Here's some screenshots of the previously mentioned graphics
New Snow tiles and a scene from my fort after the latest Scavenger Attack.
The same tile seen in a river.
Again in a desert (looks a little bit weird)
And the new barrel/stockpile graphic
mmmmmmmmmmmmmmmmmmmm..... roach soup.
Currently only mammals can be pickled, rats, squirrels, birds. However I am probably going to do something similar with insects. Maybe just dried _____ .
here's something all of you FRP fans will remember (soon to be possible in corrosion) iguana-on-a-stick!
Well I'll have to mod in iguana's now
Just a thought. On your need to use the Dissector skills.
Fish; Mussels, Urchins, Blow fish. These raw fish need to be Disected before eating.
Animals; Venom Inducing Animals. Can be used to create Medicine...
Correct me if I'm wrong, but I'm sure you need to capture these fish in an animal trap. So while it is more accurate, fishermen would still be able to catch and eat raw fish.
The Blowfish would be possible, perhaps the sea nettle jellyfish or something. But I'll have to wait until medicine and poison-able weapons come out before it'll be useful.
-----
I am going to start cleaning up the smelters and metals soon. Smelting with bars will yield more stone then smelting with ores. The following metals are up for elimination, if there are protests I'd be happy to take them off the list. Likewise if you wish to submit your own and there's some agreement and no disagreement from me I will add it.
Electrum -> The only advantage is saving fuel in the ore reaction. Other then that just another yellow metal.
Bismuth -> Only used in Bismuth Bronze reaction
Bismuth Bronze -> Not significantly better then bronze, seems like a useless step.
Sterling Silver -> Again, only advantage is saving fuel.
Nickel Silver -> You should be making brass and Cupurnickel instead of this.