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Poll

Which GM has the best setting?

Nirur Torir
- 6 (25%)
bdthemag
- 3 (12.5%)
Darvi
- 3 (12.5%)
terrahex
- 2 (8.3%)
digital hellhound
- 5 (20.8%)
the Arena
- 5 (20.8%)

Total Members Voted: 24


Pages: 1 ... 10 11 [12] 13 14 ... 38

Author Topic: !!RTD WARS!! Post here once! We're off!  (Read 54706 times)

TolyK

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #165 on: April 03, 2011, 01:38:11 am »

That looks alright, I guess. Are we going to have to pay PowerPoints for every creature we spawn, even normal enemy mooks? Going to be a really empty adventure if so...

Writing up detailed setting now.
No, these are only for players and player-aiding npcs (?)

What's the use of the point system for race creation? Since this is an RTD, you need only speak in roll bonus terms. Think Master Of Magic, with its "picks". You get 10 picks per race, for instance. A narrow/specific bonus is 1 pick per level, a broad one is 2 picks, a special ability (magic, flying, etc) is 2 picks per bonus level, you can stick respawn ability with 3 or 4. Since races will get approved by Master GMs anyway, you can work out the problems and revise anytime.
Well, I guess. I'm just using the point system to give guidelines, no it will not exactly stick with that system but it will be close
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Gatleos

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #166 on: April 03, 2011, 01:43:12 am »

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TolyK

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #167 on: April 03, 2011, 01:44:19 am »

it means that if you choose not to be able to respawn you get much tougher guys.
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Digital Hellhound

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #168 on: April 03, 2011, 02:24:32 am »

Trollian, blackmagechill, I think I'll go for Setting Number 2, aka fantasy/steampunk renaissance city under an oppressive regime. The first option was way too restrictive and railroad-ish. Just sayin' if you want to change GM's. Still keeping a certain 'world of secrets/espionage' angle, though.

EDIT: Or maybe not. I SUCK AT PLANNING
« Last Edit: April 03, 2011, 03:52:13 am by Digital Hellhound »
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Nirur Torir

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Re: RTD Wars! (Players 13/24) (GM 5/6-8) Sginups!
« Reply #169 on: April 03, 2011, 03:29:15 am »

I really don't see why you have such insanely high numbers for the combat system. 200 strength and we're rolling at 200d6.
Toughness doesn't seem to be worth getting. +1 HP really should not cost as much as +1 damage absorption.
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TolyK

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #170 on: April 03, 2011, 03:34:04 am »

It's mostly a draft, and it's also for GMs to base themselves on.
...
Quote from: Possibility
200d6? Pshaw. I just shoot you with a crossbow and you die. Or you kill me, I respawn, then I shoot you with a crossbow. And you don't respawn  :P
...
what I mean is, these are counterable, and definitely not final.
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Darvi

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #171 on: April 03, 2011, 03:43:55 am »

So, my setting inside the setting will be sort of like Indiana Jones in space. It's on a newly discovered planet, and the most action will be in a jungle on that planet.
My team will be a bunch of archaeologists or whatever and their job is to find the legendary macguffin that is said to be hidden in ruins inside that jungle. So I'll work less with enemies and more with deadly traps and stuff. (high attack bonus? Screw you :P )

This will encourage people not to just put their points into their fighting stats.
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Gatleos

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #172 on: April 03, 2011, 03:58:54 am »

Spoiler: Craaaaaazy Idea (click to show/hide)
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Nirur Torir

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #173 on: April 03, 2011, 04:00:53 am »

20 picks would work just as well, without the disadvantage of potentially rolling 200 dice per player, although I don't particularly like that all stats are combat related.

I really don't like five respawns/player for 50 points. I think it's more fair to just shuffle in a new player from the waiting list(or reshuffle the player themselves). It helps to go through the waiting list, if we get one, and doesn't end with any GM not having any players left. There could be a two turn penalty or something for deceased players.
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TolyK

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #174 on: April 03, 2011, 04:04:18 am »

Spoiler: Craaaaaazy Idea (click to show/hide)
Well they will have to fight each other in the arena, we'll make sure of that ;)
They might also have to cooperate at points.

