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Author Topic: =-~Corrosion~-= [UPDATING] ***43.x (thanks Evil Bunny)*** <<Infected>>  (Read 244569 times)

Jimlad11

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Re: =-~Corrosion~-= [v1.0.9] A Total Conversion Mod for 31.25
« Reply #1230 on: October 08, 2011, 12:06:20 pm »

*fistpump*

This mod is so much fun!
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Person

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Re: =-~Corrosion~-= [v1.0.9] A Total Conversion Mod for 31.25
« Reply #1231 on: October 08, 2011, 12:11:18 pm »

Alright, I guess I'll update the already installed links when I can. By the way, ammo only seems to stay on the ground if you
a: miss, small chance of staying.
b: the ammo gets stuck in the creature: 100% chance of staying.
Since shotgun shells sever limbs, they rarely get stuck, and you lose them. That's my theory.

Edit: Here's the installed versions.

ASCII: http://dffd.wimbli.com/file.php?id=5035

Tileset: http://dffd.wimbli.com/file.php?id=5036

Have Fun.
« Last Edit: October 08, 2011, 12:22:39 pm by Person »
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BeforeLifer

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Re: =-~Corrosion~-= [v1.0.9] A Total Conversion Mod for 31.25
« Reply #1232 on: October 08, 2011, 02:15:48 pm »

I'm also shortening the name Giant Mutant Desert Scorpion down to Colossal Desert Scorpion if that's okay with BeforeLiar. Due to the giant font of the graphics set, the name has a habit of going off the map.
Ya thats perfectly fine with me, and its LIFER not LIAR :P
Oh another thing, did you add in the LEFT and RIGHT tokens for the stingers? Because i think thosue tokens got screwed over because of the fortmating for this.
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Ult1mara

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Re: =-~Corrosion~-= [v1.0.9] A Total Conversion Mod for 31.25
« Reply #1233 on: October 08, 2011, 07:27:16 pm »

Ur welcome IT I just got back into DF recently and thought of this mod first ^_^ heehee. Still think it is the best out there dude
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Person

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Re: =-~Corrosion~-= [v1.0.9] A Total Conversion Mod for 31.25
« Reply #1234 on: October 08, 2011, 08:16:40 pm »

Turns out, copper and bronze shotgun shells are quite a bit less effective on mutated infected. Gonna melt down their metal stuff for better ammo.
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Synner

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Re: =-~Corrosion~-= [v1.0.9] A Total Conversion Mod for 31.25
« Reply #1235 on: October 08, 2011, 11:30:55 pm »

IT's back! awesome!

And i stand my point of adding riot shields, as you can see, most people never use melee fighters because they know the guys are going to die horribly, an effective blocker would make melee fighters more apealing for the players because to say the thruth, i (and by "i" i mean everyone) just put my guys in a tower and let them shot until everything's dead.

You saw my sugestion about adding a heavy riffle? i'd like to know your opinion about it, with expensive ammo that's hard to make (10-5 bullets per reaction), but make it unique for us, i'm still whinning about the enlightened having better militar equipment, you give all the good toys to the nazis and the crazy africans!

P.S: You made no coments about my horrible drawing... jk.
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kerlc

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Re: =-~Corrosion~-= [v1.0.9] A Total Conversion Mod for 31.25
« Reply #1236 on: October 09, 2011, 01:07:55 am »

it's....it's BEAUTIFUL!!!!

thanks, IT!

edit: making a riot shield is out of the question, then? ok.

edit2: is it right that there are no potatoes? i checked the raws, and they are there, but when i emark i can't find them anywhere (i checked all the biomes). oh, i am using the pre-installed version made by Person.  ???
also: what is Vittac's and Dwarfu Bread Mod  ???
« Last Edit: October 09, 2011, 10:01:59 am by kerlc »
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IT 000

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Re: =-~Corrosion~-= [v1.0.9] A Total Conversion Mod for 31.25
« Reply #1237 on: October 09, 2011, 10:45:00 am »

I'm also shortening the name Giant Mutant Desert Scorpion down to Colossal Desert Scorpion if that's okay with BeforeLiar. Due to the giant font of the graphics set, the name has a habit of going off the map.
Ya thats perfectly fine with me, and its LIFER not LIAR :P
Oh another thing, did you add in the LEFT and RIGHT tokens for the stingers? Because i think thosue tokens got screwed over because of the fortmating for this.

