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Author Topic: =-~Corrosion~-= [UPDATING] ***43.x (thanks Evil Bunny)*** <<Infected>>  (Read 243815 times)

IT 000

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THIS MOD IS BEING COMPLETELY REBUILT



In the mean time, please check out EVIL BUNNY's wonderful port to the latest version
Again, BIG THANKS to Evil Bunny for updating the mod! :)
http://www.bay12forums.com/smf/index.php?topic=81068.msg7207486#msg7207486


=-~WELCOME TO CORROSION~-=
v1.1.13


Fight through Infected and Humans alike in the constant quest for survival. Beware the Infected bite, lest you join their ranks.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

FULL DOWNLOAD
(With Custom Tileset and Graphics)

ASCII Graphics Download
All versions are prepackaged.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Unsure whether to download or not? Read, watch or join these!

Watch this fantastic ongoing Let's Play by Abregado! 1  2 3 4
***If you are starting your own succession fortress/community fortress please send us a link and I'll post it here!***

Better yet read what other Bay12 members have to say!
Spoiler (click to show/hide)

And check out this fort made by Shintaro Fago! Glazedtheater




Spoiler: Story (click to show/hide)





XXThe GoodXX
Spoiler (click to show/hide)

!!The Bad!!
Spoiler (click to show/hide)

FEATURES
<The Guides goes into the exact changes>

# Increased FPS
# Infected that Infect your humans, turning them into one of the horde!
# Multiple Castes for both friends and foes! Each Caste is unique and requires a different approach to manage.
# New metals, each one unique in some way.
# Simplified creatures, and several new creatures.
# Removed most types of Clothes, reducing lag significantly.
# New workshops and industries!
# Paint logs different colors.
# New Way of making Steel
Spoiler (click to show/hide)
# Gather resources from the outside world to create new items.
# Batteries! A renewable fuel source!
Spoiler (click to show/hide)
# Training workshops
# Fun with mining
# New weapons!
# Completely new Armor and Weapons
# Nerfed Traps
# Improved Combat!
   Organs hurt a heck of a lot
   Eyes hurt
   Skin/fat/muscles no longer heal right after being cut open
   Blunt Weapons can be extremely deadly.
        Ribs cover organs better, sternum protects the heart.
# New Vermin to Replace several old ones
# New Food and more challenging to get
   Completely new Plants, very few plants can be brewed or eaten raw, process them further.
        Animals produce more meat when butchered.
        Animals produce one egg at a time
        Milking times are now based off of grazing times.
        Trap vermin and dissect them for cookable pickled/dried vermin.
        Husbandry and beekeeping is more efficient.
        Farming takes longer forcing you to consider your other options.

!!BUGS!!
(that aren't actually bugs)
Spoiler (click to show/hide)

SPECIAL THANKS

Spoiler (click to show/hide)
« Last Edit: May 13, 2017, 08:41:34 pm by IT 000 »
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IT 000

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Re: -~Corrosion~- Changelog
« Reply #1 on: March 31, 2011, 09:35:56 pm »

!!NEW FEATURES/FIXES FOR NEXT RELEASE!!

: GOALS IN PROGRESS :
***If You Wish to Add Anything, Please Post Your Ideas!***

[1]Revaluing of Items
100% Complete
[2]'Good' Biome Fun Stuff
0%
[3]Use to the Useless, Remove Unnecessary Repetitive* Redundancies
50%
[4]Another Metal Expansion
0%
[5]Creature Graphics
See Here
[=] = Misc objective
planned, but may be delayed

*Intentional Irony




1.1.14

* Added more Exposed Creatures.
* Copper is now worth 5.
* Fixed the magma gun bug.




Changelog
Spoiler (click to show/hide)
« Last Edit: July 07, 2012, 09:56:05 am by IT 000 »
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Jeoshua

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Re: -~Corrosion~- A new Total Conversion Mod for 31.25
« Reply #2 on: April 01, 2011, 12:19:03 am »

I love TCs, and this drug induced zombie world is probably the most realistic possibility I've seen put forward why zombies should exist...
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I like fortresses because they are still underground.

Dutchling

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Re: -~Corrosion~- A new Total Conversion Mod for 31.25
« Reply #3 on: April 01, 2011, 09:12:47 am »

Looks promising, allthough nothing I would use.
(thanks Deon for that :p)
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Deon

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Re: -~Corrosion~- A new Total Conversion Mod for 31.25
« Reply #4 on: April 01, 2011, 09:16:51 am »

You are free to take ghoul sprites (and other mutated animals if you need) from Wasteland mod. I can't work on it right now, but later we may collaborate (I mean I will add more animals and monsters and they could be useful for you too, at least graphics).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

IT 000

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Re: -~Corrosion~- A new Total Conversion Mod for 31.25
« Reply #5 on: April 01, 2011, 09:38:00 am »

Quote
I love TCs, and this drug induced zombie world is probably the most realistic possibility I've seen put forward why zombies should exist...

