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Author Topic: =-~Corrosion~-= [UPDATING] ***43.x (thanks Evil Bunny)*** <<Infected>>  (Read 244056 times)

Judarud

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #675 on: June 03, 2011, 05:28:00 pm »

thank you
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Vendayn

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #676 on: June 03, 2011, 06:32:25 pm »

Every time I embark...the game client freezes and then it crashes to desktop.I deleted the raw folder and moved the mod raw folder in its place. Set up the graphics things correctly...just like instructions said. Only thing I did different was put in the aquifer file.

I removed: inorganic_stone_soil_NOAQUIF

replaced it with: inorganic_stone_soil_aquifer

Now maybe it is because I edited the aquifer part to NOAQUIF? I may try renaming it back to aquifer...but I thought I had to rename it to the original file. But that could be now that I think of it.

I get the civilization names all correct, no weird things like "sharks" or whatever the other guy posted...game is normal right up until the embark. Not sure why it crashes unless it has to do with the aquifer file.

(edit)

Renaming it didn't do anything.

Hmm...got the raw folder correct...transferred the graphics stuff to the right places. Not sure why it keeps crashing. I'm using the correct DF version too.
« Last Edit: June 03, 2011, 06:43:23 pm by Vendayn »
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My own website for Skyrim, Fallout 4, and many other games: http://vendayn.wix.com/skyrimvendayn

IT 000

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #677 on: June 03, 2011, 08:06:55 pm »

For some reason my Yak Bull, Yak Cow and their Yak Child have recently engaged in wrestling and kicking and I have no idea why.

Edit: Now my Yak Bull strangled his own calf to death. I don't even...

That's DF for you, :P not my mod.

Give them a larger pasture, or separate them into separate pastures.

Quote
Reaction:
Chain (duh)
Metal bar (for spikes?)
???
PROFIT!!!

Well that's basically what the chainsaw blade is. But keep up the good ideas!

Quote
edit: for the 1.0.8, you could make the "heavy bullets", that are used by the reinheit KARs, lugers and artefact weapons.

Probably not artifact weapons. However the Reinheit will be getting their own ammo for each of their guns. Mostly for Fun.

Quote
Every time I embark...the game client freezes and then it crashes to desktop.I deleted the raw folder and moved the mod raw folder in its place. Set up the graphics things correctly...just like instructions said. Only thing I did different was put in the aquifer file.

Strange. Does the game run fine with no aquifers? Anything in the errorlog?
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***CORROSION v2.14***
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Vendayn

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #678 on: June 03, 2011, 08:18:38 pm »

I'll try running it without the aquifers once I get some time to play DF.

Only two lines in the error log and both are the same...no idea what they mean, but maybe you'll have an idea.

Spoiler (click to show/hide)

(edit)

Crashes without aquifers too.

However, I narrowed my starting position from 10 by 10 to the smallest and that solved the crashes. I kind of like a larger starting area, but ah well. Maybe this mod has more stuff in it compared to vanilla DF that doesn't allow bigger starting positions. In any case, that solved the problem.

(edit)

Appears anything even slightly bigger than the smallest, tiniest start location crashes the game. The 2x2 I think it is. My PC is high end, so not sure why its doing that.
« Last Edit: June 03, 2011, 08:44:01 pm by Vendayn »
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IT 000

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #679 on: June 03, 2011, 08:46:41 pm »

I'll try running it without the aquifers once I get some time to play DF.

Only two lines in the error log and both are the same...no idea what they mean, but maybe you'll have an idea.

Spoiler (click to show/hide)

That's a rather frequent error and should have no effect on your game.

-----

By the way here's a few misc notes of what is going to happen to Corrosion in 31.26 granted it's a while away and I don't know if all of these are possible, but many of them appear to be.

* Zombism Spreads
* A cure for zombism (if possible) extremely hard to make, but well worth it if you have to save a Legendary Metalsmith.
* Toady Mentioned positive syndromes being associated with food. Perhaps a Pharmacy that can make medicine. This medicine will have both positive and negative effects. Click the spoiler for a few items I have in mind. Don't get your hopes to high, as many of these might not be possible.
Spoiler (click to show/hide)
No illegal drugs will be added into the game, I prefer to avoid that as it is a hot button issue.

Looks like a lot of Fun :D
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darkflagrance

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #680 on: June 03, 2011, 09:08:34 pm »

For some reason my Yak Bull, Yak Cow and their Yak Child have recently engaged in wrestling and kicking and I have no idea why.

Edit: Now my Yak Bull strangled his own calf to death. I don't even...

You put them too close together in one area. Not only that, but yaks tend to be extremely aggressive animals, from anecdotal accounts.
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Necro910

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #681 on: June 03, 2011, 09:40:45 pm »

I'll try running it without the aquifers once I get some time to play DF.

Only two lines in the error log and both are the same...no idea what they mean, but maybe you'll have an idea.

Spoiler (click to show/hide)

That's a rather frequent error and should have no effect on your game.

