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Author Topic: SV: 51% OTG: 79%  (Read 75871 times)

ggamer

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Re: SV: 22% OTG: 45%
« Reply #1290 on: May 30, 2011, 12:39:13 am »

yes. That just sounded better than saying "Phantom, you better not be the blubbering dumbass I'm envisioning right now, because if this does not work, we are screwed more ways than a veteran porn star"

>:I

Phantom

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Re: SV: 22% OTG: 45%
« Reply #1291 on: May 30, 2011, 12:59:25 am »

Don't expect this to help Sotesz survi-
Wait.
USE THE GUST COMMAND.

>Gust 10InchesFromLeftSideOfLeftmostHandmaiden.OneInchFromTheRightSideOfTheOtherHandmaidensHead

>Gust AboveBothHandmaidens.TheFloorUnderBothHandmaidens
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ggamer

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Re: SV: 22% OTG: 45%
« Reply #1292 on: May 30, 2011, 01:21:41 am »

PHANTOM: DOTHEWINDYTHINGDOTHEWINDYTHINGDOTHEWINDYTHING

Phantom

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Re: SV: 22% OTG: 45%
« Reply #1293 on: May 30, 2011, 01:22:56 am »

Err, does it hurt to be thrown left by 24kmh speed winds and crushed by it?
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Askot Bokbondeler

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Re: SV: 22% OTG: 45%
« Reply #1294 on: May 30, 2011, 01:36:09 am »

only if you arent protected by a magic invisible and invulnerable armor

Sheb

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Re: SV: 22% OTG: 45%
« Reply #1295 on: May 30, 2011, 06:12:20 am »

No it doesn't. It's just, you know, wind?
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ggamer

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Re: SV: 22% OTG: 45%
« Reply #1296 on: May 30, 2011, 12:52:05 pm »

undoubtedly there'd be broken bones

Ochita

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Re: SV: 22% OTG: 45%
« Reply #1297 on: May 30, 2011, 01:26:22 pm »

Gust: Outsidethemistinladyandrea'sroom to the hallway.

Mist= The root of our problems, blow it away... and then.. we can affect the room dammit.
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princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Sheb

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Re: SV: 22% OTG: 45%
« Reply #1298 on: May 30, 2011, 01:34:14 pm »

Well, Soltesz is out of the room, and the servants are protected by tatoos/ a tile.

We should really get that tile away.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

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Re: SV: 28% OTG: 48%
« Reply #1299 on: May 30, 2011, 03:30:51 pm »

>Whisper to Marlon (No, and my allies are a bit more focused on making Pankraz a bit more portable. Like making him a personal cart or something. Anyway, may I know who that survivor is? And are you going to test out those weapons?)

Marlon: "I'll tell you when I remember. Or as I said before, ask Pankraz. And yes, I am going to test those weapons. My men are setting up the range as we speak."

Marlon walks over to one of his windows and throws it open. The window opens up into a courtyard. Several Water Rats are setting up wooden dummies in a corner. In the other, other men are fiddling with the RPK and the Flammenwerfer. Marlon yells at them to hurry up.

>Whisper to Handmaiden'sGuardingSoltesz (Hello ladies. Well, don't expect me to try anything except make conversation. Has Madame Andrea been nice to you over the years? Would you have expected anything different if you were kept by your original parents?
...
Oh and one more thing, how is Fränze?)

