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Author Topic: =-~Corrosion~-= [UPDATING] ***43.x (thanks Evil Bunny)*** <<Infected>>  (Read 244158 times)

IT 000

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #525 on: May 20, 2011, 01:28:22 pm »

soo... one question, dohon, you seem to be a GW liker, so i will ask you:

what if there'd be a way to make exploding bullets (like that of a bolter)

Nope, never heard of it. But you should be able to make 'exploding' bullets by having the bullets ignite at blood temperature.
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Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #526 on: May 20, 2011, 03:13:59 pm »

soo... one question, dohon, you seem to be a GW liker, so i will ask you:

what if there'd be a way to make exploding bullets (like that of a bolter)

Nope, never heard of it. But you should be able to make 'exploding' bullets by having the bullets ignite at blood temperature.
Laser gun: THE LIGHT! IT BUUUUURNS

Anyways, that'd be neat.

Dohon

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #527 on: May 20, 2011, 03:46:02 pm »

soo... one question, dohon, you seem to be a GW liker, so i will ask you:

what if there'd be a way to make exploding bullets (like that of a bolter)

I would love to have Bolters, Autocannons, Plasma Guns and ofcourse, "Flashlights"! But, the survivors in this mod simply wouldn't have the technology to reproduce those weapons. Sad, but true.

Still, gotta love .50 calibre exploding rocket-propelled-grenades, fired in 3-round bursts.  :D
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Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #528 on: May 20, 2011, 03:53:15 pm »

soo... one question, dohon, you seem to be a GW liker, so i will ask you:

what if there'd be a way to make exploding bullets (like that of a bolter)

I would love to have Bolters, Autocannons, Plasma Guns and ofcourse, "Flashlights"! But, the survivors in this mod simply wouldn't have the technology to reproduce those weapons. Sad, but true.

Still, gotta love .50 calibre exploding rocket-propelled-grenades, fired in 3-round bursts.  :D
A lot of people could make stuff like that out of junk. Or whatever "Junk" would be 300 years in the future.

Potato batteries anyone?

kilakan

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #529 on: May 20, 2011, 03:57:21 pm »

I think something like super-weapons would be great for moods, it could almost be like the guy was walking along, reminissing about the time before the infected when he suddenly realizes how to reproduce an electron cannon, or plasma thrower.
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Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #530 on: May 20, 2011, 03:59:46 pm »

I think something like super-weapons would be great for moods, it could almost be like the guy was walking along, reminissing about the time before the infected when he suddenly realizes how to reproduce an electron cannon, or plasma thrower.
AAATTTTOOOOOMMMMIIIIICCCC HHHHOOOOOLLLLOOOOOCCCCAAAAAAUUUUUSSSSSTTTTT

Anyways, the Nazis could use them. In Vanilla, dwarves will make foreign weapons. Artifact blowguns? MORE LIKE ARTIFACT PLASMA!

For plasma, just use the "Flame" template. It's hotter than magma!

Ult1mara

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #531 on: May 20, 2011, 04:24:02 pm »

soo... one question, dohon, you seem to be a GW liker, so i will ask you:

what if there'd be a way to make exploding bullets (like that of a bolter)

I would love to have Bolters, Autocannons, Plasma Guns and ofcourse, "Flashlights"! But, the survivors in this mod simply wouldn't have the technology to reproduce those weapons. Sad, but true.

Still, gotta love .50 calibre exploding rocket-propelled-grenades, fired in 3-round bursts.  :D

IT could always introduce the Tech Tree thing that eventually allows you to build things like Junker Bolters, Laser guns etc????
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Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #532 on: May 20, 2011, 04:26:19 pm »

soo... one question, dohon, you seem to be a GW liker, so i will ask you:

what if there'd be a way to make exploding bullets (like that of a bolter)

I would love to have Bolters, Autocannons, Plasma Guns and ofcourse, "Flashlights"! But, the survivors in this mod simply wouldn't have the technology to reproduce those weapons. Sad, but true.

Still, gotta love .50 calibre exploding rocket-propelled-grenades, fired in 3-round bursts.  :D

IT could always introduce the Tech Tree thing that eventually allows you to build things like Junker Bolters, Laser guns etc????
That seems more like a pain in the ass than anything.

