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Author Topic: =-~Corrosion~-= [UPDATING] ***43.x (thanks Evil Bunny)*** <<Infected>>  (Read 244505 times)

ShoesandHats

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1185 on: September 24, 2011, 02:40:49 pm »

How do you kill a Smokee? I've broken most of its bones and its bleeding, but every time I try I end up dying and save-scumming. I've also got several warrior meatshields companions.
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kerlc

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1186 on: September 25, 2011, 12:00:17 am »

I noticed we have the lack of Gloves as armor, leggings too (metal). Could anyone tell me why?

it is to make the game harder, and battles tougher. you can make a mini-mod, though.
« Last Edit: September 25, 2011, 03:15:50 am by kerlc »
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Keltiknight

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1187 on: September 25, 2011, 09:28:15 am »

I just had a funny moment: embarking on a marsh with a cave...cue smokee attack. Because it was RIGHT next to me. Yeah..."Your settlement has crumbled to its end", though yeah, I agree, half of my corrosion adventurer deaths, are from smokees, they could use a light nerf so that don't punch my hands off, like they usually do.
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First things first.  You're all soulless husks of what might have once been decent human beings, drafted into a sort of moral apartheid from your better natures in the pursuit of things made out of cute animals.  I love it.-Corvidae

Synner

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1188 on: September 25, 2011, 02:32:49 pm »

Well, congratz my good fella, even before i can touch that bloody asshole my screen is flooded with MELTING!

EDIT: I second Mr. SnH question, how should i kill those bloody Smokees? i mean i wen't the smart way sneaking around and shooting like nuts but besides problems breating his broken skull/spine/arms/legs/everything and severed nerves everywhere do nothing, i savescumed a bit and wen't nuts with a scythe while on fire, nothing goes flying, the damn thing is uncuttable.

EDIT2: Arena tests show that the only way take down an Smokee is a BRUTAL blow to the head tearing the brain, only a gloomapeck was able to do this. Now the problem is how are we going to kill the Glommapecks...
« Last Edit: September 25, 2011, 09:51:57 pm by Synner »
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Flare

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1189 on: September 29, 2011, 12:58:58 am »

Is there a way I can make the skulking undead braver? I found out that I could around 30 of them at bay with a squad of 5 shotgun wielding militiamen, and with the door wide open. They kept skirmishing into and out of range of the shotguns (not that it did them or their horses much good mind you), they could have easily overwhelmed the defences if they just rushed through the entry way and into the city (if they get past the kill zones that is).

I've removed the mischievousness tag, added nofear and every other tag that the mutated infect have but to no avail. Is there a way to give them the building destroyer tag as well? Maybe that'll make them more dangerous. But for the life of me I can't figure out where it goes.
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SirAaronIII

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1190 on: September 29, 2011, 03:23:57 pm »

I think all you have to do is paste BUILDING_DESTROYER:2 or 1 anywhere, just like SPEED:0.
Keep in mind 1 can only destroy wooden buildings while 2 can destroy pretty much anything.
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Flare

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1191 on: September 30, 2011, 02:05:10 am »

Thanks! I'll try that out.
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Synner

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1192 on: September 30, 2011, 05:46:15 pm »

I DID EET! i friggin did it! my totally not sneaking character took his crucible steel scythe and tr... faced the beast like man! not from the shadows like a total coward trowing all kind of stuff like a crazy asshole but totally standing there, firm and manly, shouting "I SHALL SLAY YOU BEAST OF THE NIGHT!"

My guy may have no face, or arms, or legs, or anything but he's a legendary hero pretty much everywhere, so i'm proud and he won his fatless ass some rest.

Beware, the image down here is not small and every pixel is full of !!MELTING!!