-----

By the way here's a few misc notes of what is going to happen to Corrosion in 31.26 granted it's a while away and I don't know if all of these are possible, but many of them appear to be.

* Zombism Spreads
* A cure for zombism (if possible) extremely hard to make, but well worth it if you have to save a Legendary Metalsmith.
* Toady Mentioned positive syndromes being associated with food. Perhaps a Pharmacy that can make medicine. This medicine will have both positive and negative effects. Click the spoiler for a few items I have in mind. Don't get your hopes to high, as many of these might not be possible.
Spoiler (click to show/hide)
No illegal drugs will be added into the game, I prefer to avoid that as it is a hot button issue.

Looks like a lot of Fun :D
Awesome! It will indeed be Fun.

Also, heres a few renames for you to think about:

Stimulant: Adrenaline
Hibernation Pill: Cryonics Pill
Suicide Pill: Cyanide
Strength Pill: Hormone Pill

Also, why have a pill to kill in Dwarf Fortress?

IT 000

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #682 on: June 03, 2011, 11:31:43 pm »

Quote
Stimulant: Adrenaline
Hibernation Pill: Cryonics Pill
Suicide Pill: Cyanide
Strength Pill: Hormone Pill

I like your names better then mine :D great job!

Quote
Also, why have a pill to kill in Dwarf Fortress?

I think it would make a great ending. One man left, stuck in the panic room. Kills himself rather then becoming a zombie. Plus if you just use it to kill off migrants, imagine the Fun that could happen if you forgot to lock the room and Urist McLovedbyall goes in to chow down for a snack.
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Necro910

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #683 on: June 03, 2011, 11:38:48 pm »

Quote
Stimulant: Adrenaline
Hibernation Pill: Cryonics Pill
Suicide Pill: Cyanide
Strength Pill: Hormone Pill

I like your names better then mine :D great job!

Quote
Also, why have a pill to kill in Dwarf Fortress?

I think it would make a great ending. One man left, stuck in the panic room. Kills himself rather then becoming a zombie. Plus if you just use it to kill off migrants, imagine the Fun that could happen if you forgot to lock the room and Urist McLovedbyall goes in to chow down for a snack.
Ok. Now I understand: Story reasons.  ;)

I suggest a workshop (Doctor's Shop maybe?) to have plants and rocks ground up to create the medicines  :)

kerlc

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #684 on: June 03, 2011, 11:57:42 pm »

Just an easy idea for another whip related weapon: COMBAT CHAIN!

Reaction:
Chain (duh)
Metal bar (for spikes?)
???
PROFIT!!!

Maybe something like a scourge... or just remove the spikes part and make it blunt, chains hurt quite a bit
actually we have that, it's called chainsaw blade (for some reason), BUT IT SHOULD BE CALLED THE CHAINSAW CHAIN, IT!!!!!! (and yes, that was yelling at you, IT000)

but your reaction could be used to make a makeshift whip (just without teh spikes)


and

AKA slugs.

Oh and Kerlc, you'll enjoy this lil bit. I'm making Dwarkuta  ;D

no, actually i though about light bullets (9mm, 5,56 NATO, 223. remington)
and heavy bullets (7,51 NATO, 7,45x39 etc)

what's dwarkuta ???
« Last Edit: June 04, 2011, 12:02:41 am by kerlc »
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kerlc

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #686 on: June 04, 2011, 12:25:20 am »

what's dwarkuta ???
Two words:

Victor Reznov.

>: )

me like.
you gonna rebel against the zed-heads?
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Necro910

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #687 on: June 04, 2011, 12:33:15 am »

what's dwarkuta ???
Two words:

Victor Reznov.

>: )

me like.
you gonna rebel against the zed-heads?
Step 1: Secure the keys. Make weapons.
Step 2: Ascend from darkness. Get out of the safety bunker and start the next steps.
Step 3: Rain Fire. 'Nuff said.
Step 4: Unleash the horde.
Step 5: Skewer the winged beast. Are there flying boss zombies?
Step 6: Wield a fist of iron. TO THE FACE!
Step 7: Raise hell. M-M-M-M-MAAAGGGGMMMAAAAA
Step 8: Freedom! Now get back to work.

NightS

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #688 on: June 04, 2011, 02:20:18 am »

Stimulant: Adrenaline
Hibernation Pill: Cryonics Pill
Suicide Pill: Cyanide Magma Pill
Strength Pill: Hormone Pill


You could also make paint drinkable... with a syndrome... it would be hillarious xD
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kerlc

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Re: =-~Corrosion~-= [v1.0.7] A Total Conversion Mod for 31.25
« Reply #689 on: June 04, 2011, 02:39:52 am »

my bonecarver has been up to something.....



oh my.....

well, the first ingredient was bone, i guess it was a spine  :P

SPINAL CHAIN!

edit: is it normal that all the military guys look the same, only different colors?
cause i saw some pretty nice military designs couple of pages back.
« Last Edit: June 04, 2011, 03:26:03 am by kerlc »
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