Okay, as promised, here's the specifics on animal milking time.
* Milkable animals now have different milking times. The milking rate is determined by grazing rate x 100 from most frequently milkable to least freqently: Water Buffalo (60) - Yak (85) - Cow (100) - Horse (120) - Donkey (200) - Llamma (333) - Reindeer(461) - Alpaca (857)- Sheep (1200) - Goat (1200)
To give you an idea of time. 200 is the standard DF milking time. 1000 is about a month.
IT, I agree with everything you said in that last post, except for the berserker thing.
Yeah that's probably not going to be the name, it was just the first idea on the list.
well considering stones kill us as-is, if we are gonna have to mine to get guns, the guns in question will need to be way more powerful, atm I find it takes a legendary archer 25 or so shots to take down one infected unless he gets lucky.
Yeah, if I could tell my men to aim at their eyes I would. That's the only reason why they are so bad. However, it does adds to the Fun. Do you sacrifice resources with bullets or do you sacrifice lives with melee? Once I implement a more complicated way to make bullets, their yield will be significantly more to balance it out.
add bows, to train the pistol skill.
Well, no, crossbows train rifle skill because it's literally, hold like a rifle. Point, and shoot. Granted there are some very stark differences, but bows and pistols are a long shot at best.
Quick question. I haven't been able to use the shotguns yet. How do they fare compared to rifles? The readme says that they can remove limbs, so they sound a lot more devastating. And because they have no spread...limb removing rifle? I am just curious. And hopeful. Very Hopeful.
Compared to rifles, shotgun's only disadvantage (currently) is that the guns themselves take more resources to produce. Other then that they are more effective then regular rifles. When a more complicated ammo system is set in (see below) they will produce ~half as much as bullets.
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Found my old plans.
There are two ways of making bullets:
(1) Cast Lead Bullets: Simple one lead bar, one charcoal = 25 bullets much more time efficient then the other methods
(2) To Make other bullets, you need fuel, a metal bar, and gunpowder = 4 stacks of 25 bullets (might change to 3 stacks 100 bullets seems a tad much)
To make Shotgun shells you need fuel, metal bar, gunpowder, and pellets = creates 2 stacks of 25 bullets
My prior notes say that to make Gunpowder you need one thing of charcoal, and one thing of saltpeter. Saltpeter is difficult to come by though. However, during my research, I have found out that Potassium Nitrate works as a substitute. Guess what! It's mostly just Potash and Ammonia. Since Ammonia comes from animal droppings and animal droppings aren't in the game. So to make Potassium Nitrate, you will just use Potash and fuel.
To make gunpowder, you need one batch of Potassium Nitrate and one unit of charcoal.
Pellets could be made at the Metalsmith's forge. Shotgun Shells will be made out of whatever pellets they use. Simply because it's easier to control then a random metal bar.