Thank you trees
Thanks for the feedback, hehe hopefully you don't see the Reinheit
to soon
ASCII Corrosion is up, suggested by thatkid.
So I've been boggling over a few plans for 1.0.9
# 1
Desperate and weak, the military tried one last ditch effort to cleanse heavily zombified cities. The Atom Bomb would work, but long term radiation would only lead to more chaos. So a new type of bomb was created. Codenamed 'Haunted', it expelled an enormous amount of radiation, but a different kind then the atomic bomb. So it dispersed in a matter of seconds. It would still be deadly to anybody on the surface, but anybody hiding would probably survive.
It worked, entire cities of zombies were vanquished. However it had one side effect, human DNA was particularly fragile to this kind of radiation. The people who were exposed to this were prone to physical anomalies, deterioration of brain activity, and madness. These people were branded as ‘The Exposed’ and banished from every town they turned to.
Most of them can be found stalking the barren wastelands where they were first exposed. Looking for food, shelter, or prey. Hopefully you won’t run into them.
tl;dr Evil regions will will get dangerous humanoid wildlife. These can range from Flying Scavengers to fierce Ghouls.
# 2 Junk can be gathered from the surface by gathering plants, then cleaned at the Cleaning Workshop. This junk can have several uses. Concrete chunks can be gathered and processed into boulders. Tires can be applied to leather for additional reinforcement to armor (Played a little bit of Fallout 3 over the week
) or grinded down into a an asphalt boulder. Plastic can be collected and used for batteries.
MISC:
Leather armor can be boiled in oil or wax to increase it's effectiveness.
Lab can collect dirty water which will carry a minor syndrome (might have to wait until indigestible syndromes are in) and you can distill it into purified water using fuel.