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Author Topic: SV: 51% OTG: 79%  (Read 77659 times)

USEC_OFFICER

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  • Pulls the strings and makes them ring.
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Re: SV: 27% OTG: 32%.
« Reply #810 on: April 30, 2011, 04:57:03 pm »

>Change CHEM cellguard2 (.005)

Cell guard's chemical processes have been changed to 0.005 times normal.

>ChangeCHEM ConsciousGuard. .0005

Conscious guard's chemical processes have been changed to 0.005 times normal.

>Say (False alarm, these guys were drinking on the job.)
>AddINV NextToGuards.Absinthe

Absinthe has been placed next to the guards.

Several guards run into view. One of them points at Jorg's cell.

Guard:
"One of the prisoners have escaped!"

>Whisper to Jonathan (Horses are weak stuff my man. We stopped using them so long ago that owning one is now a liability. At any rate, no, only take a cup full of the biggest bottle, and a spoon full of the smallest. Then, in a hour take a spoon full and a half of the medium sized bottle.)

Jonathan grunts.

Jonathan:
"Whatever you say."

He takes the recommended dosages from the bottles.

Jonathan:
"Now, mind explaining to me what I missed?"
Logged

Phantom

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Re: SV: 27% OTG: 32%.
« Reply #811 on: April 30, 2011, 04:59:30 pm »

>ChangeCHEM AllGuardsInBuilding.005

>Whisper to Jorg (SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT!)

>Whisper to Jonathan (Let's see, the Emperor's Soldiers taken Jorg hostage...)
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ggamer

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Re: SV: 27% OTG: 32%.
« Reply #812 on: April 30, 2011, 05:02:57 pm »

AddINV celldoorway (cell door)

say (No, you fucktards, the prisoner hasn't escaped. These two asshats were drinking on the job, and this fucker screamed out something about escape before he passed out ass-fucking drunk.)

We might have to kill these guys.

Criptfeind

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Re: SV: 27% OTG: 32%.
« Reply #813 on: April 30, 2011, 05:06:46 pm »

>Whisper to Jonathan (Well. Jorg got dragged off to prison, we teleported a surgeon to you, and he took you here. But it turns out he knows nothing at all and is a complete incompetent. He wanted to cut off your leg and he only gave you a 50% chance to live. So we paid him enough money to go away and we brought in a real doctor. He fixed your leg, saved your life, and there is even a chance you will regain use of your hand. Anyway. Then you woke up and my idiot ‘friends’ I have to share my reality with have gotten Jorg in a very large amount of danger by breaking him out of prison in the most unsubtle way. So I am off to try to take care of that. You hang out here for a bit and we will think of what to do next.)

>CHANGEchem Jorg 3

>CHANGEchem Guards .2

>CHANGEATT Guards (Care about Jorg escaping 0)
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ggamer

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Re: SV: 27% OTG: 32%.
« Reply #814 on: April 30, 2011, 05:08:02 pm »

>CHANGEchem Guards .2

>CHANGEATT Guards (Care about Jorg escaping 0)
>veto

Fayrik

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Re: SV: 27% OTG: 32%.
« Reply #815 on: April 30, 2011, 05:38:13 pm »

Okay, quick thinking and panic is setting in on me here so...
>AddINV(Space between cell door and doorway.Cement)
Hopefully we can recover from my previous foolishness. However, I have proven that we have plenty of control of the situation. Kind of.
Oh and for the sake of it.
>AddATT(Guards.Rebel.100,000)
Logged
So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

ggamer

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Re: SV: 27% OTG: 32%.
« Reply #816 on: April 30, 2011, 05:43:51 pm »

>AddINV(Space between cell door and doorway.Cement)

>veto

Do we really want to encase jorg in cement?

Fayrik

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Re: SV: 27% OTG: 32%.
« Reply #817 on: April 30, 2011, 05:45:46 pm »

Do we really want to encase jorg in cement?
Jorg isn't in the doorway. I'm sealing the door to try and stop the guards from kicking his head in within the next few rounds.

>Approve
>AddINV(Space between cell door and doorway.Cement)
(If I can.)
Logged
So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Ochita

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Re: SV: 27% OTG: 32%.
« Reply #818 on: April 30, 2011, 05:47:55 pm »

>CHANGEchem Guards .2

>CHANGEATT Guards (Care about Jorg escaping 0)
>veto
>veto the veto.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Phantom

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Re: SV: 27% OTG: 32%.
« Reply #819 on: April 30, 2011, 05:48:32 pm »

Considering I essentially knock every Guard in the building out...
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Ochita

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Re: SV: 27% OTG: 32%.
« Reply #820 on: April 30, 2011, 05:51:02 pm »

Yeah, but.. Would that not use more RAM and CPU or something?
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

ggamer

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Re: SV: 27% OTG: 32%.
« Reply #821 on: April 30, 2011, 05:51:14 pm »

>CHANGEchem Guards .2

>CHANGEATT Guards (Care about Jorg escaping 0)
>veto
>veto the veto.

You want to INCREASE the metabolism of the guards we literally JUST knocked out?

Phantom

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Re: SV: 27% OTG: 32%.
« Reply #822 on: April 30, 2011, 05:52:00 pm »

I VETO HERR CRIPT OF THE FEIND'S ACTION.
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ggamer

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Re: SV: 27% OTG: 32%.
« Reply #823 on: April 30, 2011, 05:53:27 pm »

I VETO HERR CRIPT OF THE FEIND'S ACTION.

wut

Fayrik

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Re: SV: 27% OTG: 32%.
« Reply #824 on: April 30, 2011, 05:54:46 pm »

>CHANGEchem Guards .2

>CHANGEATT Guards (Care about Jorg escaping 0)
>veto
>veto the veto.

You want to INCREASE the metabolism of the guards we literally JUST knocked out?
Has anyone bothered reading up on the help command? Or even what I've been saying. Increasing by .2 is actually decreasing by 5 times.

C'mon guys. This system isn't that confusing.
Logged
So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."
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