Glad to hear, and thanks for the compliment.  :)

Quote
Looks promising, allthough nothing I would use.
(thanks Deon for that :p)

Could always download another dwarf fortress :p

Quote
You are free to take ghoul sprites (and other mutated animals if you need) from Wasteland mod. I can't work on it right now, but later we may collaborate (I mean I will add more animals and monsters and they could be useful for you too, at least graphics).

Thanks a bunch, I've considered adding zombie animals myself, and may proceed to do so in the future. If I ever get around to adding graphics I would be eager to accept and help you.
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Isa

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Re: -~Corrosion~- A new Total Conversion Mod for 31.25
« Reply #6 on: April 01, 2011, 12:28:44 pm »


Could always download another dwarf fortress :p

Quote
You are free to take ghoul sprites (and other mutated animals if you need) from Wasteland mod. I can't work on it right now, but later we may collaborate (I mean I will add more animals and monsters and they could be useful for you too, at least graphics).

Thanks a bunch, I've considered adding zombie animals myself, and may proceed to do so in the future. If I ever get around to adding graphics I would be eager to accept and help you.

If so could you also add sprites and graphics from phoebus mod? This mods is very promising, I will try to it!
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IT 000

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Re: -~Corrosion~- A new Total Conversion Mod for 31.25
« Reply #7 on: April 01, 2011, 06:25:04 pm »

Quote
If so could you also add sprites and graphics from phoebus mod? This mods is very promising, I will try to it!

Capital! Graphics will be in a future release. I would need to ask permission of the creator o the Phoebus Mod first, but I will give it a shot.
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JacenHanLovesLegos

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Re: -~Corrosion~- A new Total Conversion Mod for 31.25
« Reply #8 on: April 01, 2011, 10:31:47 pm »

Before I download, what kind of technology is available to us?
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

IT 000

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Re: -~Corrosion~- A new Total Conversion Mod for 31.25
« Reply #9 on: April 01, 2011, 11:08:04 pm »

Modern-ish technology. Weapon Trap Components are based off of Vietnam traps and are overall weaker then DF, there are a variety of guns and over a dozen different makeshift melee weapons such as sledge hammers and axes. Armor is restricted to leather or slabs of wood that don't cover everything. Shields exist as bracers that can be made of metal, but only protect 10% of hits.

Guns are more difficult to make. Requiring two workshops to put the things together as well as a lot of raw materials. But assuming you use Fortifications and elevated watch towers, are more effective.

Melee is not to be underestimated. In particular, Desert Devils with Light clubs have caused roughly 1/5 casualties in my test forts due to the Clubs speed and lack of armor.

Organics such as skin and bone have been reworked slightly too. Slower healing times on things like skin, and the most notable change, pierced organs hurt as much as a bone breaking, and can take down most beasts.

Digging is restricted, humans are not as adapted to caves as dwarves are. All stone layers expel poisonous gas which can be fatal, and one stone layer is undiggable (Hard Rock)

Overall, the combination of weak traps, crappy armor, and stronger weapons make this game a Funfest.
« Last Edit: April 01, 2011, 11:09:49 pm by IT 000 »
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Acanthus117

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Re: -~Corrosion~- A new Total Conversion Mod for 31.25
« Reply #10 on: April 01, 2011, 11:18:42 pm »

Looks interesting.

Posting to watch.
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Jeoshua

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Re: -~Corrosion~- A new Total Conversion Mod for 31.25
« Reply #11 on: April 02, 2011, 03:29:07 am »

I wonder what would happen if I were to take the tissue definitinos from this mod and put them back into vanilla... would people die too easilly? Or could I finally choke people to death, instead of just "to the pain"
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I like fortresses because they are still underground.

IT 000

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Re: -~Corrosion~- A new Total Conversion Mod for 31.25
« Reply #12 on: April 02, 2011, 09:18:07 am »

They don't really die to 'easily' but they do die easier. The change in healing rates is barely noticeable. The biggest difference is organs. In vanilla you could pierce three organs and still be standing, in the mod most creatures except those with the highest willpower will succumb to pain with one organ pierced.

I didn't mess with the throat, so they still will go to the pain.
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NightS

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Re: -~Corrosion~- A new Total Conversion Mod for 31.25
« Reply #13 on: April 02, 2011, 09:25:30 am »

I think this is a cool mod, but a total no-stone isnt cool for some things. Look for the black lung mod and do it like that, put small clusters of poisonous rock in normal rock. You just have to make it common and use the same tile that the normal rock has and it is done :D
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JacenHanLovesLegos

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Re: -~Corrosion~- A new Total Conversion Mod for 31.25
« Reply #14 on: April 02, 2011, 09:54:44 am »

I agree with NightS. How do you get metal anyway?
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.
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