By the way, is it intended that shotgun shells make for better ammo capacity? Shells are produced in stacks of 15 which means a soldier will pack 2 stacks of 15 into his quiver whereas can only fit one stack of 25 bullets. Given shotguns hit harder than rifles, doesn't that mean the only reason to use rifles is the bayonet (and if you're resource-limited)?
If I recall right people will try to get to 30 without going over, I've seen my dwarves in vanilla haul around 25 bolts plus a stack of bone bolts.
But yeah in your version there's no reason not to use shotguns, I've made shotguns more expensive and rifles cheaper. Shells have also been nerfed a little bit.
Perhaps you could add combat boots? If that's too sophisticated then maybe steel cap boots? I guess the foot plate is already basically a steel cap boot.
Also, maybe instead of calling the Shotgun Pistols Shotgun Pistols (wow, there had to be a better way to word that) you could call them Sawn-Off Shotguns.
I also recommend making a psychiatrist noble, like in Deon's Genesis mod.
Just my two cents.
Sawn-Off sounds a lot better then the name I had in mind. Thanks for the suggestion!
Part 4 of my lets play is up here. Not the most exciting episode but I think Ive got a plan now!
http://youtu.be/SOs_AUMYL1s
Great job! Added to the main page.
Posting to follow! Once my current fort has crumbled I'll give this a shot or five for sure.
Great! Have Fun!
I can't find any tags in the entity file that would suggest that they should be waiting like humans. It might have something to do with the [MISCHIEVIOUS] tag or the hard-coded ambusher AI. Or they could be lazy.
I'll look into it, maybe I'm missing something.
I recall encountering this when I was modding in some slaughter-fodder races for myself in 31.25. I could not figure out which tag was responsible for the human siege behaviour. In the end, I did the last resort of re-writing the affected race's entity raws from scratch, this time starting from a copy/paste of the goblin entity instead of the human entity. To my eyes, the end result in the raws were exactly the same before and after this last resort but the game acknowledged them to be goblin-style siegers now instead of human-style siegers.
That might work, I'll try that soon.
I'm in the process of turning all graphics from 18x18 to 16x16, also changing the graphic for stairs, adding a few exposed creatures as well, notably; Ghouls, Crows (mutated), Wild Dogs and Wild Cats. I've also been experimenting with colors, changed light cyan to be less eye killing, and made brown more vibrant.
Some sneak peaks