Neyvn

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #533 on: May 20, 2011, 04:33:06 pm »

http://www.bay12forums.com/smf/index.php?topic=84991.0

But I am Regenning for the 3rd time after the WHOLE Ocean froze at Winter which in turn Froze my PC. Why are Oceans freezing, I don't remember them doing that before...

Also is there a new Edition coming out soon???
« Last Edit: May 20, 2011, 04:35:39 pm by Neyvn »
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Necro910

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #534 on: May 20, 2011, 04:46:41 pm »

http://www.bay12forums.com/smf/index.php?topic=84991.0

But I am Regenning for the 3rd time after the WHOLE Ocean froze at Winter which in turn Froze my PC. Why are Oceans freezing, I don't remember them doing that before...

Also is there a new Edition coming out soon???
The graphics version is coming out on Monday :))

Neyvn

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #535 on: May 20, 2011, 05:09:21 pm »

http://www.bay12forums.com/smf/index.php?topic=84991.0

But I am Regenning for the 3rd time after the WHOLE Ocean froze at Winter which in turn Froze my PC. Why are Oceans freezing, I don't remember them doing that before...

Also is there a new Edition coming out soon???
The graphics version is coming out on Monday :))
What does that mean for my Game, New stuff???
Also we do know about the Doctors Workshop only showing 3/5 Skills to train right???
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

IT 000

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #536 on: May 20, 2011, 06:25:11 pm »

http://www.bay12forums.com/smf/index.php?topic=84991.0

But I am Regenning for the 3rd time after the WHOLE Ocean froze at Winter which in turn Froze my PC. Why are Oceans freezing, I don't remember them doing that before...

Also is there a new Edition coming out soon???
The graphics version is coming out on Monday :))
What does that mean for my Game, New stuff???
Also we do know about the Doctors Workshop only showing 3/5 Skills to train right???

You could still play it. Truth be told, Monday is when I'm sticking the graphics together. It's probably going to take a few weeks to tinker with them and get them just right. I'm still a little bit iffy on a few of my graphics. There's still plenty of time to get a succession fort done. Additionally, you should be able to pop in graphics relatively quickly. Besides graphics not a lot is being updated.

As for the doctor's workshop. Do you have vermin remains? And are your orders set to gather vermin remains?

soo... one question, dohon, you seem to be a GW liker, so i will ask you:

what if there'd be a way to make exploding bullets (like that of a bolter)

I would love to have Bolters, Autocannons, Plasma Guns and ofcourse, "Flashlights"! But, the survivors in this mod simply wouldn't have the technology to reproduce those weapons. Sad, but true.

Still, gotta love .50 calibre exploding rocket-propelled-grenades, fired in 3-round bursts.  :D

IT could always introduce the Tech Tree thing that eventually allows you to build things like Junker Bolters, Laser guns etc????
That seems more like a pain in the ass than anything.

I'd rather avoid advanced Sci-Fi stuff. It really doesn't fit well with the stuff that's already in the game.
« Last Edit: May 20, 2011, 08:59:37 pm by IT 000 »
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Neyvn

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #538 on: May 21, 2011, 12:36:57 am »

As for the doctor's workshop. Do you have vermin remains? And are your orders set to gather vermin remains?
When I last used it, there was no Diagnosing or Bandaging choices available (Not even there in Red) while the other three were available (With Dummies and Remains available
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

kerlc

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Re: =-~Corrosion~-= [v1.0.6] A Total Conversion Mod for 31.25
« Reply #539 on: May 21, 2011, 01:18:44 am »

and just for the side mention: bolters are 75. cal, and yes, you gotta love them.

sooo... the graphics and 1.0.7 (hopefully) come out about friday i guess, right? right?
pweeeeeeeeeeeeeaseeeeeeeeeeeeeeeeeeeeeeee.

edit.: also enlightened should get rapiers. basically swords wich can just stab, pommel strike and flat side strike.
« Last Edit: May 21, 2011, 01:39:50 am by kerlc »
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