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Author Topic: SV: 51% OTG: 79%  (Read 77630 times)

Hubris Incalculable

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Re: SV: 82% OTG: 87%
« Reply #1125 on: May 17, 2011, 06:46:33 pm »

>ChangeCHEM IrradiatedCitizen.(1.5)
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Powder Miner

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Re: SV: 82% OTG: 87%
« Reply #1126 on: May 17, 2011, 07:33:15 pm »

Let me please...
>addINV ALiveMiniClaymoreFacingUpwardsThatIsExplodingRightNow.GuardTwo'sStomach
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ggamer

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Re: SV: 82% OTG: 87%
« Reply #1127 on: May 17, 2011, 07:42:48 pm »

Let me please...
>addINV ALiveMiniClaymoreFacingUpwardsThatIsExplodingRightNow.GuardTwo'sStomach

>veto

We can't spoon feed our hero all of the victory. I've already incapacitated one, and I think Soltesz has what it takes to fight this guy.

Phantom

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Re: SV: 82% OTG: 87%
« Reply #1128 on: May 17, 2011, 09:36:18 pm »

How do we plan to pamper our heroes with modern technology, anyway?
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Criptfeind

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Re: SV: 82% OTG: 87%
« Reply #1129 on: May 17, 2011, 09:55:50 pm »

I HAVE YET TO USE ANTI-MATTER!

>addINV.Backofguardtwo'shead.3nanogramsofanti-matter
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Hubris Incalculable

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Re: SV: 82% OTG: 87%
« Reply #1130 on: May 17, 2011, 09:58:36 pm »

How do we plan to pamper our heroes with modern technology, anyway?
By getting frustrated with mediaevalism.

I HAVE YET TO USE ANTI-MATTER!

>addINV.Backofguardtwo'shead.3nanogramsofanti-matter
>veto

Enough, cript. you know that it won't be allowed.
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Criptfeind

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Re: SV: 82% OTG: 87%
« Reply #1131 on: May 17, 2011, 09:59:15 pm »

Why not?

Back me up on this guys? (I might add the only reason it has not worked in the past is I have not had anyone that needs killing. This guard needs killing, and after all you just killed that one civy, so what is the issue?)
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Phantom

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Re: SV: 82% OTG: 87%
« Reply #1132 on: May 17, 2011, 10:00:26 pm »

Ah crap, I typed my question wrong. I meant how long.
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Criptfeind

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Re: SV: 82% OTG: 87%
« Reply #1133 on: May 17, 2011, 10:01:04 pm »

Forever?

I mean, why not?
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Phantom

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Re: SV: 82% OTG: 87%
« Reply #1134 on: May 17, 2011, 10:03:50 pm »

...Why do I expect us gathering a crap load of people, and teaching them how to operate an Alaska-class Warship?
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Criptfeind

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Re: SV: 82% OTG: 87%
« Reply #1135 on: May 17, 2011, 10:06:04 pm »

Cause that is the only way to kill the invaders.

Although, really, get real. That is way to big to make. Just a bunch of guns should do the trick.
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Criptfeind

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Re: SV: 82% OTG: 87%
« Reply #1136 on: May 17, 2011, 10:10:44 pm »

>look Xan

>AddINV InFrontOfSolstez.Thebestarmorforthissituation

>Lock

>AddINV InFrontOfSolstez.AgoodgunthatSolteszcanuseeasily.

>lock

>ChangeCHEM IrradiatedCitizen.(1.5)

>Veto
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GlyphGryph

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Re: SV: 82% OTG: 87%
« Reply #1137 on: May 17, 2011, 11:46:19 pm »

Also, guys, look at our cpu and mem usage. This always happens, guys. We are going to get to the big important part and be able to do NOTHING.

So the key here is to do as little as freaking possible and save what we've got left for when it matters. And honestly, it's going to awfully soon. You guys just KNOW our cpu clearing isn't going to go anytime soon.
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Criptfeind

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Re: SV: 82% OTG: 87%
« Reply #1138 on: May 18, 2011, 12:07:05 am »

Based on past trends it would soon drop to about 20 each. I am not worried.
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Sheb

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Re: SV: 82% OTG: 87%
« Reply #1139 on: May 18, 2011, 02:07:48 am »

I agree with Glyph. Soltezt doesn't need any help right now, so lets let him do the job, it'll raise his self-esteem.

I mean: those guys got musket. Their shots won't have enough velocity to harm him except if he's stuck in the face.

Quote
>ChangeCHEM Guard1 (.01)
>veto

Maybe just to be sure we could block the musket? (remove the powder or something) Without telling Soltezt of course, but that way he'll be totally safe.

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