She throws parties a lot.
Balancing weapons is going rather smoothly. Weapons have a more defined roll, and I've increased variety a little bit.
I will be adding two types of makeshift weapons. The first type are inferior makeshift weapons that can be quickly used to arm the masses. The second type is tier two weapons. So far I have the Limb Hacker (an axe takes a pole and a lawnmower blade) and I've improved the Makeshift Spear so it's better than the pitchfork. I also have made reactions to turn Vulpine weapons into normal weapons. A pole + Lawnmower Blade = Machete, Pole + Axe Head = Chop Axe. Rods are very good for melting down due to their material size.
I like the idea of using zombie weapons as it rewards the player for killing a few, but also makes them harder to make. I need more ideas and inspiration for both zombie weapons and makeshift tier 2 weapons.
I'd also like to add more weapons for both Desert Devils, Warlords, Thugs, and Reinheit. The Enlightened should get better armor.
I have rather mixed feelings for armor at the moment. On one hand armor is very weak, on the other hand despite engaging a siege of reinheit and thugs with a group of melee I've only suffered minor damage and no casualties (except for a few babies, the best armor of all) thus far.
If I do add better armor that the player can make, it will be exponentially more expensive. However it is tricky, I'd like armor and weapons to be available to all embarks.
One idea I have is to make Riot Helmets that cover the whole head. It would take a metal cap, raw clear glass, and plastic and make it into a metal riot helmet. It would fit under hats. Enlightened would bring these of course.
...On the other hand, I haven't had to much trouble with my current armor. I faced a bunch of Thugs and Reinheit in melee combat without any casualties and minor wounds. Granted bullets will flatten you and shells will tear you apart unless it hits some metal. So I could see a small boost such as Riot Helmet blocking 75 instead of the cap's 50 and such. However 100 seems like a little much.