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Author Topic: SV: 51% OTG: 79%  (Read 75882 times)

Ochita

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Re: SV: 28% OTG: 48%
« Reply #1305 on: May 30, 2011, 06:36:51 pm »

AddINV: Corridor in path of soltesz: Giantcavespiderwebbarricade
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

USEC_OFFICER

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Re: SV: 36% OTG: 61%
« Reply #1306 on: May 30, 2011, 07:53:34 pm »

>Whisper to Marlon (Well, if one of the weapons set something valuable on fire, call me.)

Marlon nods.

>AddINV InFrontOfRunningHandmaidens.ThickSmokeFilledWithEmbers

>AddINV ThickSmoke.DryLightning

>AddINV InFrontOfTheRightHandmaiden.PositiveChargeLightning

>AddINV InFrontOfLeftHandmaiden.NegativelyChargedLightning

>AddINV Hallway.Thunder

>Gust InFrontOfHandMaidensAtAboutTorsoHeight.BehindHandmaidensAtSameHeight

The handmaidens run forward, through the simulated storm. Soltesz gasps as a bolt of lightning barely misses them.

>AddINV Solstez'sBloodstream.Antibiotics

Antibiotics have been added to Soltesz's bloodsteam.

>Seal(AllDoorwaysToAnyLikelyNextRoomHandmaidensAreHeadingTowards)

Please wait one moment...
Estimating CPU usage... 30% OK.
Estimating RAM usage... 50% Error
Error: Not enough RAM. Please re-enter your command when more RAM is available.


>AddINV NextRoomOverFromSolstezThatHasAccessToThisRoom.ACrazy

Please wait one moment...
Estimating CPU usage................................................................................................... Error: Variable overflow.
Estimating RAM usage................................................................................................... Error: Variable overflow.
Error: Variable overflow reached while estimating CPU and RAM usage.


AddINV: Corridor in path of soltesz: Giantcavespiderwebbarricade

The handmaidens stumble into the giant web. Their attempts to extract themselves from the web only entangles them further. Soltesz finds himself stuck in the web as well.
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GlyphGryph

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Re: SV: 36% OTG: 61%
« Reply #1307 on: May 30, 2011, 08:07:28 pm »

Thank god something worked.

Quote
>AddINV: Corridor in path of soltesz: Giantcavespiderwebbarricade
>lock

>seal webAroundMaidens
>lock

That should fix it in place and insure they aren't going anywhere, at least. And we can still do stuff to our own guy, at least, so now lets figure out how to get him out of this situation before the other people manage it...
« Last Edit: May 31, 2011, 01:41:39 pm by GlyphGryph »
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Sheb

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Re: SV: 36% OTG: 61%
« Reply #1308 on: May 31, 2011, 08:34:44 am »

Well, far a start, remove the web around Soltesz. Then once he is a few meters from the maiden, remove the rope and then make him run away.

>Delete WebAroundSoltesz
>Whisper.Soltesz(Go, go a few more meters and we'll remove those links.)
« Last Edit: May 31, 2011, 09:49:52 am by Sheb »
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Ochita

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Re: SV: 36% OTG: 61%
« Reply #1309 on: May 31, 2011, 08:47:19 am »

I thought of doing a brick wall, but web works just as well.
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princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Phantom

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Re: SV: 36% OTG: 61%
« Reply #1310 on: May 31, 2011, 08:54:29 am »

>Whisper to Handmaidens Guarding Soltesz (Sorry, but you and your mother brought that upon yourself.)
Use delete, not remove.
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GlyphGryph

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Re: SV: 36% OTG: 61%
« Reply #1311 on: May 31, 2011, 01:42:26 pm »

Delete undoes the command. It will get red of all the webs. Of course, I locked it, so that shouldn't effect anything.
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Sheb

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Re: SV: 36% OTG: 61%
« Reply #1312 on: May 31, 2011, 01:44:02 pm »

So how can we remove some of the webs?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

GlyphGryph

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Re: SV: 36% OTG: 61%
« Reply #1313 on: May 31, 2011, 02:28:19 pm »

Only thing I can think of his having someone else come in and cut him out.

Oh, but we should focus on getting rid of his non-web bindings - if we do that, we should be able to eventually delete the web (giving him a heads up) and he'll have a chance to escape.

