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Poll

Which GM has the best setting?

Nirur Torir
- 6 (25%)
bdthemag
- 3 (12.5%)
Darvi
- 3 (12.5%)
terrahex
- 2 (8.3%)
digital hellhound
- 5 (20.8%)
the Arena
- 5 (20.8%)

Total Members Voted: 24


Pages: 1 2 3 [4] 5 6 ... 38

Author Topic: !!RTD WARS!! Post here once! We're off!  (Read 54534 times)

Darvi

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Re: RTD Wars! Signups! Rules in linked thread.
« Reply #45 on: March 31, 2011, 04:50:36 pm »

wait, no GM anymore? I tanke it that I'm on the waitig list then.
you wanted to be GM or player?
you are currently in "players", are you sure you want to GM?
I'd try GM.
 
but uh, good luck getting so many players.
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Gatleos

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Re: RTD Wars! (Players 7/24) (GM 3/6-8) Sginups!
« Reply #46 on: March 31, 2011, 04:52:40 pm »

Or it could just be a MacGuffin hunt, with teams stealing from each other constantly.
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wolfchild

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Re: RTD Wars! (Players 7/24) (GM 3/6-8) Sginups!
« Reply #48 on: March 31, 2011, 06:00:04 pm »

in, would be as gm but i am already running two rtds
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Taricus

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Re: RTD Wars! (Players 7/24) (GM 3/6-8) Sginups!
« Reply #49 on: March 31, 2011, 06:00:55 pm »

In as a player :)
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TolyK

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Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
« Reply #50 on: March 31, 2011, 10:46:33 pm »

updated.
I would think of it as a bunch of gods that hate eachother, but can't really fight eachother without the aid of mortals.
this. basically the goal is to have their players win in the arena, but if they lose their universe (world) is up for taking by the other teams. it will be difficult though.

Or it could just be a MacGuffin hunt, with teams stealing from each other constantly.
that would kinda be it.

If the goal of each GM is to "destroy" the other GMs, there are two possibilities for how it can work. First, the GMs are physical entities in the game and the goal is to kill them. If we go this route, we will need more rules governing what the teams have to do to reach the GM in the first place. The second way we can do this is to make the object of the game to kill the opposing team. If we do this, however, we will slowly run out of players as the game goes on.
They would have to defeat the team in the arena and then go to their universe. GMs would basically be big, stationary places that can be damaged. They define this when the game starts. It's not required to kill the other team, but this would probably be the best course (or they will come after you  ;))
Quote
And then there's the idea of GMing for the GMs. How is that going to work?
we roll for them when they themselves take any action, and for team modifiers (temporary) in the arena.
« Last Edit: March 31, 2011, 11:05:39 pm by TolyK »
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Nirur Torir

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Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
« Reply #51 on: March 31, 2011, 11:12:55 pm »

Perhaps the GMs can start with (and possibly earn, somehow?) points for defining their portion of the arena. Perhaps I'd do a maze that will take three to six turns to get through, while Darvi will build rocket turrets everywhere, and someone else will just buy a pair of guards and keep the points (Assisting their players who are in the arena?)

How would reviving and/or healing players work? If I have complete control over my planet, I see no reason not to create a cyborg/med-station for my players, as well as personal teleporters to said station. If Darvi's players are all robots, it'd just make sense for him to just reupload their personalities to another body and send them back in.
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TolyK

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Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
« Reply #52 on: March 31, 2011, 11:14:58 pm »

that's why the master GMs will balance the arenas out.

you will get to set up both your portion of the arena and your world. teleporting and insta-kill weapons are a no=no. nukes will be ineffective  ;D
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Gatleos

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Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
« Reply #53 on: March 31, 2011, 11:31:42 pm »

So the path is:
World--->Arena--->Enemy GM

If it works this way, the players will never come in contact with each other. I don't think there should be discrete sections of the arena belonging to each GM, but one central area. Each GM contributes their own features to it at the beginning of the game, and the master GMs meld all the themes together.

Also, there should be a purpose to the "worlds" created by the GMs outside of the central arena. Isolating the teams from each other for most of the game defeats the purpose of making it competitive at all.
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Dermonster

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Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
« Reply #54 on: March 31, 2011, 11:33:09 pm »

Well, each realm is in theory it's own RTD, so, maybe an overarching plot to each GM's native 'world'?

I lost track of stuff a few posts ago [dizzyeyes]
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Bdthemag

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Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
« Reply #55 on: March 31, 2011, 11:35:25 pm »

Bdthemag god of technology, creativity, and siezure puppets.
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Gatleos

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Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
« Reply #56 on: March 31, 2011, 11:37:24 pm »

Bdthemag god of technology, creativity, and siezure puppets.
LOCAP
Spoiler (click to show/hide)
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

TolyK

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Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
« Reply #57 on: March 31, 2011, 11:38:35 pm »

Well, each realm is in theory it's own RTD, so, maybe an overarching plot to each GM's native 'world'?

I lost track of stuff a few posts ago [dizzyeyes]
that's what I was thinking. except that the main focus will be the arena.

So the path is:
World--->Arena--->Enemy GM

If it works this way, the players will never come in contact with each other. I don't think there should be discrete sections of the arena belonging to each GM, but one central area. Each GM contributes their own features to it at the beginning of the game, and the master GMs meld all the themes together.

Quote
Also, there should be a purpose to the "worlds" created by the GMs outside of the central arena. Isolating the teams from each other for most of the game defeats the purpose of making it competitive at all.
Actually most of the play should happen at the arena.
That is mostly to get them to the arena, they need to somehow get to the arena and then their world is only in case the whole team loses. Also it's a base of operations of sorts.


Bdthemag god of technology, creativity, and siezure puppets.
AAAANd lol.
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Bdthemag

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Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
« Reply #58 on: March 31, 2011, 11:39:25 pm »

Bdthemag god of technology, creativity, and siezure puppets.
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Hell yes. All worshipers of the god of Crack and Puppets gain my powers of mimicry and energy.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
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TolyK

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Re: RTD Wars! (Players 10/24) (GM 4/6-8) Sginups!
« Reply #59 on: March 31, 2011, 11:43:56 pm »

(well I'm leaving now, keep talking!)
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