whisper NevesandMarina (Syn err*9illkanghsklahhhhhhhhhhhhhhhhhasdlf;hafiehwaoidhfdakffhakldsckzn,vnxzvhfauhheihshdjghjhguehrughsjfdhgshruoghseuhdfghdfuhgieorhgurhgihfuighifhjkabh;ksahf';oi93wu[o;DKSNJHFU2PIF'C\/BZLGD29839UFHBSLVXY['[2kj1o930ugevgybx.mp9238hgup'ASS0-]U9YHGRYVFUOEKHSC908Y7G2YVBUOIQ'AS[PI9UX[Y8G7-2OPAYHBDSNHj[hoijhohihuih;iuhaoihpuiguoiho[iha;d'diha;lj'9[hjn;'phHUVDBSKH.WVGk:lLvY;OEFKHBGEYOLAIUYCGYWHBL3QS8GCuopyI7TG3OYLKQIAYKGSY,Bgu7yihukgyfsga8o3iuhga7iohy398qhacBjillkanghsklahhhhhhhhhhhhhhhhhasdlf;hafiehwaoidhfdakffhakldsckzn,vnxzvhfauhheihshdjghjhguehrughsjfdhgshruoghseuhdfghdfuhgieorhgurhgihfuighifhjkabh;ksahf';oi93wu[o;DKSNJHFU2PIF'CBZLGD29839UFHBSLVXY['[2kj1o930ugevgybx.mp9238hgup'ASS0-]U9YHGRYVFUOEKHSJZC908Y7G2YVBUOIQ'AS[PI9UX[Y8G7-2OPAYHBDSNHj[hoijhohihuih;iuhaoihpuiguoiho[iha;d'diha;lj'9[hjn;'phHUVDBSKH.WVGk:lLvY;OEFKHBGEYOLAIUYCGYWHBL3QS8GCuopyI7TG3OYLKQIAYKGSY,Bgu7yihukgyfsga8o3iuhga7iohy398qhacB)

Except for the sneer slowly spreading across the face of one of the handmaidens, they make no sign that they heard anything.

>Whisper to Nickolaus Evelyn and Hiltraud Jördis (Sorry to bother you, but have you ever had a daughter that was abandoned at an early age? By the name of Fränze Liesel or something?)

Error: Nickolaus Evelyn and Hiltraud Jördis are not valid targets for the whisper command.
Reason: No object named Nickolaus Evelyn and Hiltraud Jördis exists.


>Gust 10InchesFromLeftSideOfLeftmostHandmaiden.OneInchFromTheRightSideOfTheOtherHandmaidensHead

>Gust AboveBothHandmaidens.TheFloorUnderBothHandmaidens

The handmaidens stop as their dresses flap around them. Once the gust finishes, they hurry forward again, faster than before.

Gust: Outsidethemistinladyandrea'sroom to the hallway.

A gust of wind blows outside the door of Lady Andrea's room.
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Phantom

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Re: SV: 28% OTG: 48%
« Reply #1300 on: May 30, 2011, 04:03:00 pm »

Well shit, those people probably died of old age. Also: BLARGH FULL STOP.

>Whisper to Marlon (Well, if one of the weapons set something valuable on fire, call me.)

>AddINV InFrontOfRunningHandmaidens.ThickSmokeFilledWithEmbers

>AddINV ThickSmoke.DryLightning

>AddINV InFrontOfTheRightHandmaiden.PositiveChargeLightning

>AddINV InFrontOfLeftHandmaiden.NegativelyChargedLightning

>AddINV Hallway.Thunder

>Gust InFrontOfHandMaidensAtAboutTorsoHeight.BehindHandmaidensAtSameHeight
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GlyphGryph

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Re: SV: 28% OTG: 48%
« Reply #1301 on: May 30, 2011, 05:31:19 pm »

Hey guys, I could make it better/worse!

Lets just bring a couple of people in next door to help us, eh?

>AddINV NextRoomOverFromSolstezThatHasAccessToThisRoom.ThreeCrazies

>AddINV Solstez'sBloodstream.Antibiotics

>Seal(AllDoorwaysToAnyLikelyNextRoomHandmaidensAreHeadingTowards)
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Phantom

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Re: SV: 28% OTG: 48%
« Reply #1302 on: May 30, 2011, 05:36:39 pm »

Hey guys, I could make it better/worse!

Lets just bring a couple of people in next door to help us, eh?

>AddINV NextRoomOverFromSolstezThatHasAccessToThisRoom.ThreeCrazies
VETO.
GEEZ, YOU'LL KILL THE SV AND OTG.
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ggamer

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Re: SV: 28% OTG: 48%
« Reply #1303 on: May 30, 2011, 05:38:55 pm »

D'OH FUCK.

DAMMIT PHANTOM

GlyphGryph

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Re: SV: 28% OTG: 48%
« Reply #1304 on: May 30, 2011, 06:23:57 pm »

Three people won't kill it, and we are VERY quickly running out of options. We need to move an outside antagonist to these folks in right now, and the crazies are the only realistic ones that will attack first and ask questions later. How about ONE crazy then?

>AddINV NextRoomOverFromSolstezThatHasAccessToThisRoom.ACrazy
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