming those two are considered 'different'), with a couple of really minor gimmicks. Instead of one character, you have three, which you can switch between more-or-less at will. Which, really, means you play the pet class until his pets die, then switch to your tank until his health gets low, then switch to your fast guy and run like hell.

Instead of a single character that you get to lovingly advance through the missions, you get to choose from (apparently) 100 different heroes. Which translates to, "Hope you don't actually want to get attached to one character, because there's 99 others out there!", as well as "You didn't really want to customize your character's abilities, did you?"

The Spore character creator is, at best a token gesture - whereas Spore let you make a whole creature (which, let's face it, was basically all you could do in Spore!), Darkspore only lets you customize a few token pieces of armour. Basically, it's the clothing creator from Spore. Oh, and since each 'part' is a piece of equipment with stats, any attempt at "character customization" comes down to "where can I fit this stupid helmet-thingy with +8 dexterity so that it won't look like crap?" Beyond that, you're stuck with the developer's 100 different creature designs, which may look professional but pretty much defeats the purpose of having a cool character creation engine in the first place.  :P
Oh, and remember, there's no skill tree, which makes equipment the only thing you can use to power up your character. Heck, not only does equipment give bonuses, the equipment your heroes wear also decides their levels, so when given the choice between keeping a cool-looking piece of loot, or swapping to a superior-stat item that looks like garbage, there's really only one valid option.

Mission design is... frankly, it's pants-on-head retarded. The game just loves to introduce new game mechanics seconds before a horde attacks. Seriously, in the first (real) mission, the game unlocks your second ability just as a horde attacks, meaning that you've got no time to actually read the tooltips and figure out what the heck said new ability does (never mind what your other two heroes just unlocked, because there's no chance in hell you'll be reading their ability tooltips before the attack begins!). Then, they do it again by introducing some orb system that I probably would've liked to hear about, but was too busy preparing for a horde, not to mention trying to figure out where the heck this 'orb' they kept talking about even was! (It spawns after they've spent a minute talking about it.  ??? )
Even if you ignore their incompetence in introducing new mechanics, the levels are mostly linear runs with a bit of sidetracking to find extra loot. I've yet to see any puzzle more complicated than "blow up this object to get an advantage in combat!", although admittedly the devs had enough creativity to reskin the explosive barrels of each area.

Enemy design is a strong point, at least - enemies have a nice variety of skills and abilities. Sadly, this makes your lack of skill variety all the more obvious. Seriously, "lots of interesting enemies" would be a lot cooler if every enemy in the game couldn't be three-shotted from halfway across the screen by a ranged character. Or one-shotted by my tank's AoE ability. Maybe if the opposition didn't explode into gibblets at the mere sight of my hero approaching, their skill variety would be cooler.  ::)

Final notes? Regenerating health and energy are both out, and there are no potions - you recharge by picking up drops from enemies. This is actually a nice improvement, in many ways - you don't have to sit around bored between fights, nor can you power through a boss by chugging potions, and having one hero get low on health provides a good reason to switch to a benched hero for a while. Still, it's a little awkward to finish a battle at full health because you kept collecting health drops. The game also ditches Diablo's open-world towns for a hub-based mission system; given that it's a game designed for cooperative ventures into space, I'd have expected a persistent world to be more fun than a matchmaking hub.


If this game was a $10 indie release, I'd buy it on the spot. But a full-priced $50 release? For a game that is basically a trimmed-down Diablo clone? I think not.
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Niveras

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Re: Darkspore Beta On Steam
« Reply #4 on: April 01, 2011, 01:42:02 pm »

My unsolicited review (I have not yet read Thexor's post), based on experience after playing it for about eight hours:

Darkspore sucks. It seems to have the same problem as Torchlight: by mission 2-4 (about eight missions in?) I was already repeating map layouts. The camera is so close I feel like I'm playing D2 in 640x480 (and this is while I'm on-off-again playing a D2 mod at 800x600). The limited viewpoint prevents the possibility of fighting more than maybe 10 mobs at a time (give or take depending on whether they're small "goddamn bats" or big "goddamn tanks" types), and completely eliminates any sense of epic scale that you'd get when steamrolling through legions of hell. Combat abilities limited by cooldowns forces you to rely on "generic attack" (more or less autoattack) probably 30% of the time, and the power/"mana" needs on top of that probably push it to 50%. It really limits your ability to feel powerful.

The UI could use some further refinement, especially in the the item interface which I feel is somewhat difficult to manage: it is hard keeping track of all the things that might be upgrades or that you might want to save. The voiceover from the Helix computer is irritating and while you can disable it, there are no subtitles to replace it during gameplay when it would point out background elements, or during the cinematic/briefings between missions.

Maybe if you frequently played with friends it would not be so bad, the same way Magicka can be fun even if the progression is a little shallow, but I don't foresee the possibility of any kind of epic accomplishment that you'd feel in mowing down the legions of enemies in other ARPGs. Titan Quest and Sacred 2 felt more epic than this.

It has potential. It needs dynamic map generation, a larger viewport, more complex skill-based combat, and more enemies to fight at a time. But these are serious, sweeping changes that would affect the game at its core (and probably unbalance PvP, which I never tried), and is probably counter to whatever Vision or philosophy the developers had for the game from the beginning. I don't have much hope for such massive changes before its release in a month.

My final verdict says if you want a engrossing game of the Diablo genre, you'll probably have to wait a while yet. It could be that I am coming at it from the wrong direction.
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jnecros

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Re: Darkspore Beta On Steam
« Reply #5 on: April 01, 2011, 01:55:40 pm »

yeah, no skill tree made me regret DL this thing, because that is instant fail imo
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Koja

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Re: Darkspore Beta On Steam
« Reply #6 on: April 01, 2011, 02:40:04 pm »

2 skills for each character, +1 "squad" skill that carries over to other members of your 3 character unit.

Essentially, 3 skills per character, no option to choose/reconfigure/customize. No stat point allocation either. I didn't play Diablo 2 for the clicking, I played it for the character progression.

Tried it to blow off stress, and deleted a bit later.
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