Sorry 'bout that. That was the only time I spelled it wrong though.
The left right tokens are both in there.

Ur welcome IT I just got back into DF recently and thought of this mod first ^_^ heehee. Still think it is the best out there dude

Thanks

Quote
edit2: is it right that there are no potatoes? i checked the raws, and they are there, but when i emark i can't find them anywhere (i checked all the biomes)

They could be extinct on your world, gen a few more and see if you can get them from your parent civ. Try to find one that covers a large area.

Quote
also: what is Vittac's and Dwarfu Bread Mod  ???

Is there something wrong with it? It appears I did not give him the proper acknowledgements though despite crediting him in the change log.  :-[ I'll fix that immediately.

@Person Thanks for prepackaging the game :)
« Last Edit: October 09, 2011, 10:51:06 am by IT 000 »
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kerlc

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Re: =-~Corrosion~-= [v1.0.9] A Total Conversion Mod for 31.25
« Reply #1238 on: October 09, 2011, 11:20:45 am »

oh, it's Vittac and Dwarfu bread mod! sorry bout that, i thought it was a dwarfu (a weird way of saying dwarf) bread mod.

also, add butter (also by Dwarfu)

so, sorry, this was a mistake made by me.  :P
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BeforeLifer

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Re: =-~Corrosion~-= [v1.0.9] A Total Conversion Mod for 31.25
« Reply #1239 on: October 09, 2011, 11:21:41 am »

God DAMNIT you release the new version the DAY after I diside to DL it -_-
Ah well that is the fact of life with DF and its mods :P
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Any thoughts on how this can be abused?
Around these parts It's called weaponized

Person

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Re: =-~Corrosion~-= [v1.0.9] A Total Conversion Mod for 31.25
« Reply #1240 on: October 09, 2011, 12:47:45 pm »

Yeah every now and then you lose access to plants in certain worlds, it mostly happens to underground stuff like plump helmets in vanilla. Generating a larger world tends to help for some reason. Also, some civs may have access while others don't. Try chancing civ on the embark screen. And you're welcome.
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BeforeLifer

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Re: =-~Corrosion~-= [v1.0.9] A Total Conversion Mod for 31.25
« Reply #1241 on: October 09, 2011, 01:30:31 pm »

Just noticed this but all my people are female, is that normal?
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Any thoughts on how this can be abused?
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IT 000

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Re: =-~Corrosion~-= [v1.0.9] A Total Conversion Mod for 31.25
« Reply #1242 on: October 09, 2011, 02:09:48 pm »

Just noticed this but all my people are female, is that normal?

If you're using dwarf therapist only the first class will have males, all other classes regardless of actual gender will be listed as female. Otherwise it's just luck of the draw.
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Person

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Re: =-~Corrosion~-= [v1.0.9] A Total Conversion Mod for 31.25
« Reply #1243 on: October 09, 2011, 02:22:29 pm »

Ahahahah wow. Before I finished off the infected a bunch of scavengers stole a lot of their stuff and ran off. Luckily I shotgunned a few off before they got away, leaving something for me. On another note, weapon traps work if you have decent weapons. Course, when they jam you're screwed because weapons aren't easy to make. Cage traps probably still work though, except for the trapavoid ones of course, but the siege sizes make that plan useless.
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

BeforeLifer

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Re: =-~Corrosion~-= [v1.0.9] A Total Conversion Mod for 31.25
« Reply #1244 on: October 09, 2011, 05:06:35 pm »

Just noticed this but all my people are female, is that normal?

If you're using dwarf therapist only the first class will have males, all other classes regardless of actual gender will be listed as female. Otherwise it's just luck of the draw.
Ah ya that was my problem I used theripist and noticed that and was to lazy to check in the game lol.
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Any thoughts on how this can be abused?
Around these parts It's called weaponized
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