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Author Topic: =-~Corrosion~-= [UPDATING] ***43.x (thanks Evil Bunny)*** <<Infected>>  (Read 244369 times)

IT 000

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1140 on: August 29, 2011, 12:59:57 pm »

i've just found star silk web in that funny place using dfreveal.

Yeah that stuff gets everywhere, it gets really annoying when you don't collect it and it ends up interrupting jobs  :P

Good news! I bought a new charger, so I'll be able to work on Corrosion again!
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***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

peskyninja

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1141 on: August 29, 2011, 03:28:47 pm »

Hurray!
is possible to make guns produce smoke when they shoot?
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Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

Putnam

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1142 on: August 29, 2011, 06:11:05 pm »

Hurray!
is possible to make guns produce smoke when they shoot?

They would have to shoot two things at once: one bullet, and one thing that turns into smoke upon contact with the air. So, no, not really.

BeforeLifer

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1143 on: August 29, 2011, 06:44:45 pm »

Maby make the bullet have 2 layers? One that does the smoke and another thats the core? Is it posible to do that?
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Any thoughts on how this can be abused?
Around these parts It's called weaponized

kerlc

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1144 on: August 30, 2011, 01:33:54 am »

that would (i think) make the target smoke. and (for your info) modern day bullets use smokeless powder. so i guess that those in corrosion do that aswell.
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Putnam

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1145 on: August 30, 2011, 03:00:00 am »

Maby make the bullet have 2 layers? One that does the smoke and another thats the core? Is it posible to do that?

I'm pretty sure that objects are made of 1 material, so no. Besides, you make the object out of a material at a workshop, so the bullets inherit the object material.

BeforeLifer

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1146 on: August 30, 2011, 10:13:54 am »

*shrugs* well its worth a thought. Maby later toady will make it so we can like layer metals so that this is posible :D
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Any thoughts on how this can be abused?
Around these parts It's called weaponized

NightS

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1147 on: August 30, 2011, 11:48:24 am »

If that happens, platinum/gold/lead maces covered with steel will rule over all weapons :P
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BeforeLifer

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1148 on: August 30, 2011, 03:47:39 pm »

STUFFED COTTEN CANDAY!!!
That will make them even more OP lol
A sword the weight of styrofoam that can cut into the ground its that sharp already. But imaging if it was filled with lead :D
That will be a little OP lol.
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Any thoughts on how this can be abused?
Around these parts It's called weaponized

peskyninja

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1149 on: August 30, 2011, 04:52:36 pm »

I want to add the sawmill and the burner work shops,is that possible,if it is how? (please explain I gave my babysteps into modding yesterday.)
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Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

Velard

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1150 on: August 30, 2011, 05:20:29 pm »

The game still crashes, this time when I encountered a Bat Behemoth. What do? I think the problem may lie in the raws, but I can't be sure. Help me out, guys!

EDIT: Ah, now it makes sense! After checking the log, things get WAY easier to fix! Thanks. It works now.
« Last Edit: August 31, 2011, 03:02:07 pm by Velard »
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Quote from: Mitchewawa
I mined out a moderate sized area above the stairway to hell in order to have enough rocks to fuel my insane architectural boner.

BeforeLifer

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1151 on: August 30, 2011, 11:35:06 pm »

Ah the meirical of the error log :P
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Any thoughts on how this can be abused?
Around these parts It's called weaponized

peskyninja

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1152 on: September 01, 2011, 04:12:21 pm »

IT 000 what are your plans for the next release?(I mean both,the mod and the vanilla one)
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Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

Velard

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1153 on: September 01, 2011, 08:18:25 pm »

IT 000 what are your plans for the next release?(I mean both,the mod and the vanilla one)

I'd love to see things like poisoned weapons or gas bombs.
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Quote from: Mitchewawa
I mined out a moderate sized area above the stairway to hell in order to have enough rocks to fuel my insane architectural boner.

IT 000

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Re: =-~Corrosion~-= [v1.0.8] A Total Conversion Mod for 31.25
« Reply #1154 on: September 01, 2011, 09:06:19 pm »

Hurray!
is possible to make guns produce smoke when they shoot?

The only way that comes to mind is by making the metal boil at blood temperature. Then when it gets lodged in it will 'explode'. However this causes a lot of problems with biome temperature. Hot places make the bolts go off as soon as they are made, cold places cause them to never go off. Even warm places are a coin flip.

I want to add the sawmill and the burner work shops,is that possible,if it is how? (please explain I gave my babysteps into modding yesterday.)

By all means go ahead!

Spoiler: instructions (click to show/hide)

IT 000 what are your plans for the next release?(I mean both,the mod and the vanilla one)

For 1.0.9 the big things will be Evil creatures, Battery smelting, and Domestic graphics for creatures. Domestic graphics are done, battery smelting is only half tested, and most of the Evil creatures are on paper and have yet to be translated to the raws (they will also be getting their own graphics) Those are the three big things, but there's a few little things to, like varied hammers/maces, bullets being harder to make in adventure mode, and easier to make (but weaker) guns.

For .26 I have even bigger plans, if everything pans out like I think it will, you can expect to have zombies that turn people into zombies by biting, ingestable medication, Gloomapeck Silk being processed into a deadly metal to zombies (probably not very effective against other creatures), and a few underground plants.

Honestly production would be farther along by now, but some things have been popping up like bouncing bettys. Hopefully I can get 1.0.9 out before .26, but if I can't I'll port what I have to .26 then release it while I work on the stuff mentioned above.
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***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!
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