Privations graphics are done
Only problem is that those guys aren't elites. (fixed)
Here's the entire set
Additionally I figured out a workaround for the gold thread problem. Instead of decorating with thread, you decorate with
cloth This allows you to decorate many more things. Such as chains, chairs, tables, bracers. Only problem is I may need to create a new workshop for it since so many reactions will be needed.
I'm thinking of giving this mod a try, but I have one worry. With stone being undiggable, professions like Masonry, Engraving, Furnace Ops, Stone dumping and Siege Ops training (with stone) will become obsolete. The problem with this is that most of my useless migrants are drafted into one of the above if they are not fit for military. I don't want to play that easy mode, so I can have the full experience. What should I do for my useless migrants? (military fodder is not an option. I hate doing that when there could be other options.)
Also, what should I export? No stone = no mugs, and no gem working means no adding the value of wooden crafts that I could export. Exporting prepared meals is an option, I guess, but I would really rather not.
Only one stone isn't diggable. The others have a chance of killing your miners. Additionally there is an optional safe stone mod that makes the layers of rock safe to dig. So that is always an option.
Furnace operating is still essential to the fort, ores and whatnot are still underground. Masonry, Mechanics, and Engraving aren't really obsolete there's still plenty of stone to engrave or you could always turn ores into statues and whatnot to conserve fuel (which I frequently do). Gem Cutting and Encrusting are the only ones that took a serious hit. But in the next version this is alleviated by the ability to polish boulders into gems. Catipults can easily be replaced with wooden ballistic bolts.
While some jobs did take a hit. You must also consider that many jobs have skyrocketed in demand. Carpenters, Woodcutters, and Wood Burners who are now more important then ever. Additionally the constant need for gunparts and bullets increases the demand for Lye Makers, Potash Makers, Weaponsmiths and Furnace Operators. And since the only armor that covers your legs can only be made of leather. Hunters, Butchers, Tanners, and Leatherworkers receive a boost. Which also helps Bone Carvers, Haulers, and Cooks! Star Spiders also make an infinite (almost annoying) source of thread, which boosts Beekeepers, Weavers, Dyers, Clothiers, and even the planters that grow the dyeing plants! Industries have been expanded enormously!
Useless Migrants are becoming less of a problem. I already have a very useful reaction for Trappers, and Dissectors. Where you can capture and pickle or dry vermin into cookable food (next version though). In the mean time, you could draft your migrants into carpenters, woodcutters, wood burners, potash makers, and furnace operators. Additionally you could draft them into a rifle squad. They won't be cannon fodder, rather an essential part of your military, and would still be decently powerful as bullets are far superior to crossbows (and are much stronger in the next version)
Exporting is a bit trickier overall. Bone, wood, glass, and pottery are always options, a finely glazed craft can fetch quite a penny from the traders. You could export weapons if you need to. Make sledge hammers to train up weaponsmithing then just throw them at the merchants when they show up.
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:::IMPORTANT:::
I just started a community adventurer in Corrosion! See this
post! I'd be ecstatic as a dwarf in a golden dining room if you guys joined in