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Author Topic: =-~Corrosion~-= [UPDATING] ***43.x (thanks Evil Bunny)*** <<Infected>>  (Read 243973 times)

Lolzwheejars

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #885 on: June 29, 2011, 05:48:19 am »

Screw Terraria for now! This is awesome! Can't wait for the next big update :3

Also, you should keep the wood cutting how it is. It really only makes sense, right? Plus it gives another skill another use.

Off-note: I wish I could brew eggs into something drinkable >.<
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Shintaro Fago

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #886 on: June 29, 2011, 06:10:09 am »

Quote
Yeah that sounds 'right'. I'm thinking about toning it down myself, but then again, Gloomapecks cannot be tamed or trapped so it is impossible to create an unlimited source of their silk. Unless of course you start the sacrifices. I also have reason to believe that it might be making your total fortress wealth go bonkers. So maybe giving it a reaction that turns it into a metal or something, while toning down the price for it's raw material. Thoughts?
High value might be responsible for the big sieges. I'd say it's alright as it is now or tone a bit so the survivability skyrocket.
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Pan

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #887 on: June 29, 2011, 08:02:15 am »

One thing that's very inconvenient here is how the 'Cut wood to planks' job uses the Wood Cutting skill. It requires a lot of micromanaging with burrows. But otherwise, everything is cool.

 Never mind. Got my manager, and I never had any further problems with my treecutters cutting wood to planks instead of chopping down trees.
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Shintaro Fago

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #888 on: June 29, 2011, 02:36:03 pm »

I think that this mod needs an evil army civ that will become the end-game enemy actively seeking and destroying any larger concentration of humans as potential threat sending small but initially hidden groups of black ops troops with superior weapons and armor.
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Jimlad11

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #889 on: June 29, 2011, 02:46:37 pm »

I think that this mod needs an evil army civ that will become the end-game enemy actively seeking and destroying any larger concentration of humans as potential threat sending small but initially hidden groups of black ops troops with superior weapons and armor.


There is the Reinheit, a nazi-like race, that will have more firepower than other races. They might be added into the next update if everything goes smoothly. They will wear things like gasmasks and trenchcoats, and I think they are a late-game enemy. IT 000 has posted some rough plans for them a while back I think.
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Shintaro Fago

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #890 on: June 29, 2011, 02:51:11 pm »

and I wondered what this whole "reinheit" deal means  :P
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Ahra

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #891 on: June 29, 2011, 03:23:12 pm »

renhet (germanic language tribe go) in my language purity in english
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celem

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #892 on: June 29, 2011, 03:50:48 pm »

IT 001
Re our earlier discussion about no metal armourplates and it maybe being a civ thing.  Your humans are missing it as permitted reaction in default_entity mate.

edit: Hmm is that maybe just a side effect of it being in the regular forge?  dont see forge boots/helm either.
« Last Edit: June 29, 2011, 03:55:47 pm by celem »
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IT 000

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #893 on: June 29, 2011, 06:54:56 pm »

IT 001
Re our earlier discussion about no metal armourplates and it maybe being a civ thing.  Your humans are missing it as permitted reaction in default_entity mate.

edit: Hmm is that maybe just a side effect of it being in the regular forge?  dont see forge boots/helm either.

PERMITTED_REACTION: xx is only for custom reactions. For Armor and Weapons and what not, it is right at the top. Your entity file should say

Spoiler (click to show/hide)

The glowing one is the metal plate.

-----

Concerning the Reinheit they will be Babysnatchers, this seems logical. Fresh Recruits, and they ambush more instead of siegeing, which is more logical if your going against zombies. It makes them seem more 'Black Ops' then random human biker gang.

They will not have any crossbows, if they show up with ranged equipment their showing up with guns.
« Last Edit: June 29, 2011, 07:30:33 pm by IT 000 »
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NightS

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #894 on: June 30, 2011, 03:31:50 am »

Sooo.. the reinheit are like the new vegas rangers (but "nazier")?
Do they also have OP revolvers and Anti-materiel rifles?
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Lolzwheejars

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #895 on: June 30, 2011, 07:32:32 am »

Sooo.. the reinheit are like the new vegas rangers (but "nazier")?
Do they also have OP revolvers and Anti-materiel rifles?

I'm thinking something like this http://godlesspaladin.files.wordpress.com/2010/09/nazi_soldiers_by_eco_flex.jpg
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NightS

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #896 on: June 30, 2011, 08:24:37 am »

Sooo.. the reinheit are like the helghast (but "nazier")?
xD
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Shintaro Fago

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #897 on: June 30, 2011, 10:29:42 am »

but why nazi-like? seems kinda strange
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Ahra

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #898 on: June 30, 2011, 11:41:58 am »

theyre steel troops/krieg inspired, and they looked like nazis so voila the reinheit became post-apoc nazi maniacs.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

IT 000

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #899 on: June 30, 2011, 12:41:21 pm »

but why nazi-like? seems kinda strange

Nazi-like was used to describe the civ before a name could be made. Personally, I see them as more Black-Ops. The ambushing and child-napping reinforces my idea. For reference here's a few posts showing the relative timeline of the Reinheit.

It was first mentioned by kilikan in this post (The phrase nazi-like was used two posts down)
and it was built upon by kerlc in this post (and an additional post, mostly pictures for armor and weapon inspirations)
I actually said that I didn't really like the name in this post
EuchreJack suggested the name in this post

In my mind, their belief is, Less humans = Less zombies.

The phrase Nazi-like just caught on faster then Reinheit did.
« Last Edit: June 30, 2011, 12:55:04 pm by IT 000 »
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