mmmmmmmmmmmmmmmmmmmm..... roach soup.
Currently only mammals can be pickled, rats, squirrels, birds. However I am probably going to do something similar with insects. Maybe just dried _____ .
An idea for high-tier smelting:
? Workshop: Lead + ?(sulfur?) => Uncharged battery
Generator worksop: 2 batteries + coal => 2 Charged batteries + CO2 boulder (put a syndrome if you want Ex.: Dizziness)
Electric furnace: Charged battery + ore => Metal bar + Uncharged battery (90% so there can be a loss)
Generator worksop might need some advanced pieces like mechanisms, pistons, whatever.
I know it should be less efficient, but it is just for a higher tier thing, and maybe it could be useful for some other thing or workshop
So... whadaya think?
Wow it's been a while since your last post NightS. Welcome back!
A reusable fuel source. I like the idea, it might not be batteries because of the lack of sulfur , but I'll find a way to fit it in.
[EDIT] I looked into it, it appears that batteries require metal, sulfur, plastic, lead, and water. None of these would be to hard to mod in. However a pain to get it all together. But well worth it. I may have to take up that plastic idea again.[/EDIT]
I like the mod. I hope you update with the next version, when curses come out.
Indeed, so am I. I have big plans for 31.26
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I started a tundra fort yesterday. No trees is a serious setback, but thank Toady for clay. Additionally I found a serious bug that made charcoal super easy to get. I'll get it fixed soon enough.
I also plan on cleaning up the Smelter Reactions a bit. Getting rid of some reactions and metals that are not possible to make because their ores are long gone.
The tileset is kinda iffy. Ocean tiles just look plain weird, and sand floor looks like I designated a wall for digging. I can't tell if the stairs are up and down, but I think that's just my eyes being dumb. My brain is kinda wired for ASCII at this point. Stockpiles seem like they turn whole tiles black. Most of the tiles seem pretty good though. I can tell what most of everything else is, but I haven't played long enough to see the infected yet(Did see them in previous versions, just that it was in ASCII. Also, Fun was had.). The mod so far is pretty great.
I've finally gotten into repairing a few of the tiles, thanks for the input and support
The water tiles have been changed which will also effect the sand tiles. I'll mess around with the stockpile tiles a tad, make them lighter. I'll see if I can make it more obvious which one is up and down.
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Question of the Post:Out of curiosity how many of you use porcelain? If I removed Koalinite and Orthoclase, it's two less minerals to compete with more useful things like Iron.
If you do you use it, would you be willing to trade it for Veins of Limestone. Which then could be combined with ground up stone and water to create multiple boulders of concrete.