Just have to say, great mod. That is all
Thank you good sir!
How about just clusters of safe rock in hard rock?
Yeah, hard rock really needs some love doesn't it. That and meta stone, neither of them have viable weapon materials
I'll have to work on that. The 'cave rock' is going to appear in all layers.
The clusters not showing up might have something to do with the DEEP_SPECIAL tag that I use on all the stone layers. I'll remove it, and test a few sights to see what happens.
Everything's ported over though *, and I fixed a bug that caused potassium nitrate to be made as magma. Now I'm thinking of making 'workshop accidents' that spawns fire in certain workshops. I sort of liked the 'oh Fun' moment that the flaming workshop caused. But that needs to wait for a future release.
Three reasons why I haven't released yet.
1. Ramps are invisible if they are rails, this is because they use inverted tiles, and there is nothing to invert.
2. Wheelbarrows need graphics.
3. I want to get the large clusters working.
4. Got sidetracked with body parts.
Besides that, I'm happy to announce that I've had no problem using minecarts in Corrosion. I expected minecarts to be useless due to the deadly stone, but I've found plenty of uses for them, not only with hauling minerals from the ground up but also hauling the vast amounts of logs, planks, and charcoal that's produced.
* Well, it was ported over until I realized that 34.09 was released.