Spoiler (click to show/hide)
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ShoesandHats

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1193 on: September 30, 2011, 10:29:00 pm »

How exactly do you go about making a functional fortress in this mod? All the stone I can find is that annoying surface rock, and I need stone to make a metalsmith's forge and lots of other things.
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SirAaronIII

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1194 on: September 30, 2011, 11:36:54 pm »

Bring a lump of clay or rigid rock on embark. Use that to build a kiln, where you can get infinite clay for all your fire-safe needs. This only works on clay maps, obviously.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Flare

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1195 on: October 01, 2011, 12:15:06 am »

How exactly do you go about making a functional fortress in this mod? All the stone I can find is that annoying surface rock, and I need stone to make a metalsmith's forge and lots of other things.

I chose a location where there were lots of trees and a few layers of clay and sand before meeting hard rock. On the level where you meet rock, designate a bunch of up/down stairs to see what kind of rock is below you, after that it's just digging out the veins in hopes of finding more veins and perhaps even magma. In order to use raw iron or zinc, you have to activate it in the stone menu though.

I went to that location without any sort of clay or rock material however, I survived simply due to the fact that I dug a trench and isolated a large area to sustain the people inside with enough wood to last for the first few fights.

Also, use the burners and sawmills to your advantage. At the sawmill, you can turn a log into 4 planks(blocks), at the burner you burn these four blocks into 8 pieces of charcoal. From one piece of wood, you can recover 8 pieces of glass or bricks of building material. This is going to be very important, seeing as how underground digging is going to be severely limited you're probably going to build a lot of the stuff above ground.

Edit: Found out more stuff that the enchanted will take offence in a trade. Not only do they not like food made from animals and wood, they also don't like weapons as well, but ammunition is perfectly fine!
« Last Edit: October 01, 2011, 05:04:24 am by Flare »
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Tiruin

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1196 on: October 01, 2011, 09:42:43 am »

Several things I've found out:

1. Enlightened humans do NOT trade for any prepared food consisting of plants and/or meat. That means all food.

2. Reinheit (adventurer) are allied with you but act just like the Enlightened in trading, a good thing you have a second chance. Also, Desert Devils are allied but you will encounter banditry often from them, good sources of money for trade (if you survive.)

3. Bogeymen, yes they exist but there are NO night creatures even when there are in an advanced world gen. That means no questies or free loot from service to humans.

4. You need wood to live, just like the early peoples. You can also embark on mountain biomes and live like dwarves. There is no surface rock/deathly rock in mountain biomes (needs confirmation, all confirmed on mine.)

5. Clay is your friend.

6. Corrosion gives you more view of other industries (other than rock...all types of rock and that dreaded blue stone. The other one that isn't deep in.) like glass and glazing.

7. If you do not have a shelter or bridge to bar up by winter, you will mostly fall. Your men are unarmed and unclothed, if they are armed then they mostly will not survive. If they will then good luck surviving until next Autumn (or was it summer? forgot when the Privation caravan arrives...)

All these are just my observations. Good job in the Mod, and thanks for putting choices in the raws!
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kerlc

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1197 on: October 01, 2011, 11:31:57 am »

Spoiler (click to show/hide)
:o

you, my sir get a Joker!


and, no i do not care if it's a big picture. why so serious?
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Synner

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1198 on: October 01, 2011, 01:09:26 pm »

Spoiler (click to show/hide)
:o

you, my sir get a Joker!

and, no i do not care if it's a big picture. why so serious?

Someone likes it! i know it's not a piece of art or anything but i was kind of bored.

And acording to Tiruin, the enlightened are idiots far worse than elves.

A question, is this mod still alive? i was reading the whole thread (yeah those where a few hours considering the 80 pages) and found that IT's kind of inactive latelly, any chance he's just taking a break? plus he's still taking requests/recomendations?
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Urist McSpartacus: blood and vomit.
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Jimlad11

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1199 on: October 01, 2011, 02:07:24 pm »

This mod's still active, but IT's waiting for the next release of Dwarf Fortress so he can get stuck in with the new interaction system. I think he has a few plans, like seeing if he can create a real "Zombie Virus" that actually infects people, and I also believe that he mentioned medicine. But until the update is released, no one knows what can be done and what can't, so this mod's on a little temporary hiatus. 
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