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Author Topic: Achron: Time Travel RTS - Demo out!  (Read 18340 times)

Sowelu

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Re: Achron: Time Travel RTS
« Reply #120 on: September 01, 2011, 03:20:44 am »

Whoever they are, at least we can go back and kill them before they trouble us.

Hey that would be a neat trick.  "I'm getting my ass handed to me in this game.  I'm going to reverse time to before I decided to play."
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Some things were made for one thing, for me / that one thing is the sea~
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Virex

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Re: Achron: Time Travel RTS
« Reply #121 on: September 01, 2011, 08:21:56 am »

I thought the best Starcraft players typically aren't the ones that click the fastest, but the ones that make every click count? At least I've always been told that it doesn't matter how fast you click, but how fast you think.
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Draco18s

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Re: Achron: Time Travel RTS
« Reply #122 on: September 01, 2011, 08:39:26 am »

I thought the best Starcraft players typically aren't the ones that click the fastest, but the ones that make every click count? At least I've always been told that it doesn't matter how fast you click, but how fast you think.

Elite Korean players are all about the CPM.
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TheBronzePickle

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Re: Achron: Time Travel RTS
« Reply #123 on: September 01, 2011, 11:08:56 am »

It's actually a combo of CPM and effectiveness. I watched a video where the pros were giving tips on how to improve performance. One of the things they repeatedly stressed is "CPM is important, but so is making it count." I heard variations of that phrase throughout the video.
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Draco18s

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Re: Achron: Time Travel RTS
« Reply #124 on: September 01, 2011, 11:44:52 am »

True.
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Sowelu

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Re: Achron: Time Travel RTS
« Reply #125 on: September 01, 2011, 02:45:47 pm »

Take two equally skilled players, and remove one's keyboard.  See how much APM doesn't matter.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Draco18s

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Re: Achron: Time Travel RTS
« Reply #126 on: September 01, 2011, 02:48:35 pm »

Your.  Not.  Getting.  My.  Point.

I want to see someone play Achron well and who has a high APM.
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Neonivek

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Re: Achron: Time Travel RTS
« Reply #127 on: September 01, 2011, 02:56:36 pm »

You wanna know what I would have liked to see in Achron? A Temporal Bomb

or rather a Bomb that when it hits causes a temporal wave that strikes that moment in time going forward and back.
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Draco18s

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Re: Achron: Time Travel RTS
« Reply #128 on: September 01, 2011, 02:59:59 pm »

You wanna know what I would have liked to see in Achron? A Temporal Bomb

or rather a Bomb that when it hits causes a temporal wave that strikes that moment in time going forward and back.

There are chronobombs, although I have yet to see them and don't know what they do.
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LoSboccacc

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Re: Achron: Time Travel RTS
« Reply #129 on: September 02, 2011, 04:06:01 pm »

the 'capture' mechanic of the nanites is simply brilliant
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Draco18s

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Re: Achron: Time Travel RTS
« Reply #130 on: September 02, 2011, 04:09:21 pm »

the 'capture' mechanic of the nanites is simply brilliant

I still haven't quite figured out how to activate that yet.  Likely stems from a combination of "which unit does it?" "do I have the tech?" "FFFFFF, so many units to manage!" and "WOOOO!  FLEET BLOB *crush*"
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Myroc

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Re: Achron: Time Travel RTS
« Reply #131 on: September 04, 2011, 11:45:41 am »

How on earth do I tell if an order/future orders have been cancelled? So far hitting Z any amount of times seem to do nothing for me.
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Draco18s

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Re: Achron: Time Travel RTS
« Reply #132 on: September 04, 2011, 02:08:26 pm »

How on earth do I tell if an order/future orders have been cancelled? So far hitting Z any amount of times seem to do nothing for me.

You only need to hit it twice.  There's no visual indication of orders having been issued/canceled.  If your units are still fighting with you, they've probably been infected with nanites, or whatever it is, that allows a player to issue orders to enemy units.
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MC Dirty

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Re: Achron: Time Travel RTS
« Reply #133 on: September 06, 2011, 03:26:57 pm »

<deleted>
« Last Edit: August 10, 2022, 07:58:52 pm by MC Dirty »
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forsaken1111

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Re: Achron: Time Travel RTS
« Reply #134 on: September 06, 2011, 03:28:46 pm »

There are chronobombs, although I have yet to see them and don't know what they do.
I've already seen them and they send all units in a certain radius 30 seconds into the future. It's not as overpowered as it sounds. Most of the time, you probably won't even notice which is a shame. The Grekim Reaph can fire them and it requires the upgrades "Weapons" and "Chronoporting".
If you have the bombs continuously hitting an area could they 'lock down' some units by continually porting them into the future?
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