Linear is kinda dull IMO.

Hm... I guess we could say how the conversion from realities goes. Then the GMs pick up the story.
...
In a bit here I'll start making (and temporarily locking) the threads for each reality (we don't want it all here do we? ;D)
****
NINJA'D.
20 picks would work just as well, without the disadvantage of potentially rolling 200 dice per player, although I don't particularly like that all stats are combat related.
I guess, I can't think of anything that would work there though... mind writing something up?

Quote
I really don't like five respawns/player for 50 points. I think it's more fair to just shuffle in a new player from the waiting list(or reshuffle the player themselves). It helps to go through the waiting list, if we get one, and doesn't end with any GM not having any players left. There could be a two turn penalty or something for deceased players.
True enough. Lets just say respawn means respawn ONCE with 50% HP or something.
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SeriousConcentrate

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #175 on: April 03, 2011, 04:07:05 am »

Also, not to be interjecting myself too much as a player rather than a GM, but you still basically only have half the amount of players you want. It's probably better to have each player get punted to the bottom of the waiting list when they die, and if there isn't a waiting list, make 'em sit out for a turn or something.

Or you could do a more competitive thing. Like I'm playing for Nirur Torir right now, but if one of Darvi's monster or players kills me, then I have to join Darvi's team. :-\ Well, that idea's interesting but it could lead to a scenario where the teams get severely unbalanced. Still, just throwing it out there.
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Gatleos

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #176 on: April 03, 2011, 04:10:57 am »

Spoiler: Craaaaaazy Idea (click to show/hide)
Well they will have to fight each other in the arena, we'll make sure of that ;)
They might also have to cooperate at points.

Linear is kinda dull IMO.

Hm... I guess we could say how the conversion from realities goes. Then the GMs pick up the story.
You're right, linear is boring. That was just the first thing I thought of as a fix. Maybe there shouldn't be enough MacGuffin pieces for more than one team to get enough, so they will eventually have to fight each other?

Oh, and what exactly are these MacGuffin pieces for? Should the teams have to take them to the central arena and fight the SUPER SECRET FINAL BOSS, or does the game just end there?

In a bit here I'll start making (and temporarily locking) the threads for each reality (we don't want it all here do we? ;D
Shouldn't the GMs make their own threads, just so they can do fancy stuff like change the title? Actually, I'm not sure it would be wise to clutter the RTD subforum with 7 new threads at once.
« Last Edit: April 03, 2011, 04:14:11 am by Gatleos »
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Nirur Torir

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #177 on: April 03, 2011, 04:21:37 am »

Actually, I'm not sure it would be wise to clutter the RTD subforum with 7 new threads at once.
I agree. That feels .. tacky to me.

Also, not to be interjecting myself too much as a player rather than a GM, but you still basically only have half the amount of players you want. It's probably better to have each player get punted to the bottom of the waiting list when they die, and if there isn't a waiting list, make 'em sit out for a turn or something.

Or you could do a more competitive thing. Like I'm playing for Nirur Torir right now, but if one of Darvi's monster or players kills me, then I have to join Darvi's team. :-\ Well, that idea's interesting but it could lead to a scenario where the teams get severely unbalanced. Still, just throwing it out there.
I think it would be fair to force you to join Darvi's team unless he has the most/tied for the most players.

Quote
I guess, I can't think of anything that would work there though... mind writing something up?
Sorry, but I'm not coherent enough to do so right now, as I have headache-induced insomnia.
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Darvi

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #178 on: April 03, 2011, 04:22:54 am »

All in one thread? 'kay, but then we need color coding. Dibs on black!
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Gatleos

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Re: RTD Wars! (Players 14/24) (GM 6/6-8) Sginups!
« Reply #179 on: April 03, 2011, 04:30:16 am »

Two threads wouldn't get in the way too much. One could be TolyK's jurisdiction, the other mine.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU
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