Or we could summon a Giant Cave Spider and set it to "Kill everyone but solstesz first", and then delete it and the webs when we are ready. ^_^

Actually, that gives me a great idea!

>addINV nearbyRoom.emperorScorpion
>raiseAtt emperorScorpion.stingMaidens.1000
>raiseAtt emperorScorpion.avoidWeb.100
« Last Edit: May 31, 2011, 02:34:33 pm by GlyphGryph »
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USEC_OFFICER

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Re: SV: 43% OTG: 70%
« Reply #1314 on: May 31, 2011, 02:43:43 pm »

Quote
>AddINV: Corridor in path of soltesz: Giantcavespiderwebbarricade
>lock

The command AddINV: Corridor in path of soltesz: Giantcavespiderwebbarricade has been locked.

>seal webAroundMaidens
>lock

Error: The web is not a valid target for the seal command. Please re-enter your command with a correct target.

>Delete WebAroundSoltesz

Error: The web is not a valid target for the delete command. Please re-enter your command with a correct target.

>Whisper.Soltesz(Go, go a few more meters and we'll remove those links.)

Soltesz: "I can't, I'm stuck."

>addINV nearbyRoom.emperorScorpion
>raiseAtt emperorScorpion.stingMaidens.1000
>raiseAtt emperorScorpion.avoidWeb.100

The emperor scorpion clicks its claws futilely, as it unable to reach the handmaidens.
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GlyphGryph

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Re: SV: 43% OTG: 70%
« Reply #1315 on: May 31, 2011, 02:50:30 pm »

What do you mean not a valid target!? The seal command prevents things from being moved, I want the webs to not be moveable! X|

Also, dumb scorpion.
>look roomWithScorpion
>look roomWithHandmaiden
>look routeFromScorpionToHandmaidens
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ThePyro

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Re: SV: 43% OTG: 70%
« Reply #1316 on: June 08, 2011, 08:56:34 am »

>AddINV: OneMetreAboveHandmaiden'sHeads: 6InchThick4MDiameterCircularConcreteSlabWithAHoleThatSolstezCanFitThroughComfortablyAboveHisHeadInIt

Wouldn't the good old atomsmasher approach work better?
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USEC_OFFICER

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Re: SV: 44% OTG: 72%
« Reply #1317 on: June 25, 2011, 07:03:37 pm »

N interne fout het voorgekom het.

Die programme is om weer te begin ...

Loading mees onlangse rugsteun ... Gedoen


>look roomWithScorpion
>look roomWithHandmaiden
>look routeFromScorpionToHandmaidens

The scorpion is in a small storage room, which is filled with expensive furniture and decorations.

The handmaidens are in a hallway, next to a small storage room.

Opening the door will allow the scorpion to reach the handmaidens.


>AddINV: OneMetreAboveHandmaiden'sHeads: 6InchThick4MDiameterCircularConcreteSlabWithAHoleThatSolstezCanFitThroughComfortablyAboveHisHeadInIt

The handmaidens barely have time to react before the concrete slab fall on top of their heads. The colour drains for Soltesz's face as he realizes how close he was to being crushed. He lets out a weak chuckle as he realizes what happened to the handmaidens.

Soltesz:
"C-can you guts free me now?"
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Phantom

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Re: SV: 44% OTG: 72%
« Reply #1318 on: June 25, 2011, 07:36:46 pm »

Move StorageRoomDoor.OffIt'sHinges

>Whisper to Scorpion (Let's hope this works. Click twice if you can hear me.)

>Whisper to Soltesz (...I'll leave that to my companions.)
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USEC_OFFICER

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Re: SV: 46% OTG: 73%
« Reply #1319 on: June 25, 2011, 07:42:24 pm »

Move StorageRoomDoor.OffIt'sHinges

The door groans slightly as it attempts to move, but is prevented by the iron pins in the hinges and the lock on the door.

>Whisper to Scorpion (Let's hope this works. Click twice if you can hear me.)

The scorpion turns in a circle, trying to find the source of the noise.

>Whisper to Soltesz (...I'll leave that to my companions.)

Soltesz sighs.

Soltesz:
"Why can't you do it?"
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